package server import "github.com/Tnze/go-mc/data/packetid" //codec:gen type PlayerInput struct { Flags uint8 } func (*PlayerInput) PacketID() packetid.ServerboundPacketID { return packetid.ServerboundPlayerInput } func init() { registerPacket(packetid.ServerboundPlayerInput, func() ServerboundPacket { return &PlayerInput{} }) }