KeepAlive component for /server (linked-list)
This commit is contained in:
@ -1,6 +1,7 @@
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package main
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package main
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import (
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import (
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"context"
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_ "embed"
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_ "embed"
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"github.com/Tnze/go-mc/chat"
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"github.com/Tnze/go-mc/chat"
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"github.com/Tnze/go-mc/level"
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"github.com/Tnze/go-mc/level"
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@ -27,16 +28,17 @@ func main() {
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defaultDimension := server.NewSimpleDim(256)
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defaultDimension := server.NewSimpleDim(256)
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chunk00 := level.ChunkFromSave(readChunk00(), 256)
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chunk00 := level.ChunkFromSave(readChunk00(), 256)
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defaultDimension.LoadChunk(level.ChunkPos{X: 0, Z: 0}, chunk00)
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defaultDimension.LoadChunk(level.ChunkPos{X: 0, Z: 0}, chunk00)
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game := server.NewGame(defaultDimension, playerList)
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game.Run(context.Background())
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s := server.Server{
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s := server.Server{
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ListPingHandler: serverInfo,
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ListPingHandler: serverInfo,
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LoginHandler: &server.MojangLoginHandler{
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LoginHandler: &server.MojangLoginHandler{
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OnlineMode: false,
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OnlineMode: false,
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Threshold: 256,
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Threshold: 256,
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},
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},
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GamePlay: &server.Game{
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GamePlay: game,
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Dim: defaultDimension,
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PlayerList: playerList,
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},
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}
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}
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if err := s.Listen(":25565"); err != nil {
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if err := s.Listen(":25565"); err != nil {
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log.Fatalf("Listen error: %v", err)
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log.Fatalf("Listen error: %v", err)
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@ -1,6 +1,7 @@
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package server
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package server
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import (
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import (
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"context"
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_ "embed"
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_ "embed"
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"sync/atomic"
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"sync/atomic"
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@ -25,6 +26,7 @@ type Game struct {
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eid int32
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eid int32
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Dim Level
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Dim Level
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*PlayerList
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*PlayerList
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KeepAlive KeepAlive
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}
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}
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//go:embed DimensionCodec.snbt
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//go:embed DimensionCodec.snbt
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@ -33,6 +35,18 @@ var dimensionCodecSNBT string
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//go:embed Dimension.snbt
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//go:embed Dimension.snbt
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var dimensionSNBT string
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var dimensionSNBT string
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func NewGame(dim Level, playerList *PlayerList) *Game {
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return &Game{
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Dim: dim,
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PlayerList: playerList,
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KeepAlive: NewKeepAlive(),
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}
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}
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func (g *Game) Run(ctx context.Context) {
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go g.KeepAlive.Run(ctx)
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}
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func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net.Conn) {
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func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net.Conn) {
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remove := g.PlayerList.TryInsert(PlayerSample{Name: name, ID: id})
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remove := g.PlayerList.TryInsert(PlayerSample{Name: name, ID: id})
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if remove == nil {
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if remove == nil {
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@ -47,6 +61,7 @@ func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net
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Conn: conn,
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Conn: conn,
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EntityID: g.newEID(),
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EntityID: g.newEID(),
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Gamemode: 1,
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Gamemode: 1,
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handlers: make(map[int32][]packetHandlerFunc),
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}
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}
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dimInfo := g.Dim.Info()
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dimInfo := g.Dim.Info()
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err := p.WritePacket(Packet757(pk.Marshal(
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err := p.WritePacket(Packet757(pk.Marshal(
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@ -74,6 +89,9 @@ func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net
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g.Dim.PlayerJoin(p)
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g.Dim.PlayerJoin(p)
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defer g.Dim.PlayerQuit(p)
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defer g.Dim.PlayerQuit(p)
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g.KeepAlive.AddPlayer(p)
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defer g.KeepAlive.RemovePlayer(p)
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var packet pk.Packet
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var packet pk.Packet
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for {
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for {
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err := p.ReadPacket(&packet)
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err := p.ReadPacket(&packet)
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@ -81,7 +99,7 @@ func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net
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return
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return
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}
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}
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for _, ph := range p.handlers[packet.ID] {
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for _, ph := range p.handlers[packet.ID] {
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err = ph(p, Packet757(packet))
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err = ph(Packet757(packet))
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}
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}
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if err != nil {
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if err != nil {
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return
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return
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@ -1,12 +1,12 @@
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package server
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package server
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import (
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import (
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"container/heap"
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"container/list"
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"errors"
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"context"
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"time"
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"github.com/Tnze/go-mc/data/packetid"
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"github.com/Tnze/go-mc/data/packetid"
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pk "github.com/Tnze/go-mc/net/packet"
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pk "github.com/Tnze/go-mc/net/packet"
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"sync"
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"time"
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)
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)
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// keepAliveInterval represents the interval when the server sends keep alive
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// keepAliveInterval represents the interval when the server sends keep alive
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@ -16,134 +16,154 @@ const keepAliveInterval = time.Second * 15
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const keepAliveWaitInterval = time.Second * 30
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const keepAliveWaitInterval = time.Second * 30
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type KeepAlive struct {
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type KeepAlive struct {
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list keepAliveHeap
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join chan *Player
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listLock sync.Mutex
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quit chan *Player
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tick chan *Player
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waitList keepAliveHeap
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pingList *list.List
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waitItem keepAliveItem
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waitList *list.List
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waitLock sync.Mutex
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listTimer *time.Timer
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waitTimer *time.Timer
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waitTimer *time.Timer
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// The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
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// We don't do that here for security reason.
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keepAliveID int64
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onPlayerExpire func(p *Player)
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onPlayerExpire func(p *Player)
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}
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}
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func NewKeepAlive() (k KeepAlive) {
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func NewKeepAlive() (k KeepAlive) {
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heap.Init(&k.list)
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k.join = make(chan *Player)
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heap.Init(&k.waitList)
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k.quit = make(chan *Player)
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k.tick = make(chan *Player)
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k.pingList = list.New()
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k.waitList = list.New()
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k.listTimer = time.NewTimer(keepAliveInterval)
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k.waitTimer = time.NewTimer(keepAliveWaitInterval)
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return
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return
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}
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}
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func (k *KeepAlive) AddPlayer(p *Player) {
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func (k *KeepAlive) AddPlayer(p *Player) {
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k.listLock.Lock()
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k.join <- p
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defer k.listLock.Unlock()
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p.handlers[packetid.ServerboundKeepAlive] = append(
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p.handlers[packetid.ServerboundKeepAlive],
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now := time.Now()
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func(packet Packet757) error {
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heap.Push(&k.list, keepAliveItem{
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player: p,
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lastTick: now,
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})
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}
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func (k *KeepAlive) RemovePlayer(p *Player) {
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k.listLock.Lock()
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defer k.listLock.Unlock()
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for i, v := range k.list {
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if v.player.UUID == p.UUID {
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heap.Remove(&k.list, i)
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return
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}
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}
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panic("KeepAlive: Fail to remove player: " + p.UUID.String() + ": not found")
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}
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func (k *KeepAlive) Run() {
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listTimer := time.NewTimer(keepAliveInterval)
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k.waitTimer = time.NewTimer(keepAliveWaitInterval)
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var listItem keepAliveItem
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// The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
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// We don't do that here for security reason.
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var keepAliveID int64
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for {
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select {
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case now := <-listTimer.C:
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if listItem.player == nil {
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listItem = getEarliest(&k.list, &k.listLock, listTimer, keepAliveInterval)
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break
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}
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// Send Clientbound KeepAlive packet.
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listItem.player.WritePacket(Packet757(pk.Marshal(
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packetid.ClientboundKeepAlive,
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pk.Long(keepAliveID),
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)))
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keepAliveID++
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// Clientbound KeepAlive packet is sent, add the player to waiting list.
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k.waitLock.Lock()
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heap.Push(&k.waitList, keepAliveItem{
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player: listItem.player,
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lastTick: now,
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})
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k.waitLock.Unlock()
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// Wait for next earliest player
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listItem = getEarliest(&k.list, &k.listLock, listTimer, keepAliveInterval)
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case <-k.waitTimer.C:
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if k.waitItem.player == nil {
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k.waitItem = getEarliest(&k.waitList, &k.waitLock, k.waitTimer, keepAliveWaitInterval)
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break
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}
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k.onPlayerExpire(k.waitItem.player)
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k.waitItem = getEarliest(&k.waitList, &k.waitLock, k.waitTimer, keepAliveWaitInterval)
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}
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}
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}
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func (k *KeepAlive) TickPlayer(player *Player, packet Packet757) error {
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var KeepAliveID pk.Long
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var KeepAliveID pk.Long
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if err := pk.Packet(packet).Scan(&KeepAliveID); err != nil {
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if err := pk.Packet(packet).Scan(&KeepAliveID); err != nil {
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return err
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return err
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}
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}
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k.waitLock.Lock()
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k.tick <- p
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defer k.waitLock.Unlock()
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if k.waitItem.player.UUID == player.UUID {
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if k.waitTimer.Stop() {
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k.waitItem = getEarliest(&k.waitList, &k.waitLock, k.waitTimer, keepAliveWaitInterval)
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} else {
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<-k.waitTimer.C
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return errors.New("keepalive: player " + player.UUID.String() + " is already expired")
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}
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} else {
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for i, v := range k.waitList {
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if v.player.UUID == player.UUID {
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heap.Remove(&k.waitList, i)
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goto Success
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}
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}
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return errors.New("keepalive: player " + player.UUID.String() + " not found")
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}
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Success:
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heap.Push(&k.list, keepAliveItem{
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player: player,
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lastTick: time.Now(),
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})
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return nil
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return nil
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},
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)
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}
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}
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func getEarliest(list *keepAliveHeap, listLock *sync.Mutex, timer *time.Timer, interval time.Duration) (item keepAliveItem) {
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func (k *KeepAlive) RemovePlayer(p *Player) {
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listLock.Lock()
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k.quit <- p
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defer listLock.Unlock()
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}
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if list.Len() == 0 {
|
func (k *KeepAlive) Run(ctx context.Context) {
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timer.Reset(interval)
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for {
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} else {
|
Select:
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item = heap.Pop(list).(keepAliveItem)
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select {
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timer.Reset(time.Until(item.lastTick.Add(interval)))
|
case <-ctx.Done():
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|
return
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|
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case p := <-k.join:
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|
k.pingList.PushBack(keepAliveItem{
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player: p,
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lastTick: time.Now(),
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|
})
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|
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case p := <-k.quit:
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// find player in pingList
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e := k.pingList.Front()
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for e != nil {
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|
if e.Value.(keepAliveItem).player.UUID == p.UUID {
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|
isFirst := e.Prev() == nil
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k.pingList.Remove(e)
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|
if isFirst {
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keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
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}
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}
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break Select
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}
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e = e.Next()
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|
}
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|
// find player in waitList
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e = k.waitList.Front()
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for e != nil {
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if e.Value.(keepAliveItem).player.UUID == p.UUID {
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|
isFirst := e.Prev() == nil
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k.waitList.Remove(e)
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if isFirst {
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keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
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}
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break Select
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}
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e = e.Next()
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}
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|
// player not found
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panic("keepalive: fail to remove player: " + p.UUID.String() + ": not found")
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|
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|
case now := <-k.listTimer.C:
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|
if elem := k.pingList.Front(); elem != nil {
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|
player := elem.Value.(keepAliveItem).player
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// Send Clientbound KeepAlive packet.
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player.WritePacket(Packet757(pk.Marshal(
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|
packetid.ClientboundKeepAlive,
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|
pk.Long(k.keepAliveID),
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|
)))
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k.keepAliveID++
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|
// Clientbound KeepAlive packet is sent, move the player to waiting list.
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|
k.pingList.Remove(elem)
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|
k.waitList.PushBack(keepAliveItem{
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player: player,
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lastTick: now,
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|
})
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}
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|
// Wait for next earliest player
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|
keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
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|
|
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|
case <-k.waitTimer.C:
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|
if elem := k.waitList.Front(); elem != nil {
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|
player := elem.Value.(keepAliveItem).player
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|
k.waitList.Remove(elem)
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|
k.onPlayerExpire(player)
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|
}
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|
keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
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|
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|
case p := <-k.tick:
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|
elem := k.waitList.Front()
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|
for elem != nil {
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|
if elem.Value.(keepAliveItem).player.UUID == p.UUID {
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|
k.waitList.Remove(elem)
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|
goto Success
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|
}
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|
elem = elem.Next()
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|
}
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|
panic("keepalive: fail to tick player: " + p.UUID.String() + " not found")
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|
Success:
|
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|
isFirst := elem.Prev() == nil
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|
k.waitList.Remove(elem)
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|
if isFirst {
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|
if !k.waitTimer.Stop() {
|
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|
<-k.waitTimer.C
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|
}
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|
keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
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|
}
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|
k.pingList.PushBack(keepAliveItem{
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|
player: p,
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|
lastTick: time.Now(),
|
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|
})
|
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|
}
|
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|
}
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|
}
|
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|
|
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|
func keepAliveSetTimer(l *list.List, timer *time.Timer, interval time.Duration) {
|
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|
if first := l.Front(); first != nil {
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|
item := first.Value.(keepAliveItem)
|
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|
interval -= time.Since(item.lastTick)
|
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|
}
|
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|
timer.Reset(interval)
|
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return
|
return
|
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}
|
}
|
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|
|
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@ -151,16 +171,3 @@ type keepAliveItem struct {
|
|||||||
player *Player
|
player *Player
|
||||||
lastTick time.Time
|
lastTick time.Time
|
||||||
}
|
}
|
||||||
|
|
||||||
type keepAliveHeap []keepAliveItem
|
|
||||||
|
|
||||||
func (k *keepAliveHeap) Len() int { return len(*k) }
|
|
||||||
func (k *keepAliveHeap) Less(i, j int) bool { return (*k)[i].lastTick.Before((*k)[j].lastTick) }
|
|
||||||
func (k *keepAliveHeap) Swap(i, j int) { (*k)[i], (*k)[j] = (*k)[j], (*k)[i] }
|
|
||||||
func (k *keepAliveHeap) Push(x interface{}) { *k = append(*k, x.(keepAliveItem)) }
|
|
||||||
func (k *keepAliveHeap) Pop() (x interface{}) {
|
|
||||||
i := len(*k) - 1
|
|
||||||
x = (*k)[i]
|
|
||||||
*k = (*k)[:i]
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
@ -1,10 +1,12 @@
|
|||||||
package server
|
package server
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
"sync"
|
||||||
|
|
||||||
|
"github.com/google/uuid"
|
||||||
|
|
||||||
"github.com/Tnze/go-mc/net"
|
"github.com/Tnze/go-mc/net"
|
||||||
pk "github.com/Tnze/go-mc/net/packet"
|
pk "github.com/Tnze/go-mc/net/packet"
|
||||||
"github.com/google/uuid"
|
|
||||||
"sync"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
type Player struct {
|
type Player struct {
|
||||||
|
Reference in New Issue
Block a user