258 lines
5.9 KiB
Go
258 lines
5.9 KiB
Go
// Package chat implements Minecraft's chat message encoding system.
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//
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// The type Message is the Minecraft chat message. Can be encode as JSON
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// or net/packet.Field .
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//
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// It's very recommended that use SetLanguage before using Message.String or Message.ClearString,
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// or the translate message will be ignore.
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// Note: The package of data/lang/... will SetLanguage on theirs init() so you don't need do again.
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package chat
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import (
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"encoding/json"
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"fmt"
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"io"
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"regexp"
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"strings"
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pk "github.com/Tnze/go-mc/net/packet"
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)
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//Message is a message sent by other
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type Message jsonChat
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type jsonChat struct {
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Text string `json:"text,omitempty"`
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Bold bool `json:"bold,omitempty"` //粗体
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Italic bool `json:"italic,omitempty"` //斜体
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UnderLined bool `json:"underlined,omitempty"` //下划线
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StrikeThrough bool `json:"strikethrough,omitempty"` //删除线
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Obfuscated bool `json:"obfuscated,omitempty"` //随机
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Color string `json:"color,omitempty"`
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Translate string `json:"translate,omitempty"`
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With []json.RawMessage `json:"with,omitempty"` // How can go handle an JSON array with Object and String?
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Extra []Message `json:"extra,omitempty"`
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}
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//UnmarshalJSON decode json to Message
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func (m *Message) UnmarshalJSON(jsonMsg []byte) (err error) {
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if len(jsonMsg) == 0 {
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return io.EOF
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}
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if jsonMsg[0] == '"' {
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err = json.Unmarshal(jsonMsg, &m.Text) //Unmarshal as jsonString
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} else {
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err = json.Unmarshal(jsonMsg, (*jsonChat)(m)) //Unmarshal as jsonChat
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}
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return
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}
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//Decode for a ChatMsg packet
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func (m *Message) Decode(r pk.DecodeReader) error {
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var Len pk.VarInt
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if err := Len.Decode(r); err != nil {
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return err
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}
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return json.NewDecoder(io.LimitReader(r, int64(Len))).Decode(m)
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}
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//Encode for a ChatMsg packet
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func (m Message) Encode() []byte {
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code, err := json.Marshal(m)
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if err != nil {
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panic(err)
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}
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return pk.String(code).Encode()
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}
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func (m *Message) Append(extraMsg ...Message) {
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origLen := len(m.Extra)
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finalLen := origLen + len(extraMsg)
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if cap(m.Extra) < len(m.Extra)+len(extraMsg) {
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// pre expansion
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extra := make([]Message, finalLen)
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copy(extra, m.Extra)
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m.Extra = extra
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}
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for _, v := range extraMsg {
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m.Extra = append(m.Extra, v)
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}
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}
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func Text(str string) Message {
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return Message{Text: str}
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}
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func TranslateMsg(key string, with ...Message) (m Message) {
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m.Translate = key
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m.With = make([]json.RawMessage, len(with))
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for i, v := range with {
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m.With[i], _ = json.Marshal(v)
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}
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return
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}
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var fmtCode = map[byte]string{
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'0': "30",
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'1': "34",
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'2': "32",
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'3': "36",
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'4': "31",
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'5': "35",
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'6': "33",
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'7': "37",
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'8': "90",
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'9': "94",
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'a': "92",
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'b': "96",
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'c': "91",
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'd': "95",
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'e': "93",
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'f': "97",
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// 'k':"", //random
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'l': "1",
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'm': "9",
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'n': "4",
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'o': "3",
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'r': "0",
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}
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var colors = map[string]string{
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"black": "30",
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"dark_blue": "34",
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"dark_green": "32",
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"dark_aqua": "36",
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"dark_red": "31",
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"dark_purple": "35",
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"gold": "33",
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"gray": "37",
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"dark_gray": "90",
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"blue": "94",
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"green": "92",
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"aqua": "96",
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"red": "91",
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"light_purple": "95",
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"yellow": "93",
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"white": "97",
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}
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// translateMap is the translation table.
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// By default it's a void map.
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var translateMap = map[string]string{}
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// SetLanguage set the translate map to this map.
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func SetLanguage(trans map[string]string) {
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translateMap = trans
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}
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// ClearString return the message String without escape sequence for ansi color.
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func (m Message) ClearString() string {
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var msg strings.Builder
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text, _ := TransCtrlSeq(m.Text, false)
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msg.WriteString(text)
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//handle translate
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if m.Translate != "" {
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args := make([]interface{}, len(m.With))
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for i, v := range m.With {
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var arg Message
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_ = arg.UnmarshalJSON(v) //ignore error
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args[i] = arg.ClearString()
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}
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if translateMap != nil {
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_, _ = fmt.Fprintf(&msg, translateMap[m.Translate], args...)
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} else {
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_, _ = fmt.Fprint(&msg, m.Translate, m.With)
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}
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}
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if m.Extra != nil {
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for i := range m.Extra {
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msg.WriteString(Message(m.Extra[i]).ClearString())
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}
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}
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return msg.String()
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}
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// String return the message string with escape sequence for ansi color.
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// To convert Translated Message to string, you must set
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// On windows, you may want print this string using github.com/matte/go-colorable.
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func (m Message) String() string {
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var msg, format strings.Builder
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if m.Bold {
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format.WriteString("1;")
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}
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if m.Italic {
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format.WriteString("3;")
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}
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if m.UnderLined {
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format.WriteString("4;")
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}
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if m.StrikeThrough {
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format.WriteString("9;")
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}
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if m.Color != "" {
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format.WriteString(colors[m.Color] + ";")
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}
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if format.Len() > 0 {
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msg.WriteString("\033[" + format.String()[:format.Len()-1] + "m")
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}
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text, ok := TransCtrlSeq(m.Text, true)
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msg.WriteString(text)
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//handle translate
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if m.Translate != "" {
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args := make([]interface{}, len(m.With))
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for i, v := range m.With {
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var arg Message
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_ = arg.UnmarshalJSON(v) //ignore error
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args[i] = arg
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}
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if translateMap != nil {
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_, _ = fmt.Fprintf(&msg, translateMap[m.Translate], args...)
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} else {
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_, _ = fmt.Fprint(&msg, m.Translate, m.With)
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}
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}
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if m.Extra != nil {
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for i := range m.Extra {
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msg.WriteString(Message(m.Extra[i]).String())
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}
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}
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if format.Len() > 0 || ok {
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msg.WriteString("\033[0m")
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}
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return msg.String()
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}
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var fmtPat = regexp.MustCompile("(?i)§[0-9A-FK-OR]")
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// TransCtrlSeq will transform control sequences into ANSI code
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// or simply filter them. Depends on the second argument.
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// if the str contains control sequences, returned change=true.
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func TransCtrlSeq(str string, ansi bool) (dst string, change bool) {
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dst = fmtPat.ReplaceAllStringFunc(
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str,
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func(str string) string {
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f, ok := fmtCode[str[2]]
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if ok {
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if ansi {
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change = true
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return "\033[" + f + "m" // enable, add ANSI code
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}
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return "" //disable, remove the § code
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}
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return str //not a § code
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},
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)
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return
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}
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