Fix some warnings and typos
This commit is contained in:
@ -75,7 +75,7 @@ type eventBroker struct {
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// The default handler will run only if pass == false.
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ReceivePacket func(p pk.Packet) (pass bool, err error)
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// PrePhysics will be called before a phyiscs tick.
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// PrePhysics will be called before a physics tick.
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PrePhysics func() error
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}
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@ -31,7 +31,7 @@ func ExampleClient_JoinServer_offline() {
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}
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log.Println("Login success")
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// Regist event handlers
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// Register event handlers
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// c.Events.GameStart = onGameStartFunc
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// c.Events.ChatMsg = onChatMsgFunc
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// c.Events.Disconnect = onDisconnectFunc
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@ -63,7 +63,7 @@ func ExampleClient_JoinServer_online() {
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}
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log.Println("Login success")
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// Regist event handlers
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// Register event handlers
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// c.Events.GameStart = onGameStartFunc
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// c.Events.ChatMsg = onChatMsgFunc
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// c.Events.Disconnect = onDisconnectFunc
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16
bot/login.go
16
bot/login.go
@ -34,11 +34,11 @@ func OfflineUUID(name string) uuid.UUID {
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h.Reset()
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h.Write([]byte("OfflinePlayer:" + name))
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s := h.Sum(nil)
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var uuid uuid.UUID
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copy(uuid[:], s)
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uuid[6] = (uuid[6] & 0x0f) | uint8((version&0xf)<<4)
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uuid[8] = (uuid[8] & 0x3f) | 0x80 // RFC 4122 variant
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return uuid
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var id uuid.UUID
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copy(id[:], s)
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id[6] = (id[6] & 0x0f) | uint8((version&0xf)<<4)
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id[8] = (id[8] & 0x3f) | 0x80 // RFC 4122 variant
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return id
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}
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// 加密请求
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@ -140,7 +140,7 @@ func authDigest(serverID string, sharedSecret, publicKey []byte) string {
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func twosComplement(p []byte) []byte {
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carry := true
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for i := len(p) - 1; i >= 0; i-- {
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p[i] = byte(^p[i])
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p[i] = ^p[i]
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if carry {
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carry = p[i] == 0xff
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p[i]++
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@ -202,7 +202,9 @@ func loginAuth(AsTk, name, UUID string, shareSecret []byte, er encryptionRequest
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// AES/CFB8 with random key
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func newSymmetricEncryption() (key []byte, encoStream, decoStream cipher.Stream) {
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key = make([]byte, 16)
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rand.Read(key) //生成密钥
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if _, err := rand.Read(key); err != nil {
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panic(err)
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}
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b, err := aes.NewCipher(key)
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if err != nil {
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@ -202,7 +202,7 @@ func (s *State) applyPosInputs(input path.Inputs, acceleration, inertia float64)
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}
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func (s *State) tickPosition(w World) {
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player, newVel := s.computeCollisionYXZ(s.BB(), s.BB().Offset(s.Vel.X, s.Vel.Y, s.Vel.Z), s.Vel, w)
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p, newVel := s.computeCollisionYXZ(s.BB(), s.BB().Offset(s.Vel.X, s.Vel.Y, s.Vel.Z), s.Vel, w)
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if s.onGround || (s.Vel.Y != newVel.Y && s.Vel.Y < 0) {
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bb := s.BB()
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@ -236,15 +236,15 @@ func (s *State) tickPosition(w World) {
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if oldMove >= newMove || outVel.Y <= (0.000002-stepHeight) {
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// fmt.Println("nope")
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} else {
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player = bb
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p = bb
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newVel = outVel
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}
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}
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// Update flags.
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s.Pos.X = player.X.Min + playerWidth/2
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s.Pos.Y = player.Y.Min
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s.Pos.Z = player.Z.Min + playerWidth/2
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s.Pos.X = p.X.Min + playerWidth/2
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s.Pos.Y = p.Y.Min
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s.Pos.Z = p.Z.Min + playerWidth/2
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s.collision.horizontal = newVel.X != s.Vel.X || newVel.Z != s.Vel.Z
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s.collision.vertical = newVel.Y != s.Vel.Y
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s.onGround = s.collision.vertical && s.Vel.Y < 0
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@ -4,21 +4,21 @@ package world
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// values. If the next value does not fit into remaining space, the remaining
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// space of a uint64 is unused.
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type bitArray struct {
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width uint // bit width of each value
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valsPerElement uint // number of values which fit into a single uint64.
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width uint // bit width of each value
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valuesPerElement uint // number of values which fit into a single uint64.
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data []uint64
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}
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// Size returns the number of elements that can fit into the bit array.
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func (b *bitArray) Size() int {
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return int(b.valsPerElement) * len(b.data)
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return int(b.valuesPerElement) * len(b.data)
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}
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func (b *bitArray) Set(idx, val uint) {
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var (
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arrayIdx = idx / b.valsPerElement
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startBit = (idx % b.valsPerElement) * b.width
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arrayIdx = idx / b.valuesPerElement
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startBit = (idx % b.valuesPerElement) * b.width
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mask = ^uint64((1<<b.width - 1) << startBit) // set for all bits except target
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)
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b.data[arrayIdx] = (b.data[arrayIdx] & mask) | uint64(val<<startBit)
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@ -26,13 +26,13 @@ func (b *bitArray) Set(idx, val uint) {
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func (b *bitArray) Get(idx uint) uint {
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var (
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arrayIdx = idx / b.valsPerElement
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offset = (idx % b.valsPerElement) * b.width
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arrayIdx = idx / b.valuesPerElement
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offset = (idx % b.valuesPerElement) * b.width
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mask = uint64((1<<b.width - 1) << offset) // set for just the target
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)
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return uint(b.data[arrayIdx]&mask) >> offset
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}
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func valsPerBitArrayElement(bitsPerValue uint) uint {
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func valuesPerBitArrayElement(bitsPerValue uint) uint {
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return uint(64 / bitsPerValue)
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}
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@ -8,9 +8,9 @@ import (
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func TestBitArrayBasic(t *testing.T) {
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a := bitArray{
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width: 5,
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valsPerElement: valsPerBitArrayElement(5),
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data: make([]uint64, 5),
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width: 5,
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valuesPerElement: valuesPerBitArrayElement(5),
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data: make([]uint64, 5),
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}
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if got, want := a.Size(), 12*5; got != want {
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@ -32,9 +32,9 @@ func TestBitArrayHardcoded(t *testing.T) {
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d2, _ := hex.DecodeString("01018A7260F68C87")
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a := bitArray{
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width: 5,
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valsPerElement: valsPerBitArrayElement(5),
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data: []uint64{binary.BigEndian.Uint64(d1), binary.BigEndian.Uint64(d2)},
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width: 5,
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valuesPerElement: valuesPerBitArrayElement(5),
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data: []uint64{binary.BigEndian.Uint64(d1), binary.BigEndian.Uint64(d2)},
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}
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if got, want := a.Size(), 12*2; got != want {
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@ -92,9 +92,9 @@ func readSection(data pk.DecodeReader) (s Section, err error) {
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width := perBits(byte(bpb))
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sec := directSection{
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bitArray{
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width: width,
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valsPerElement: valsPerBitArrayElement(width),
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data: dataArray,
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width: width,
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valuesPerElement: valuesPerBitArrayElement(width),
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data: dataArray,
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},
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}
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if bpb <= maxPaletteBits {
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@ -133,12 +133,12 @@ func (d *directSection) clone(bpb uint) *directSection {
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}
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func newSectionWithSize(bpb uint) *directSection {
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valsPerElement := valsPerBitArrayElement(bpb)
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valuesPerElement := valuesPerBitArrayElement(bpb)
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return &directSection{
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bitArray{
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width: bpb,
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valsPerElement: valsPerElement,
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data: make([]uint64, int(math.Ceil(16*16*16/float64(valsPerElement)))),
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width: bpb,
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valuesPerElement: valuesPerElement,
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data: make([]uint64, int(math.Ceil(16*16*16/float64(valuesPerElement)))),
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},
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}
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}
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@ -84,9 +84,13 @@ func (s Slot) Encode() []byte {
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b.Write(pk.Byte(s.Count).Encode())
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if s.NBT != nil {
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nbt.NewEncoder(&b).Encode(s.NBT)
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if err := nbt.NewEncoder(&b).Encode(s.NBT); err != nil {
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panic(err)
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}
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} else {
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b.Write([]byte{nbt.TagEnd})
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if _, err := b.Write([]byte{nbt.TagEnd}); err != nil {
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panic(err)
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}
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}
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return b.Bytes()
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@ -24,7 +24,7 @@ func (w *World) PlayerEntities() []entity.Entity {
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}
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// OnSpawnEntity should be called when a SpawnEntity packet
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// is recieved.
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// is received.
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func (w *World) OnSpawnEntity(pkt ptypes.SpawnEntity) error {
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w.entityLock.Lock()
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defer w.entityLock.Unlock()
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@ -53,7 +53,7 @@ func (w *World) OnSpawnEntity(pkt ptypes.SpawnEntity) error {
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}
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// OnSpawnLivingEntity should be called when a SpawnLivingEntity packet
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// is recieved.
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// is received.
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func (w *World) OnSpawnLivingEntity(pkt ptypes.SpawnLivingEntity) error {
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w.entityLock.Lock()
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defer w.entityLock.Unlock()
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@ -81,7 +81,7 @@ func (w *World) OnSpawnLivingEntity(pkt ptypes.SpawnLivingEntity) error {
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}
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// OnSpawnPlayer should be called when a SpawnPlayer packet
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// is recieved.
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// is received.
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func (w *World) OnSpawnPlayer(pkt ptypes.SpawnPlayer) error {
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w.entityLock.Lock()
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defer w.entityLock.Unlock()
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@ -100,7 +100,7 @@ func (w *World) OnSpawnPlayer(pkt ptypes.SpawnPlayer) error {
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}
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// OnEntityPosUpdate should be called when an EntityPosition packet
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// is recieved.
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// is received.
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func (w *World) OnEntityPosUpdate(pkt ptypes.EntityPosition) error {
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w.entityLock.Lock()
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defer w.entityLock.Unlock()
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@ -118,7 +118,7 @@ func (w *World) OnEntityPosUpdate(pkt ptypes.EntityPosition) error {
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}
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// OnEntityPosLookUpdate should be called when an EntityPositionLook packet
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// is recieved.
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// is received.
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func (w *World) OnEntityPosLookUpdate(pkt ptypes.EntityPositionLook) error {
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w.entityLock.Lock()
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defer w.entityLock.Unlock()
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@ -137,7 +137,7 @@ func (w *World) OnEntityPosLookUpdate(pkt ptypes.EntityPositionLook) error {
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}
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// OnEntityLookUpdate should be called when an EntityRotation packet
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// is recieved.
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// is received.
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func (w *World) OnEntityLookUpdate(pkt ptypes.EntityRotation) error {
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w.entityLock.Lock()
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defer w.entityLock.Unlock()
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@ -153,7 +153,7 @@ func (w *World) OnEntityLookUpdate(pkt ptypes.EntityRotation) error {
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}
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// OnEntityDestroy should be called when a DestroyEntities packet
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// is recieved.
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// is received.
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func (w *World) OnEntityDestroy(eIDs []pk.VarInt) error {
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w.entityLock.Lock()
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defer w.entityLock.Unlock()
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@ -180,7 +180,7 @@ func (m Message) ClearString() string {
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// String return the message string with escape sequence for ansi color.
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// To convert Translated Message to string, you must set
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// On windows, you may want print this string using github.com/mattn/go-colorable.
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// On windows, you may want print this string using github.com/matte/go-colorable.
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func (m Message) String() string {
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var msg, format strings.Builder
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if m.Bold {
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@ -55,7 +55,7 @@ var texts = []string{
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" ",
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}
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var ctexts = []string{
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var clearTexts = []string{
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"故我依然™ Kun_QwQ: 为什么想要用炼药锅灭火时总是跳不进去",
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"<Xi_Xi_Mi> 好像是这个id。。",
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@ -95,7 +95,7 @@ func TestChatMsgClearString(t *testing.T) {
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}
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str := cm.ClearString()
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if str != ctexts[i] {
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if str != clearTexts[i] {
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t.Errorf("gets %q, wants %q", str, texts[i])
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}
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}
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@ -9,7 +9,7 @@ import (
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"github.com/Tnze/go-mc/bot"
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"github.com/Tnze/go-mc/chat"
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_ "github.com/Tnze/go-mc/data/lang/en-us"
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//"github.com/mattn/go-colorable" // this package is nice but cannot get in china mainland because it import golang.org/x/sys
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"github.com/mattn/go-colorable"
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)
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const timeout = 45
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@ -20,7 +20,7 @@ var (
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)
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func main() {
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//log.SetOutput(colorable.NewColorableStdout())
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log.SetOutput(colorable.NewColorableStdout())
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c = bot.NewClient()
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//Login
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@ -46,8 +46,8 @@ func main() {
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func onDeath() error {
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log.Println("Died and Respawned")
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c.Respawn() // If we exclude Respawn(...) then the player won't press the "Respawn" button upon death
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return nil
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// If we exclude Respawn(...) then the player won't press the "Respawn" button upon death
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return c.Respawn()
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}
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func onGameStart() error {
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@ -59,6 +59,7 @@ func onGameStart() error {
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return c.UseItem(0)
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}
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//goland:noinspection SpellCheckingInspection
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func onSound(name string, category int, x, y, z float64, volume, pitch float32) error {
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if name == "entity.fishing_bobber.splash" {
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if err := c.UseItem(0); err != nil { //retrieve
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|
@ -31,6 +31,7 @@ type Block struct {
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EmitLightLevel int
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}
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//goland:noinspection ALL
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var (
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Air = Block{ID: 0, DisplayName: "Air", Name: "air", Hardness: 0, Diggable: true, DropIDs: []uint32{0}, NeedsTools: map[uint32]bool{}, MinStateID: 0, MaxStateID: 0, Transparent: true, FilterLightLevel: 0, EmitLightLevel: 0}
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Stone = Block{ID: 1, DisplayName: "Stone", Name: "stone", Hardness: 1.5, Diggable: true, DropIDs: []uint32{1}, NeedsTools: map[uint32]bool{585: true, 590: true, 595: true, 600: true, 605: true}, MinStateID: 1, MaxStateID: 1, Transparent: false, FilterLightLevel: 15, EmitLightLevel: 0}
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|
@ -33,6 +33,7 @@ type Entity struct {
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Category Category
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}
|
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//goland:noinspection ALL
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var (
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AreaEffectCloud = Entity{ID: 0, InternalID: 0, DisplayName: "Area Effect Cloud", Name: "area_effect_cloud", Width: 6, Height: 0.5, Type: "mob", Category: Immobile}
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ArmorStand = Entity{ID: 1, InternalID: 1, DisplayName: "Armor Stand", Name: "armor_stand", Width: 0.5, Height: 1.975, Type: "mob", Category: Immobile}
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|
@ -12,6 +12,7 @@ type Item struct {
|
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StackSize uint
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}
|
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|
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//goland:noinspection GoNameStartsWithPackageName
|
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var (
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Air = Item{ID: 0, DisplayName: "Air", Name: "air", StackSize: 0}
|
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Stone = Item{ID: 1, DisplayName: "Stone", Name: "stone", StackSize: 64}
|
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|
2
go.mod
2
go.mod
@ -5,5 +5,5 @@ go 1.13
|
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require (
|
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github.com/beefsack/go-astar v0.0.0-20200827232313-4ecf9e304482
|
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github.com/google/uuid v1.1.1
|
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github.com/iancoleman/strcase v0.1.1 // indirect
|
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github.com/mattn/go-colorable v0.1.8
|
||||
)
|
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|
9
go.sum
9
go.sum
@ -2,5 +2,10 @@ github.com/beefsack/go-astar v0.0.0-20200827232313-4ecf9e304482 h1:p4g4uok3+r6Tg
|
||||
github.com/beefsack/go-astar v0.0.0-20200827232313-4ecf9e304482/go.mod h1:Cu3t5VeqE8kXjUBeNXWQprfuaP5UCIc5ggGjgMx9KFc=
|
||||
github.com/google/uuid v1.1.1 h1:Gkbcsh/GbpXz7lPftLA3P6TYMwjCLYm83jiFQZF/3gY=
|
||||
github.com/google/uuid v1.1.1/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
|
||||
github.com/iancoleman/strcase v0.1.1 h1:2I+LRClyCYB7JgZb9U0k75VHUiQe9RfknRqDyUfzp7k=
|
||||
github.com/iancoleman/strcase v0.1.1/go.mod h1:SK73tn/9oHe+/Y0h39VT4UCxmurVJkR5NA7kMEAOgSE=
|
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github.com/mattn/go-colorable v0.1.8 h1:c1ghPdyEDarC70ftn0y+A/Ee++9zz8ljHG1b13eJ0s8=
|
||||
github.com/mattn/go-colorable v0.1.8/go.mod h1:u6P/XSegPjTcexA+o6vUJrdnUu04hMope9wVRipJSqc=
|
||||
github.com/mattn/go-isatty v0.0.12 h1:wuysRhFDzyxgEmMf5xjvJ2M9dZoWAXNNr5LSBS7uHXY=
|
||||
github.com/mattn/go-isatty v0.0.12/go.mod h1:cbi8OIDigv2wuxKPP5vlRcQ1OAZbq2CE4Kysco4FUpU=
|
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golang.org/x/sys v0.0.0-20200116001909-b77594299b42/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20200223170610-d5e6a3e2c0ae h1:/WDfKMnPU+m5M4xB+6x4kaepxRw6jWvR5iDRdvjHgy8=
|
||||
golang.org/x/sys v0.0.0-20200223170610-d5e6a3e2c0ae/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
|
@ -5,6 +5,7 @@ import (
|
||||
"fmt"
|
||||
)
|
||||
|
||||
//goland:noinspection SpellCheckingInspection
|
||||
func ExampleUnmarshal() {
|
||||
var data = []byte{
|
||||
0x08, 0x00, 0x04, 0x6e, 0x61, 0x6d, 0x65, 0x00, 0x09,
|
||||
|
@ -4,6 +4,6 @@ type Unmarshaler interface {
|
||||
Unmarshal(tagType byte, tagName string, r DecoderReader) error
|
||||
}
|
||||
|
||||
//type Marshaler interface{
|
||||
//type Marshaller interface{
|
||||
// Marshal()
|
||||
//}
|
||||
|
@ -40,24 +40,24 @@ func (p Packet) Scan(fields ...FieldDecoder) error {
|
||||
|
||||
// Pack 打包一个数据包
|
||||
func (p *Packet) Pack(threshold int) (pack []byte) {
|
||||
data := append(VarInt(p.ID).Encode(), p.Data...)
|
||||
d := append(VarInt(p.ID).Encode(), p.Data...)
|
||||
if threshold > 0 { //是否启用了压缩
|
||||
if len(data) > threshold { //是否需要压缩
|
||||
Len := len(data)
|
||||
if len(d) > threshold { //是否需要压缩
|
||||
Len := len(d)
|
||||
VarLen := VarInt(Len).Encode()
|
||||
data = Compress(data)
|
||||
d = Compress(d)
|
||||
|
||||
pack = append(pack, VarInt(len(VarLen)+len(data)).Encode()...)
|
||||
pack = append(pack, VarInt(len(VarLen)+len(d)).Encode()...)
|
||||
pack = append(pack, VarLen...)
|
||||
pack = append(pack, data...)
|
||||
pack = append(pack, d...)
|
||||
} else {
|
||||
pack = append(pack, VarInt(int32(len(data)+1)).Encode()...)
|
||||
pack = append(pack, VarInt(int32(len(d)+1)).Encode()...)
|
||||
pack = append(pack, 0x00)
|
||||
pack = append(pack, data...)
|
||||
pack = append(pack, d...)
|
||||
}
|
||||
} else {
|
||||
pack = append(pack, VarInt(int32(len(data))).Encode()...) //len
|
||||
pack = append(pack, data...)
|
||||
pack = append(pack, VarInt(int32(len(d))).Encode()...) //len
|
||||
pack = append(pack, d...)
|
||||
}
|
||||
|
||||
return
|
||||
@ -73,17 +73,17 @@ func RecvPacket(r DecodeReader, useZlib bool) (*Packet, error) {
|
||||
return nil, fmt.Errorf("packet length too short")
|
||||
}
|
||||
|
||||
data := make([]byte, length) // read packet content
|
||||
if _, err := io.ReadFull(r, data); err != nil {
|
||||
d := make([]byte, length) // read packet content
|
||||
if _, err := io.ReadFull(r, d); err != nil {
|
||||
return nil, fmt.Errorf("read content of packet fail: %v", err)
|
||||
}
|
||||
|
||||
//解压数据
|
||||
if useZlib {
|
||||
return UnCompress(data)
|
||||
return UnCompress(d)
|
||||
}
|
||||
|
||||
buf := bytes.NewBuffer(data)
|
||||
buf := bytes.NewBuffer(d)
|
||||
var packetID VarInt
|
||||
if err := packetID.Decode(buf); err != nil {
|
||||
return nil, fmt.Errorf("read packet id fail: %v", err)
|
||||
|
@ -10,7 +10,7 @@ import (
|
||||
pk "github.com/Tnze/go-mc/net/packet"
|
||||
)
|
||||
|
||||
// ChunkData is a clientbound packet which describes a chunk.
|
||||
// ChunkData is a client-bound packet which describes a chunk.
|
||||
type ChunkData struct {
|
||||
X, Z pk.Int
|
||||
FullChunk pk.Boolean
|
||||
@ -24,10 +24,10 @@ type ChunkData struct {
|
||||
func (p *ChunkData) Decode(pkt pk.Packet) error {
|
||||
r := bytes.NewReader(pkt.Data)
|
||||
if err := p.X.Decode(r); err != nil {
|
||||
return fmt.Errorf("X: %v", err)
|
||||
return fmt.Errorf("decode X: %v", err)
|
||||
}
|
||||
if err := p.Z.Decode(r); err != nil {
|
||||
return fmt.Errorf("Z: %v", err)
|
||||
return fmt.Errorf("decode Z: %v", err)
|
||||
}
|
||||
if err := p.FullChunk.Decode(r); err != nil {
|
||||
return fmt.Errorf("full chunk: %v", err)
|
||||
@ -39,7 +39,7 @@ func (p *ChunkData) Decode(pkt pk.Packet) error {
|
||||
return fmt.Errorf("heightmaps: %v", err)
|
||||
}
|
||||
|
||||
// Biome data is only present for full chunks.
|
||||
// Biomes data is only present for full chunks.
|
||||
if p.FullChunk {
|
||||
if err := p.Biomes.Decode(r); err != nil {
|
||||
return fmt.Errorf("heightmaps: %v", err)
|
||||
@ -60,13 +60,13 @@ type biomesData struct {
|
||||
}
|
||||
|
||||
func (b *biomesData) Decode(r pk.DecodeReader) error {
|
||||
var nobd pk.VarInt // Number of Biome Datums
|
||||
if err := nobd.Decode(r); err != nil {
|
||||
var BiomesDataNums pk.VarInt // Number of Biomes Data
|
||||
if err := BiomesDataNums.Decode(r); err != nil {
|
||||
return err
|
||||
}
|
||||
b.data = make([]pk.VarInt, nobd)
|
||||
b.data = make([]pk.VarInt, BiomesDataNums)
|
||||
|
||||
for i := 0; i < int(nobd); i++ {
|
||||
for i := 0; i < int(BiomesDataNums); i++ {
|
||||
var d pk.VarInt
|
||||
if err := d.Decode(r); err != nil {
|
||||
return err
|
||||
|
@ -2,7 +2,7 @@ package ptypes
|
||||
|
||||
import pk "github.com/Tnze/go-mc/net/packet"
|
||||
|
||||
// SpawnEntity is a clientbound packet used to spawn a non-mob entity.
|
||||
// SpawnEntity is a client-bound packet used to spawn a non-mob entity.
|
||||
type SpawnEntity struct {
|
||||
ID pk.VarInt
|
||||
UUID pk.UUID
|
||||
@ -19,7 +19,7 @@ func (p *SpawnEntity) Decode(pkt pk.Packet) error {
|
||||
&p.Data, &p.VelX, &p.VelY, &p.VelZ)
|
||||
}
|
||||
|
||||
// SpawnPlayer is a clientbound packet used to describe a player entering
|
||||
// SpawnPlayer is a client-bound packet used to describe a player entering
|
||||
// visible range.
|
||||
type SpawnPlayer struct {
|
||||
ID pk.VarInt
|
||||
@ -32,7 +32,7 @@ func (p *SpawnPlayer) Decode(pkt pk.Packet) error {
|
||||
return pkt.Scan(&p.ID, &p.UUID, &p.X, &p.Y, &p.Z, &p.Yaw, &p.Pitch)
|
||||
}
|
||||
|
||||
// SpawnLivingEntity is a clientbound packet used to spawn a mob.
|
||||
// SpawnLivingEntity is a client-bound packet used to spawn a mob.
|
||||
type SpawnLivingEntity struct {
|
||||
ID pk.VarInt
|
||||
UUID pk.UUID
|
||||
@ -49,7 +49,7 @@ func (p *SpawnLivingEntity) Decode(pkt pk.Packet) error {
|
||||
&p.HeadPitch, &p.VelX, &p.VelY, &p.VelZ)
|
||||
}
|
||||
|
||||
// EntityAnimationClientbound updates the animationf state of an entity.
|
||||
// EntityAnimationClientbound updates the animation state of an entity.
|
||||
type EntityAnimationClientbound struct {
|
||||
ID pk.VarInt
|
||||
Animation pk.UnsignedByte
|
||||
|
@ -8,7 +8,7 @@ import (
|
||||
pk "github.com/Tnze/go-mc/net/packet"
|
||||
)
|
||||
|
||||
// SoundEffect is a clientbound packet used to play a specific sound ID
|
||||
// SoundEffect is a client-bound packet used to play a specific sound ID
|
||||
// on the client.
|
||||
type SoundEffect struct {
|
||||
Sound pk.VarInt
|
||||
@ -21,7 +21,7 @@ func (p *SoundEffect) Decode(pkt pk.Packet) error {
|
||||
return pkt.Scan(&p.Sound, &p.Category, &p.X, &p.Y, &p.Z, &p.Volume, &p.Pitch)
|
||||
}
|
||||
|
||||
// NamedSoundEffect is a clientbound packet used to play a sound with the
|
||||
// NamedSoundEffect is a client-bound packet used to play a sound with the
|
||||
// specified name on the client.
|
||||
type NamedSoundEffect struct {
|
||||
Sound pk.String
|
||||
@ -64,11 +64,11 @@ func (p PluginData) Encode() []byte {
|
||||
}
|
||||
|
||||
func (p *PluginData) Decode(r pk.DecodeReader) error {
|
||||
data, err := ioutil.ReadAll(r)
|
||||
d, err := ioutil.ReadAll(r)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
*p = data
|
||||
*p = d
|
||||
return nil
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user