KeepAlive component for /server (no test)
This commit is contained in:
@ -2,13 +2,13 @@ package server
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import (
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_ "embed"
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"github.com/Tnze/go-mc/chat"
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"github.com/Tnze/go-mc/nbt"
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"sync/atomic"
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"github.com/google/uuid"
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"github.com/Tnze/go-mc/chat"
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"github.com/Tnze/go-mc/data/packetid"
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"github.com/Tnze/go-mc/nbt"
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"github.com/Tnze/go-mc/net"
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pk "github.com/Tnze/go-mc/net/packet"
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)
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@ -34,10 +34,7 @@ var dimensionCodecSNBT string
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var dimensionSNBT string
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func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net.Conn) {
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remove := g.PlayerList.TryInsert(PlayerSample{
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Name: name,
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ID: id,
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})
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remove := g.PlayerList.TryInsert(PlayerSample{Name: name, ID: id})
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if remove == nil {
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_ = conn.WritePacket(pk.Marshal(
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packetid.ClientboundDisconnect,
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166
server/keepalive.go
Normal file
166
server/keepalive.go
Normal file
@ -0,0 +1,166 @@
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package server
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import (
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"container/heap"
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"errors"
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"github.com/Tnze/go-mc/data/packetid"
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pk "github.com/Tnze/go-mc/net/packet"
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"sync"
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"time"
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)
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// keepAliveInterval represents the interval when the server sends keep alive
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const keepAliveInterval = time.Second * 15
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// keepAliveWaitInterval represents how long does the player expired
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const keepAliveWaitInterval = time.Second * 30
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type KeepAlive struct {
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list keepAliveHeap
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listLock sync.Mutex
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waitList keepAliveHeap
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waitItem keepAliveItem
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waitLock sync.Mutex
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waitTimer *time.Timer
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onPlayerExpire func(p *Player)
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}
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func NewKeepAlive() (k KeepAlive) {
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heap.Init(&k.list)
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heap.Init(&k.waitList)
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return
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}
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func (k *KeepAlive) AddPlayer(p *Player) {
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k.listLock.Lock()
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defer k.listLock.Unlock()
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now := time.Now()
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heap.Push(&k.list, keepAliveItem{
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player: p,
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lastTick: now,
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})
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}
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func (k *KeepAlive) RemovePlayer(p *Player) {
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k.listLock.Lock()
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defer k.listLock.Unlock()
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for i, v := range k.list {
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if v.player.UUID == p.UUID {
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heap.Remove(&k.list, i)
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return
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}
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}
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panic("KeepAlive: Fail to remove player: " + p.UUID.String() + ": not found")
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}
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func (k *KeepAlive) Run() {
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listTimer := time.NewTimer(keepAliveInterval)
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k.waitTimer = time.NewTimer(keepAliveWaitInterval)
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var listItem keepAliveItem
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// The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
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// We don't do that here for security reason.
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var keepAliveID int64
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for {
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select {
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case now := <-listTimer.C:
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if listItem.player == nil {
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listItem = getEarliest(&k.list, &k.listLock, listTimer, keepAliveInterval)
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break
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}
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// Send Clientbound KeepAlive packet.
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listItem.player.WritePacket(Packet757(pk.Marshal(
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packetid.ClientboundKeepAlive,
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pk.Long(keepAliveID),
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)))
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keepAliveID++
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// Clientbound KeepAlive packet is sent, add the player to waiting list.
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k.waitLock.Lock()
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heap.Push(&k.waitList, keepAliveItem{
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player: listItem.player,
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lastTick: now,
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})
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k.waitLock.Unlock()
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// Wait for next earliest player
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listItem = getEarliest(&k.list, &k.listLock, listTimer, keepAliveInterval)
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case <-k.waitTimer.C:
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if k.waitItem.player == nil {
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k.waitItem = getEarliest(&k.waitList, &k.waitLock, k.waitTimer, keepAliveWaitInterval)
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break
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}
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k.onPlayerExpire(k.waitItem.player)
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k.waitItem = getEarliest(&k.waitList, &k.waitLock, k.waitTimer, keepAliveWaitInterval)
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}
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}
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}
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func (k *KeepAlive) TickPlayer(player *Player, packet Packet757) error {
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var KeepAliveID pk.Long
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if err := pk.Packet(packet).Scan(&KeepAliveID); err != nil {
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return err
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}
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k.waitLock.Lock()
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defer k.waitLock.Unlock()
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if k.waitItem.player.UUID == player.UUID {
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if k.waitTimer.Stop() {
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k.waitItem = getEarliest(&k.waitList, &k.waitLock, k.waitTimer, keepAliveWaitInterval)
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} else {
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<-k.waitTimer.C
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return errors.New("keepalive: player " + player.UUID.String() + " is already expired")
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}
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} else {
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for i, v := range k.waitList {
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if v.player.UUID == player.UUID {
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heap.Remove(&k.waitList, i)
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goto Success
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}
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}
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return errors.New("keepalive: player " + player.UUID.String() + " not found")
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}
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Success:
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heap.Push(&k.list, keepAliveItem{
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player: player,
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lastTick: time.Now(),
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})
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return nil
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}
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func getEarliest(list *keepAliveHeap, listLock *sync.Mutex, timer *time.Timer, interval time.Duration) (item keepAliveItem) {
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listLock.Lock()
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defer listLock.Unlock()
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if list.Len() == 0 {
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timer.Reset(interval)
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} else {
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item = heap.Pop(list).(keepAliveItem)
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timer.Reset(time.Until(item.lastTick.Add(interval)))
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}
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return
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}
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type keepAliveItem struct {
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player *Player
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lastTick time.Time
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}
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type keepAliveHeap []keepAliveItem
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func (k *keepAliveHeap) Len() int { return len(*k) }
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func (k *keepAliveHeap) Less(i, j int) bool { return (*k)[i].lastTick.Before((*k)[j].lastTick) }
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func (k *keepAliveHeap) Swap(i, j int) { (*k)[i], (*k)[j] = (*k)[j], (*k)[i] }
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func (k *keepAliveHeap) Push(x interface{}) { *k = append(*k, x.(keepAliveItem)) }
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func (k *keepAliveHeap) Pop() (x interface{}) {
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i := len(*k) - 1
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x = (*k)[i]
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*k = (*k)[:i]
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return
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}
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@ -3,10 +3,15 @@ package server
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import (
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"github.com/Tnze/go-mc/net"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/google/uuid"
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"sync"
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)
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type Player struct {
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*net.Conn
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writeLock sync.Mutex
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uuid.UUID
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EntityID int32
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Gamemode byte
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handlers map[int32][]packetHandlerFunc
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@ -18,6 +23,8 @@ type Packet757 pk.Packet
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// WritePacket to player client. The type of parameter will update per version.
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func (p *Player) WritePacket(packet Packet757) error {
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p.writeLock.Lock()
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defer p.writeLock.Unlock()
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return p.Conn.WritePacket(pk.Packet(packet))
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}
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@ -26,7 +33,7 @@ type PacketHandler struct {
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F packetHandlerFunc
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}
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type packetHandlerFunc func(player *Player, packet Packet757) error
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type packetHandlerFunc func(packet Packet757) error
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func (p *Player) Add(ph PacketHandler) {
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if p.handlers == nil {
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