Files
go-mc/server/keepalive.go

174 lines
4.1 KiB
Go

package server
import (
"container/list"
"context"
"time"
"github.com/Tnze/go-mc/data/packetid"
pk "github.com/Tnze/go-mc/net/packet"
)
// keepAliveInterval represents the interval when the server sends keep alive
const keepAliveInterval = time.Second * 15
// keepAliveWaitInterval represents how long does the player expired
const keepAliveWaitInterval = time.Second * 30
type KeepAlive struct {
join chan *Player
quit chan *Player
tick chan *Player
pingList *list.List
waitList *list.List
listTimer *time.Timer
waitTimer *time.Timer
// The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
// We don't do that here for security reason.
keepAliveID int64
onPlayerExpire func(p *Player)
}
func NewKeepAlive() (k KeepAlive) {
k.join = make(chan *Player)
k.quit = make(chan *Player)
k.tick = make(chan *Player)
k.pingList = list.New()
k.waitList = list.New()
k.listTimer = time.NewTimer(keepAliveInterval)
k.waitTimer = time.NewTimer(keepAliveWaitInterval)
return
}
func (k *KeepAlive) AddPlayer(p *Player) {
k.join <- p
p.handlers[packetid.ServerboundKeepAlive] = append(
p.handlers[packetid.ServerboundKeepAlive],
func(packet Packet757) error {
var KeepAliveID pk.Long
if err := pk.Packet(packet).Scan(&KeepAliveID); err != nil {
return err
}
k.tick <- p
return nil
},
)
}
func (k *KeepAlive) RemovePlayer(p *Player) {
k.quit <- p
}
func (k *KeepAlive) Run(ctx context.Context) {
for {
Select:
select {
case <-ctx.Done():
return
case p := <-k.join:
k.pingList.PushBack(keepAliveItem{
player: p,
lastTick: time.Now(),
})
case p := <-k.quit:
// find player in pingList
e := k.pingList.Front()
for e != nil {
if e.Value.(keepAliveItem).player.UUID == p.UUID {
isFirst := e.Prev() == nil
k.pingList.Remove(e)
if isFirst {
keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
}
break Select
}
e = e.Next()
}
// find player in waitList
e = k.waitList.Front()
for e != nil {
if e.Value.(keepAliveItem).player.UUID == p.UUID {
isFirst := e.Prev() == nil
k.waitList.Remove(e)
if isFirst {
keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
}
break Select
}
e = e.Next()
}
// player not found
panic("keepalive: fail to remove player: " + p.UUID.String() + ": not found")
case now := <-k.listTimer.C:
if elem := k.pingList.Front(); elem != nil {
player := elem.Value.(keepAliveItem).player
// Send Clientbound KeepAlive packet.
player.WritePacket(Packet757(pk.Marshal(
packetid.ClientboundKeepAlive,
pk.Long(k.keepAliveID),
)))
k.keepAliveID++
// Clientbound KeepAlive packet is sent, move the player to waiting list.
k.pingList.Remove(elem)
k.waitList.PushBack(keepAliveItem{
player: player,
lastTick: now,
})
}
// Wait for next earliest player
keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
case <-k.waitTimer.C:
if elem := k.waitList.Front(); elem != nil {
player := elem.Value.(keepAliveItem).player
k.waitList.Remove(elem)
k.onPlayerExpire(player)
}
keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
case p := <-k.tick:
elem := k.waitList.Front()
for elem != nil {
if elem.Value.(keepAliveItem).player.UUID == p.UUID {
k.waitList.Remove(elem)
goto Success
}
elem = elem.Next()
}
panic("keepalive: fail to tick player: " + p.UUID.String() + " not found")
Success:
isFirst := elem.Prev() == nil
k.waitList.Remove(elem)
if isFirst {
if !k.waitTimer.Stop() {
<-k.waitTimer.C
}
keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
}
k.pingList.PushBack(keepAliveItem{
player: p,
lastTick: time.Now(),
})
}
}
}
func keepAliveSetTimer(l *list.List, timer *time.Timer, interval time.Duration) {
if first := l.Front(); first != nil {
item := first.Value.(keepAliveItem)
interval -= time.Since(item.lastTick)
}
timer.Reset(interval)
return
}
type keepAliveItem struct {
player *Player
lastTick time.Time
}