Files
go-mc/bot/world/world_entity.go
2021-02-18 14:07:30 +08:00

166 lines
4.1 KiB
Go

package world
import (
"fmt"
"github.com/Tnze/go-mc/bot/world/entity"
e "github.com/Tnze/go-mc/data/entity"
pk "github.com/Tnze/go-mc/net/packet"
"github.com/Tnze/go-mc/net/ptypes"
"github.com/google/uuid"
)
// PlayerEntities returns a list of players on the server within viewing range.
func (w *World) PlayerEntities() []entity.Entity {
w.entityLock.RLock()
defer w.entityLock.RUnlock()
out := make([]entity.Entity, 0, 12)
for _, ent := range w.Entities {
if ent.Base.ID == e.Player.ID {
out = append(out, *ent)
}
}
return out
}
// OnSpawnEntity should be called when a SpawnEntity packet
// is received.
func (w *World) OnSpawnEntity(pkt ptypes.SpawnEntity) error {
w.entityLock.Lock()
defer w.entityLock.Unlock()
base, ok := e.ByID[e.ID(pkt.Type)]
if !ok {
return fmt.Errorf("unknown entity ID %v", pkt.Type)
}
w.Entities[int32(pkt.ID)] = &entity.Entity{
ID: int32(pkt.ID),
Base: base,
Data: int32(pkt.Data),
UUID: uuid.UUID(pkt.UUID),
X: float64(pkt.X),
Y: float64(pkt.Y),
Z: float64(pkt.Z),
Pitch: int8(pkt.Pitch),
Yaw: int8(pkt.Yaw),
VelX: int16(pkt.VelX),
VelY: int16(pkt.VelY),
VelZ: int16(pkt.VelZ),
}
return nil
}
// OnSpawnLivingEntity should be called when a SpawnLivingEntity packet
// is received.
func (w *World) OnSpawnLivingEntity(pkt ptypes.SpawnLivingEntity) error {
w.entityLock.Lock()
defer w.entityLock.Unlock()
base, ok := e.ByID[e.ID(pkt.Type)]
if !ok {
return fmt.Errorf("unknown entity ID %v", pkt.Type)
}
w.Entities[int32(pkt.ID)] = &entity.Entity{
ID: int32(pkt.ID),
Base: base,
UUID: uuid.UUID(pkt.UUID),
X: float64(pkt.X),
Y: float64(pkt.Y),
Z: float64(pkt.Z),
Pitch: int8(pkt.Pitch),
Yaw: int8(pkt.Yaw),
VelX: int16(pkt.VelX),
VelY: int16(pkt.VelY),
VelZ: int16(pkt.VelZ),
HeadPitch: int8(pkt.HeadPitch),
}
return nil
}
// OnSpawnPlayer should be called when a SpawnPlayer packet
// is received.
func (w *World) OnSpawnPlayer(pkt ptypes.SpawnPlayer) error {
w.entityLock.Lock()
defer w.entityLock.Unlock()
w.Entities[int32(pkt.ID)] = &entity.Entity{
ID: int32(pkt.ID),
Base: &e.Player,
UUID: uuid.UUID(pkt.UUID),
X: float64(pkt.X),
Y: float64(pkt.Y),
Z: float64(pkt.Z),
Pitch: int8(pkt.Pitch),
Yaw: int8(pkt.Yaw),
}
return nil
}
// OnEntityPosUpdate should be called when an EntityPosition packet
// is received.
func (w *World) OnEntityPosUpdate(pkt ptypes.EntityPosition) error {
w.entityLock.Lock()
defer w.entityLock.Unlock()
ent, ok := w.Entities[int32(pkt.ID)]
if !ok {
return fmt.Errorf("cannot handle position update for unknown entity %d", pkt.ID)
}
ent.X += float64(pkt.X) / (128 * 32)
ent.Y += float64(pkt.Y) / (128 * 32)
ent.Z += float64(pkt.Z) / (128 * 32)
ent.OnGround = bool(pkt.OnGround)
return nil
}
// OnEntityPosLookUpdate should be called when an EntityPositionLook packet
// is received.
func (w *World) OnEntityPosLookUpdate(pkt ptypes.EntityPositionLook) error {
w.entityLock.Lock()
defer w.entityLock.Unlock()
ent, ok := w.Entities[int32(pkt.ID)]
if !ok {
return fmt.Errorf("cannot handle position look update for unknown entity %d", pkt.ID)
}
ent.X += float64(pkt.X) / (128 * 32)
ent.Y += float64(pkt.Y) / (128 * 32)
ent.Z += float64(pkt.Z) / (128 * 32)
ent.OnGround = bool(pkt.OnGround)
ent.Pitch, ent.Yaw = int8(pkt.Pitch), int8(pkt.Yaw)
return nil
}
// OnEntityLookUpdate should be called when an EntityRotation packet
// is received.
func (w *World) OnEntityLookUpdate(pkt ptypes.EntityRotation) error {
w.entityLock.Lock()
defer w.entityLock.Unlock()
ent, ok := w.Entities[int32(pkt.ID)]
if !ok {
return fmt.Errorf("cannot handle look update for unknown entity %d", pkt.ID)
}
ent.Pitch, ent.Yaw = int8(pkt.Pitch), int8(pkt.Yaw)
ent.OnGround = bool(pkt.OnGround)
return nil
}
// OnEntityDestroy should be called when a DestroyEntities packet
// is received.
func (w *World) OnEntityDestroy(eIDs []pk.VarInt) error {
w.entityLock.Lock()
defer w.entityLock.Unlock()
for _, eID := range eIDs {
delete(w.Entities, int32(eID))
}
return nil
}