KeepAlive component for /server (linked-list)
This commit is contained in:
@ -1,6 +1,7 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"context"
|
||||
_ "embed"
|
||||
"github.com/Tnze/go-mc/chat"
|
||||
"github.com/Tnze/go-mc/level"
|
||||
@ -27,16 +28,17 @@ func main() {
|
||||
defaultDimension := server.NewSimpleDim(256)
|
||||
chunk00 := level.ChunkFromSave(readChunk00(), 256)
|
||||
defaultDimension.LoadChunk(level.ChunkPos{X: 0, Z: 0}, chunk00)
|
||||
|
||||
game := server.NewGame(defaultDimension, playerList)
|
||||
game.Run(context.Background())
|
||||
|
||||
s := server.Server{
|
||||
ListPingHandler: serverInfo,
|
||||
LoginHandler: &server.MojangLoginHandler{
|
||||
OnlineMode: false,
|
||||
Threshold: 256,
|
||||
},
|
||||
GamePlay: &server.Game{
|
||||
Dim: defaultDimension,
|
||||
PlayerList: playerList,
|
||||
},
|
||||
GamePlay: game,
|
||||
}
|
||||
if err := s.Listen(":25565"); err != nil {
|
||||
log.Fatalf("Listen error: %v", err)
|
||||
|
@ -1,6 +1,7 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"context"
|
||||
_ "embed"
|
||||
"sync/atomic"
|
||||
|
||||
@ -25,6 +26,7 @@ type Game struct {
|
||||
eid int32
|
||||
Dim Level
|
||||
*PlayerList
|
||||
KeepAlive KeepAlive
|
||||
}
|
||||
|
||||
//go:embed DimensionCodec.snbt
|
||||
@ -33,6 +35,18 @@ var dimensionCodecSNBT string
|
||||
//go:embed Dimension.snbt
|
||||
var dimensionSNBT string
|
||||
|
||||
func NewGame(dim Level, playerList *PlayerList) *Game {
|
||||
return &Game{
|
||||
Dim: dim,
|
||||
PlayerList: playerList,
|
||||
KeepAlive: NewKeepAlive(),
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) Run(ctx context.Context) {
|
||||
go g.KeepAlive.Run(ctx)
|
||||
}
|
||||
|
||||
func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net.Conn) {
|
||||
remove := g.PlayerList.TryInsert(PlayerSample{Name: name, ID: id})
|
||||
if remove == nil {
|
||||
@ -47,6 +61,7 @@ func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net
|
||||
Conn: conn,
|
||||
EntityID: g.newEID(),
|
||||
Gamemode: 1,
|
||||
handlers: make(map[int32][]packetHandlerFunc),
|
||||
}
|
||||
dimInfo := g.Dim.Info()
|
||||
err := p.WritePacket(Packet757(pk.Marshal(
|
||||
@ -74,6 +89,9 @@ func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net
|
||||
g.Dim.PlayerJoin(p)
|
||||
defer g.Dim.PlayerQuit(p)
|
||||
|
||||
g.KeepAlive.AddPlayer(p)
|
||||
defer g.KeepAlive.RemovePlayer(p)
|
||||
|
||||
var packet pk.Packet
|
||||
for {
|
||||
err := p.ReadPacket(&packet)
|
||||
@ -81,7 +99,7 @@ func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net
|
||||
return
|
||||
}
|
||||
for _, ph := range p.handlers[packet.ID] {
|
||||
err = ph(p, Packet757(packet))
|
||||
err = ph(Packet757(packet))
|
||||
}
|
||||
if err != nil {
|
||||
return
|
||||
|
@ -1,12 +1,12 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"container/heap"
|
||||
"errors"
|
||||
"container/list"
|
||||
"context"
|
||||
"time"
|
||||
|
||||
"github.com/Tnze/go-mc/data/packetid"
|
||||
pk "github.com/Tnze/go-mc/net/packet"
|
||||
"sync"
|
||||
"time"
|
||||
)
|
||||
|
||||
// keepAliveInterval represents the interval when the server sends keep alive
|
||||
@ -16,134 +16,154 @@ const keepAliveInterval = time.Second * 15
|
||||
const keepAliveWaitInterval = time.Second * 30
|
||||
|
||||
type KeepAlive struct {
|
||||
list keepAliveHeap
|
||||
listLock sync.Mutex
|
||||
join chan *Player
|
||||
quit chan *Player
|
||||
tick chan *Player
|
||||
|
||||
waitList keepAliveHeap
|
||||
waitItem keepAliveItem
|
||||
waitLock sync.Mutex
|
||||
pingList *list.List
|
||||
waitList *list.List
|
||||
listTimer *time.Timer
|
||||
waitTimer *time.Timer
|
||||
// The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
|
||||
// We don't do that here for security reason.
|
||||
keepAliveID int64
|
||||
|
||||
onPlayerExpire func(p *Player)
|
||||
}
|
||||
|
||||
func NewKeepAlive() (k KeepAlive) {
|
||||
heap.Init(&k.list)
|
||||
heap.Init(&k.waitList)
|
||||
k.join = make(chan *Player)
|
||||
k.quit = make(chan *Player)
|
||||
k.tick = make(chan *Player)
|
||||
k.pingList = list.New()
|
||||
k.waitList = list.New()
|
||||
k.listTimer = time.NewTimer(keepAliveInterval)
|
||||
k.waitTimer = time.NewTimer(keepAliveWaitInterval)
|
||||
return
|
||||
}
|
||||
|
||||
func (k *KeepAlive) AddPlayer(p *Player) {
|
||||
k.listLock.Lock()
|
||||
defer k.listLock.Unlock()
|
||||
|
||||
now := time.Now()
|
||||
heap.Push(&k.list, keepAliveItem{
|
||||
player: p,
|
||||
lastTick: now,
|
||||
})
|
||||
k.join <- p
|
||||
p.handlers[packetid.ServerboundKeepAlive] = append(
|
||||
p.handlers[packetid.ServerboundKeepAlive],
|
||||
func(packet Packet757) error {
|
||||
var KeepAliveID pk.Long
|
||||
if err := pk.Packet(packet).Scan(&KeepAliveID); err != nil {
|
||||
return err
|
||||
}
|
||||
k.tick <- p
|
||||
return nil
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
func (k *KeepAlive) RemovePlayer(p *Player) {
|
||||
k.listLock.Lock()
|
||||
defer k.listLock.Unlock()
|
||||
|
||||
for i, v := range k.list {
|
||||
if v.player.UUID == p.UUID {
|
||||
heap.Remove(&k.list, i)
|
||||
return
|
||||
}
|
||||
}
|
||||
panic("KeepAlive: Fail to remove player: " + p.UUID.String() + ": not found")
|
||||
k.quit <- p
|
||||
}
|
||||
|
||||
func (k *KeepAlive) Run() {
|
||||
listTimer := time.NewTimer(keepAliveInterval)
|
||||
k.waitTimer = time.NewTimer(keepAliveWaitInterval)
|
||||
var listItem keepAliveItem
|
||||
// The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
|
||||
// We don't do that here for security reason.
|
||||
var keepAliveID int64
|
||||
|
||||
func (k *KeepAlive) Run(ctx context.Context) {
|
||||
for {
|
||||
Select:
|
||||
select {
|
||||
case now := <-listTimer.C:
|
||||
if listItem.player == nil {
|
||||
listItem = getEarliest(&k.list, &k.listLock, listTimer, keepAliveInterval)
|
||||
break
|
||||
}
|
||||
case <-ctx.Done():
|
||||
return
|
||||
|
||||
// Send Clientbound KeepAlive packet.
|
||||
listItem.player.WritePacket(Packet757(pk.Marshal(
|
||||
packetid.ClientboundKeepAlive,
|
||||
pk.Long(keepAliveID),
|
||||
)))
|
||||
keepAliveID++
|
||||
|
||||
// Clientbound KeepAlive packet is sent, add the player to waiting list.
|
||||
k.waitLock.Lock()
|
||||
heap.Push(&k.waitList, keepAliveItem{
|
||||
player: listItem.player,
|
||||
lastTick: now,
|
||||
case p := <-k.join:
|
||||
k.pingList.PushBack(keepAliveItem{
|
||||
player: p,
|
||||
lastTick: time.Now(),
|
||||
})
|
||||
k.waitLock.Unlock()
|
||||
|
||||
case p := <-k.quit:
|
||||
// find player in pingList
|
||||
e := k.pingList.Front()
|
||||
for e != nil {
|
||||
if e.Value.(keepAliveItem).player.UUID == p.UUID {
|
||||
isFirst := e.Prev() == nil
|
||||
k.pingList.Remove(e)
|
||||
if isFirst {
|
||||
keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
|
||||
}
|
||||
break Select
|
||||
}
|
||||
e = e.Next()
|
||||
}
|
||||
// find player in waitList
|
||||
e = k.waitList.Front()
|
||||
for e != nil {
|
||||
if e.Value.(keepAliveItem).player.UUID == p.UUID {
|
||||
isFirst := e.Prev() == nil
|
||||
k.waitList.Remove(e)
|
||||
if isFirst {
|
||||
keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
|
||||
}
|
||||
break Select
|
||||
}
|
||||
e = e.Next()
|
||||
}
|
||||
// player not found
|
||||
panic("keepalive: fail to remove player: " + p.UUID.String() + ": not found")
|
||||
|
||||
case now := <-k.listTimer.C:
|
||||
if elem := k.pingList.Front(); elem != nil {
|
||||
player := elem.Value.(keepAliveItem).player
|
||||
// Send Clientbound KeepAlive packet.
|
||||
player.WritePacket(Packet757(pk.Marshal(
|
||||
packetid.ClientboundKeepAlive,
|
||||
pk.Long(k.keepAliveID),
|
||||
)))
|
||||
k.keepAliveID++
|
||||
// Clientbound KeepAlive packet is sent, move the player to waiting list.
|
||||
k.pingList.Remove(elem)
|
||||
k.waitList.PushBack(keepAliveItem{
|
||||
player: player,
|
||||
lastTick: now,
|
||||
})
|
||||
}
|
||||
// Wait for next earliest player
|
||||
listItem = getEarliest(&k.list, &k.listLock, listTimer, keepAliveInterval)
|
||||
keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
|
||||
|
||||
case <-k.waitTimer.C:
|
||||
if k.waitItem.player == nil {
|
||||
k.waitItem = getEarliest(&k.waitList, &k.waitLock, k.waitTimer, keepAliveWaitInterval)
|
||||
break
|
||||
if elem := k.waitList.Front(); elem != nil {
|
||||
player := elem.Value.(keepAliveItem).player
|
||||
k.waitList.Remove(elem)
|
||||
k.onPlayerExpire(player)
|
||||
}
|
||||
k.onPlayerExpire(k.waitItem.player)
|
||||
k.waitItem = getEarliest(&k.waitList, &k.waitLock, k.waitTimer, keepAliveWaitInterval)
|
||||
keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
|
||||
|
||||
case p := <-k.tick:
|
||||
elem := k.waitList.Front()
|
||||
for elem != nil {
|
||||
if elem.Value.(keepAliveItem).player.UUID == p.UUID {
|
||||
k.waitList.Remove(elem)
|
||||
goto Success
|
||||
}
|
||||
elem = elem.Next()
|
||||
}
|
||||
panic("keepalive: fail to tick player: " + p.UUID.String() + " not found")
|
||||
Success:
|
||||
isFirst := elem.Prev() == nil
|
||||
k.waitList.Remove(elem)
|
||||
if isFirst {
|
||||
if !k.waitTimer.Stop() {
|
||||
<-k.waitTimer.C
|
||||
}
|
||||
keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
|
||||
}
|
||||
k.pingList.PushBack(keepAliveItem{
|
||||
player: p,
|
||||
lastTick: time.Now(),
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (k *KeepAlive) TickPlayer(player *Player, packet Packet757) error {
|
||||
var KeepAliveID pk.Long
|
||||
if err := pk.Packet(packet).Scan(&KeepAliveID); err != nil {
|
||||
return err
|
||||
}
|
||||
k.waitLock.Lock()
|
||||
defer k.waitLock.Unlock()
|
||||
|
||||
if k.waitItem.player.UUID == player.UUID {
|
||||
if k.waitTimer.Stop() {
|
||||
k.waitItem = getEarliest(&k.waitList, &k.waitLock, k.waitTimer, keepAliveWaitInterval)
|
||||
} else {
|
||||
<-k.waitTimer.C
|
||||
return errors.New("keepalive: player " + player.UUID.String() + " is already expired")
|
||||
}
|
||||
} else {
|
||||
for i, v := range k.waitList {
|
||||
if v.player.UUID == player.UUID {
|
||||
heap.Remove(&k.waitList, i)
|
||||
goto Success
|
||||
}
|
||||
}
|
||||
return errors.New("keepalive: player " + player.UUID.String() + " not found")
|
||||
}
|
||||
Success:
|
||||
heap.Push(&k.list, keepAliveItem{
|
||||
player: player,
|
||||
lastTick: time.Now(),
|
||||
})
|
||||
return nil
|
||||
}
|
||||
|
||||
func getEarliest(list *keepAliveHeap, listLock *sync.Mutex, timer *time.Timer, interval time.Duration) (item keepAliveItem) {
|
||||
listLock.Lock()
|
||||
defer listLock.Unlock()
|
||||
|
||||
if list.Len() == 0 {
|
||||
timer.Reset(interval)
|
||||
} else {
|
||||
item = heap.Pop(list).(keepAliveItem)
|
||||
timer.Reset(time.Until(item.lastTick.Add(interval)))
|
||||
func keepAliveSetTimer(l *list.List, timer *time.Timer, interval time.Duration) {
|
||||
if first := l.Front(); first != nil {
|
||||
item := first.Value.(keepAliveItem)
|
||||
interval -= time.Since(item.lastTick)
|
||||
}
|
||||
timer.Reset(interval)
|
||||
return
|
||||
}
|
||||
|
||||
@ -151,16 +171,3 @@ type keepAliveItem struct {
|
||||
player *Player
|
||||
lastTick time.Time
|
||||
}
|
||||
|
||||
type keepAliveHeap []keepAliveItem
|
||||
|
||||
func (k *keepAliveHeap) Len() int { return len(*k) }
|
||||
func (k *keepAliveHeap) Less(i, j int) bool { return (*k)[i].lastTick.Before((*k)[j].lastTick) }
|
||||
func (k *keepAliveHeap) Swap(i, j int) { (*k)[i], (*k)[j] = (*k)[j], (*k)[i] }
|
||||
func (k *keepAliveHeap) Push(x interface{}) { *k = append(*k, x.(keepAliveItem)) }
|
||||
func (k *keepAliveHeap) Pop() (x interface{}) {
|
||||
i := len(*k) - 1
|
||||
x = (*k)[i]
|
||||
*k = (*k)[:i]
|
||||
return
|
||||
}
|
||||
|
@ -1,10 +1,12 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"sync"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"github.com/Tnze/go-mc/net"
|
||||
pk "github.com/Tnze/go-mc/net/packet"
|
||||
"github.com/google/uuid"
|
||||
"sync"
|
||||
)
|
||||
|
||||
type Player struct {
|
||||
|
Reference in New Issue
Block a user