KeepAlive component for /server (no test)

This commit is contained in:
Tnze
2021-12-22 11:22:11 +08:00
parent 5acd7f73c5
commit 2422e62d17
3 changed files with 177 additions and 7 deletions

View File

@ -2,13 +2,13 @@ package server
import (
_ "embed"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/nbt"
"sync/atomic"
"github.com/google/uuid"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/data/packetid"
"github.com/Tnze/go-mc/nbt"
"github.com/Tnze/go-mc/net"
pk "github.com/Tnze/go-mc/net/packet"
)
@ -34,10 +34,7 @@ var dimensionCodecSNBT string
var dimensionSNBT string
func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net.Conn) {
remove := g.PlayerList.TryInsert(PlayerSample{
Name: name,
ID: id,
})
remove := g.PlayerList.TryInsert(PlayerSample{Name: name, ID: id})
if remove == nil {
_ = conn.WritePacket(pk.Marshal(
packetid.ClientboundDisconnect,

166
server/keepalive.go Normal file
View File

@ -0,0 +1,166 @@
package server
import (
"container/heap"
"errors"
"github.com/Tnze/go-mc/data/packetid"
pk "github.com/Tnze/go-mc/net/packet"
"sync"
"time"
)
// keepAliveInterval represents the interval when the server sends keep alive
const keepAliveInterval = time.Second * 15
// keepAliveWaitInterval represents how long does the player expired
const keepAliveWaitInterval = time.Second * 30
type KeepAlive struct {
list keepAliveHeap
listLock sync.Mutex
waitList keepAliveHeap
waitItem keepAliveItem
waitLock sync.Mutex
waitTimer *time.Timer
onPlayerExpire func(p *Player)
}
func NewKeepAlive() (k KeepAlive) {
heap.Init(&k.list)
heap.Init(&k.waitList)
return
}
func (k *KeepAlive) AddPlayer(p *Player) {
k.listLock.Lock()
defer k.listLock.Unlock()
now := time.Now()
heap.Push(&k.list, keepAliveItem{
player: p,
lastTick: now,
})
}
func (k *KeepAlive) RemovePlayer(p *Player) {
k.listLock.Lock()
defer k.listLock.Unlock()
for i, v := range k.list {
if v.player.UUID == p.UUID {
heap.Remove(&k.list, i)
return
}
}
panic("KeepAlive: Fail to remove player: " + p.UUID.String() + ": not found")
}
func (k *KeepAlive) Run() {
listTimer := time.NewTimer(keepAliveInterval)
k.waitTimer = time.NewTimer(keepAliveWaitInterval)
var listItem keepAliveItem
// The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
// We don't do that here for security reason.
var keepAliveID int64
for {
select {
case now := <-listTimer.C:
if listItem.player == nil {
listItem = getEarliest(&k.list, &k.listLock, listTimer, keepAliveInterval)
break
}
// Send Clientbound KeepAlive packet.
listItem.player.WritePacket(Packet757(pk.Marshal(
packetid.ClientboundKeepAlive,
pk.Long(keepAliveID),
)))
keepAliveID++
// Clientbound KeepAlive packet is sent, add the player to waiting list.
k.waitLock.Lock()
heap.Push(&k.waitList, keepAliveItem{
player: listItem.player,
lastTick: now,
})
k.waitLock.Unlock()
// Wait for next earliest player
listItem = getEarliest(&k.list, &k.listLock, listTimer, keepAliveInterval)
case <-k.waitTimer.C:
if k.waitItem.player == nil {
k.waitItem = getEarliest(&k.waitList, &k.waitLock, k.waitTimer, keepAliveWaitInterval)
break
}
k.onPlayerExpire(k.waitItem.player)
k.waitItem = getEarliest(&k.waitList, &k.waitLock, k.waitTimer, keepAliveWaitInterval)
}
}
}
func (k *KeepAlive) TickPlayer(player *Player, packet Packet757) error {
var KeepAliveID pk.Long
if err := pk.Packet(packet).Scan(&KeepAliveID); err != nil {
return err
}
k.waitLock.Lock()
defer k.waitLock.Unlock()
if k.waitItem.player.UUID == player.UUID {
if k.waitTimer.Stop() {
k.waitItem = getEarliest(&k.waitList, &k.waitLock, k.waitTimer, keepAliveWaitInterval)
} else {
<-k.waitTimer.C
return errors.New("keepalive: player " + player.UUID.String() + " is already expired")
}
} else {
for i, v := range k.waitList {
if v.player.UUID == player.UUID {
heap.Remove(&k.waitList, i)
goto Success
}
}
return errors.New("keepalive: player " + player.UUID.String() + " not found")
}
Success:
heap.Push(&k.list, keepAliveItem{
player: player,
lastTick: time.Now(),
})
return nil
}
func getEarliest(list *keepAliveHeap, listLock *sync.Mutex, timer *time.Timer, interval time.Duration) (item keepAliveItem) {
listLock.Lock()
defer listLock.Unlock()
if list.Len() == 0 {
timer.Reset(interval)
} else {
item = heap.Pop(list).(keepAliveItem)
timer.Reset(time.Until(item.lastTick.Add(interval)))
}
return
}
type keepAliveItem struct {
player *Player
lastTick time.Time
}
type keepAliveHeap []keepAliveItem
func (k *keepAliveHeap) Len() int { return len(*k) }
func (k *keepAliveHeap) Less(i, j int) bool { return (*k)[i].lastTick.Before((*k)[j].lastTick) }
func (k *keepAliveHeap) Swap(i, j int) { (*k)[i], (*k)[j] = (*k)[j], (*k)[i] }
func (k *keepAliveHeap) Push(x interface{}) { *k = append(*k, x.(keepAliveItem)) }
func (k *keepAliveHeap) Pop() (x interface{}) {
i := len(*k) - 1
x = (*k)[i]
*k = (*k)[:i]
return
}

View File

@ -3,10 +3,15 @@ package server
import (
"github.com/Tnze/go-mc/net"
pk "github.com/Tnze/go-mc/net/packet"
"github.com/google/uuid"
"sync"
)
type Player struct {
*net.Conn
writeLock sync.Mutex
uuid.UUID
EntityID int32
Gamemode byte
handlers map[int32][]packetHandlerFunc
@ -18,6 +23,8 @@ type Packet757 pk.Packet
// WritePacket to player client. The type of parameter will update per version.
func (p *Player) WritePacket(packet Packet757) error {
p.writeLock.Lock()
defer p.writeLock.Unlock()
return p.Conn.WritePacket(pk.Packet(packet))
}
@ -26,7 +33,7 @@ type PacketHandler struct {
F packetHandlerFunc
}
type packetHandlerFunc func(player *Player, packet Packet757) error
type packetHandlerFunc func(packet Packet757) error
func (p *Player) Add(ph PacketHandler) {
if p.handlers == nil {