96 lines
2.5 KiB
Go
96 lines
2.5 KiB
Go
package ptypes
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import pk "github.com/Tnze/go-mc/net/packet"
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// SpawnEntity is a client-bound packet used to spawn a non-mob entity.
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type SpawnEntity struct {
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ID pk.VarInt
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UUID pk.UUID
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Type pk.VarInt
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X, Y, Z pk.Double
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Pitch, Yaw pk.Angle
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Data pk.Int
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VelX, VelY, VelZ pk.Short
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}
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func (p *SpawnEntity) Decode(pkt pk.Packet) error {
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return pkt.Scan(&p.ID, &p.UUID, &p.Type,
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&p.X, &p.Y, &p.Z, &p.Pitch, &p.Yaw,
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&p.Data, &p.VelX, &p.VelY, &p.VelZ)
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}
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// SpawnPlayer is a client-bound packet used to describe a player entering
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// visible range.
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type SpawnPlayer struct {
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ID pk.VarInt
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UUID pk.UUID
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X, Y, Z pk.Double
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Yaw, Pitch pk.Angle
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}
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func (p *SpawnPlayer) Decode(pkt pk.Packet) error {
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return pkt.Scan(&p.ID, &p.UUID, &p.X, &p.Y, &p.Z, &p.Yaw, &p.Pitch)
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}
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// SpawnLivingEntity is a client-bound packet used to spawn a mob.
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type SpawnLivingEntity struct {
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ID pk.VarInt
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UUID pk.UUID
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Type pk.VarInt
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X, Y, Z pk.Double
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Yaw, Pitch pk.Angle
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HeadPitch pk.Angle
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VelX, VelY, VelZ pk.Short
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}
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func (p *SpawnLivingEntity) Decode(pkt pk.Packet) error {
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return pkt.Scan(&p.ID, &p.UUID, &p.Type,
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&p.X, &p.Y, &p.Z, &p.Yaw, &p.Pitch,
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&p.HeadPitch, &p.VelX, &p.VelY, &p.VelZ)
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}
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// EntityAnimationClientbound updates the animation state of an entity.
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type EntityAnimationClientbound struct {
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ID pk.VarInt
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Animation pk.UnsignedByte
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}
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func (p *EntityAnimationClientbound) Decode(pkt pk.Packet) error {
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return pkt.Scan(&p.ID, &p.Animation)
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}
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// EntityPosition is a clientbound packet used to update an entities position.
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type EntityPosition struct {
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ID pk.VarInt
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X, Y, Z pk.Short // Deltas
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OnGround pk.Boolean
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}
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func (p *EntityPosition) Decode(pkt pk.Packet) error {
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return pkt.Scan(&p.ID, &p.X, &p.Y, &p.Z, &p.OnGround)
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}
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// EntityPosition is a clientbound packet used to update an entities position
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// and its rotation.
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type EntityPositionLook struct {
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ID pk.VarInt
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X, Y, Z pk.Short // Deltas
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Yaw, Pitch pk.Angle
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OnGround pk.Boolean
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}
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func (p *EntityPositionLook) Decode(pkt pk.Packet) error {
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return pkt.Scan(&p.ID, &p.X, &p.Y, &p.Z, &p.Yaw, &p.Pitch, &p.OnGround)
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}
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// EntityRotation is a clientbound packet used to update an entities rotation.
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type EntityRotation struct {
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ID pk.VarInt
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Yaw, Pitch pk.Angle
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OnGround pk.Boolean
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}
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func (p *EntityRotation) Decode(pkt pk.Packet) error {
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return pkt.Scan(&p.ID, &p.Yaw, &p.Pitch, &p.OnGround)
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}
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