Files
minego/pkg/protocol/packet/game/server/player_input.go

19 lines
341 B
Go

package server
import "github.com/Tnze/go-mc/data/packetid"
//codec:gen
type PlayerInput struct {
Flags uint8
}
func (*PlayerInput) PacketID() packetid.ServerboundPacketID {
return packetid.ServerboundPlayerInput
}
func init() {
registerPacket(packetid.ServerboundPlayerInput, func() ServerboundPacket {
return &PlayerInput{}
})
}