Unify all components

This commit is contained in:
Tnze
2021-12-24 11:45:50 +08:00
parent 322188d254
commit dccbf7ce46
6 changed files with 137 additions and 76 deletions

View File

@ -29,8 +29,13 @@ func main() {
chunk00 := level.ChunkFromSave(readChunk00(), 256) chunk00 := level.ChunkFromSave(readChunk00(), 256)
defaultDimension.LoadChunk(level.ChunkPos{X: 0, Z: 0}, chunk00) defaultDimension.LoadChunk(level.ChunkPos{X: 0, Z: 0}, chunk00)
game := server.NewGame(defaultDimension, playerList) game := server.NewGame(
game.Run(context.Background()) defaultDimension,
playerList,
server.NewKeepAlive(),
server.NewGlobalChat(),
)
go game.Run(context.Background())
s := server.Server{ s := server.Server{
ListPingHandler: serverInfo, ListPingHandler: serverInfo,

View File

@ -23,8 +23,8 @@ type chatItem struct {
text string text string
} }
func NewGlobalChat() GlobalChat { func NewGlobalChat() *GlobalChat {
return GlobalChat{ return &GlobalChat{
msg: make(chan chatItem), msg: make(chan chatItem),
join: make(chan *Player), join: make(chan *Player),
quit: make(chan *Player), quit: make(chan *Player),
@ -34,7 +34,7 @@ func NewGlobalChat() GlobalChat {
func (g *GlobalChat) AddPlayer(p *Player) { func (g *GlobalChat) AddPlayer(p *Player) {
g.join <- p g.join <- p
p.Add(PacketHandler{ p.AddHandler(PacketHandler{
ID: packetid.ServerboundChat, ID: packetid.ServerboundChat,
F: func(packet Packet757) error { F: func(packet Packet757) error {
var msg pk.String var msg pk.String
@ -52,7 +52,7 @@ func (g *GlobalChat) RemovePlayer(p *Player) {
g.quit <- p g.quit <- p
} }
func (c chatItem) ToMessage() chat.Message { func (c chatItem) toMessage() chat.Message {
return chat.TranslateMsg( return chat.TranslateMsg(
"chat.type.text", "chat.type.text",
chat.Message{ chat.Message{
@ -95,7 +95,7 @@ func (g *GlobalChat) Run(ctx context.Context) {
case item := <-g.msg: case item := <-g.msg:
packet := Packet757(pk.Marshal( packet := Packet757(pk.Marshal(
packetid.ClientboundChat, packetid.ClientboundChat,
item.ToMessage(), item.toMessage(),
pk.Byte(0), pk.Byte(0),
pk.UUID(item.p.UUID), pk.UUID(item.p.UUID),
)) ))

View File

@ -3,11 +3,11 @@ package server
import ( import (
"context" "context"
_ "embed" _ "embed"
"sync"
"sync/atomic" "sync/atomic"
"github.com/google/uuid" "github.com/google/uuid"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/data/packetid" "github.com/Tnze/go-mc/data/packetid"
"github.com/Tnze/go-mc/nbt" "github.com/Tnze/go-mc/nbt"
"github.com/Tnze/go-mc/net" "github.com/Tnze/go-mc/net"
@ -23,11 +23,16 @@ type GamePlay interface {
} }
type Game struct { type Game struct {
eid int32
Dim Level Dim Level
*PlayerList components []Component
KeepAlive KeepAlive
GlobalChat GlobalChat eid int32
}
type Component interface {
Run(ctx context.Context)
AddPlayer(p *Player)
RemovePlayer(p *Player)
} }
//go:embed DimensionCodec.snbt //go:embed DimensionCodec.snbt
@ -36,30 +41,26 @@ var dimensionCodecSNBT string
//go:embed Dimension.snbt //go:embed Dimension.snbt
var dimensionSNBT string var dimensionSNBT string
func NewGame(dim Level, playerList *PlayerList) *Game { func NewGame(dim Level, components ...Component) *Game {
return &Game{ return &Game{
Dim: dim, Dim: dim,
PlayerList: playerList, components: components,
KeepAlive: NewKeepAlive(),
GlobalChat: NewGlobalChat(),
} }
} }
func (g *Game) Run(ctx context.Context) { func (g *Game) Run(ctx context.Context) {
go g.KeepAlive.Run(ctx) var wg sync.WaitGroup
go g.GlobalChat.Run(ctx) wg.Add(len(g.components))
for _, c := range g.components {
go func(c Component) {
defer wg.Done()
c.Run(ctx)
}(c)
}
wg.Wait()
} }
func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net.Conn) { func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net.Conn) {
remove := g.PlayerList.TryInsert(PlayerSample{Name: name, ID: id})
if remove == nil {
_ = conn.WritePacket(pk.Marshal(
packetid.ClientboundDisconnect,
chat.TranslateMsg("multiplayer.disconnect.server_full"),
))
return
}
defer remove()
p := &Player{ p := &Player{
Conn: conn, Conn: conn,
Name: name, Name: name,
@ -67,6 +68,7 @@ func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net
EntityID: g.newEID(), EntityID: g.newEID(),
Gamemode: 1, Gamemode: 1,
handlers: make(map[int32][]packetHandlerFunc), handlers: make(map[int32][]packetHandlerFunc),
errChan: make(chan error, 1),
} }
dimInfo := g.Dim.Info() dimInfo := g.Dim.Info()
err := p.WritePacket(Packet757(pk.Marshal( err := p.WritePacket(Packet757(pk.Marshal(
@ -94,11 +96,14 @@ func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net
g.Dim.PlayerJoin(p) g.Dim.PlayerJoin(p)
defer g.Dim.PlayerQuit(p) defer g.Dim.PlayerQuit(p)
g.KeepAlive.AddPlayer(p) for _, c := range g.components {
defer g.KeepAlive.RemovePlayer(p) c.AddPlayer(p)
if err := p.GetErr(); err != nil {
g.GlobalChat.AddPlayer(p) return
defer g.GlobalChat.RemovePlayer(p) }
//goland:noinspection GoDeferInLoop
defer c.RemovePlayer(p)
}
var packet pk.Packet var packet pk.Packet
for { for {
@ -108,12 +113,12 @@ func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net
} }
for _, ph := range p.handlers[packet.ID] { for _, ph := range p.handlers[packet.ID] {
err = ph(Packet757(packet)) err = ph(Packet757(packet))
}
if err != nil { if err != nil {
return return
} }
} }
} }
}
func (g *Game) newEID() int32 { func (g *Game) newEID() int32 {
return atomic.AddInt32(&g.eid, 1) return atomic.AddInt32(&g.eid, 1)

View File

@ -35,21 +35,23 @@ type KeepAlive struct {
//updatePlayerDelay func(p *Player, delay time.Duration) //updatePlayerDelay func(p *Player, delay time.Duration)
} }
func NewKeepAlive() (k KeepAlive) { func NewKeepAlive() (k *KeepAlive) {
k.join = make(chan *Player) return &KeepAlive{
k.quit = make(chan *Player) join: make(chan *Player),
k.tick = make(chan *Player) quit: make(chan *Player),
k.pingList = list.New() tick: make(chan *Player),
k.waitList = list.New() pingList: list.New(),
k.listIndex = make(map[uuid.UUID]*list.Element) waitList: list.New(),
k.listTimer = time.NewTimer(keepAliveInterval) listIndex: make(map[uuid.UUID]*list.Element),
k.waitTimer = time.NewTimer(keepAliveWaitInterval) listTimer: time.NewTimer(keepAliveInterval),
return waitTimer: time.NewTimer(keepAliveWaitInterval),
keepAliveID: 0,
}
} }
func (k *KeepAlive) AddPlayer(p *Player) { func (k *KeepAlive) AddPlayer(p *Player) {
k.join <- p k.join <- p
p.Add(PacketHandler{ p.AddHandler(PacketHandler{
ID: packetid.ServerboundKeepAlive, ID: packetid.ServerboundKeepAlive,
F: func(packet Packet757) error { F: func(packet Packet757) error {
var KeepAliveID pk.Long var KeepAliveID pk.Long
@ -91,7 +93,6 @@ func (k KeepAlive) pushPlayer(p *Player) {
) )
} }
//goland:noinspection GoDeferInLoop
func (k *KeepAlive) removePlayer(p *Player) { func (k *KeepAlive) removePlayer(p *Player) {
elem := k.listIndex[p.UUID] elem := k.listIndex[p.UUID]
delete(k.listIndex, p.UUID) delete(k.listIndex, p.UUID)

View File

@ -1,6 +1,7 @@
package server package server
import ( import (
"strconv"
"sync" "sync"
"github.com/google/uuid" "github.com/google/uuid"
@ -18,6 +19,8 @@ type Player struct {
EntityID int32 EntityID int32
Gamemode byte Gamemode byte
handlers map[int32][]packetHandlerFunc handlers map[int32][]packetHandlerFunc
errChan chan error
} }
// Packet757 is a packet in protocol 757. // Packet757 is a packet in protocol 757.
@ -28,7 +31,24 @@ type Packet757 pk.Packet
func (p *Player) WritePacket(packet Packet757) error { func (p *Player) WritePacket(packet Packet757) error {
p.writeLock.Lock() p.writeLock.Lock()
defer p.writeLock.Unlock() defer p.writeLock.Unlock()
return p.Conn.WritePacket(pk.Packet(packet)) err := p.Conn.WritePacket(pk.Packet(packet))
if err != nil {
return WritePacketError{Err: err, ID: packet.ID}
}
return nil
}
type WritePacketError struct {
Err error
ID int32
}
func (s WritePacketError) Error() string {
return "server: send packet " + strconv.FormatInt(int64(s.ID), 16) + " error: " + s.Err.Error()
}
func (s WritePacketError) Unwrap() error {
return s.Err
} }
type PacketHandler struct { type PacketHandler struct {
@ -38,8 +58,7 @@ type PacketHandler struct {
type packetHandlerFunc func(packet Packet757) error type packetHandlerFunc func(packet Packet757) error
func (p *Player) Add(ph PacketHandler) { func (p *Player) AddHandler(ph PacketHandler) {
if p.handlers == nil { if p.handlers == nil {
p.handlers = make(map[int32][]packetHandlerFunc) p.handlers = make(map[int32][]packetHandlerFunc)
} }
@ -47,5 +66,18 @@ func (p *Player) Add(ph PacketHandler) {
} }
func (p *Player) PutErr(err error) { func (p *Player) PutErr(err error) {
// TODO: handle errors select {
case p.errChan <- err:
default:
// previous error exist, ignore this.
}
}
func (p *Player) GetErr() error {
select {
case err := <-p.errChan:
return err
default:
return nil
}
} }

View File

@ -1,15 +1,22 @@
package server package server
import ( import (
"container/list" "context"
"errors"
"sync" "sync"
"github.com/google/uuid"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/data/packetid"
pk "github.com/Tnze/go-mc/net/packet"
) )
// PlayerList is a player list based on linked-list. // PlayerList is a player list based on linked-list.
// This struct should not be copied after used. // This struct should not be copied after used.
type PlayerList struct { type PlayerList struct {
maxPlayer int maxPlayer int
players *list.List players map[uuid.UUID]*Player
// Only the linked-list is protected by this Mutex. // Only the linked-list is protected by this Mutex.
// Because others field never change after created. // Because others field never change after created.
playersLock sync.Mutex playersLock sync.Mutex
@ -19,27 +26,36 @@ type PlayerList struct {
func NewPlayerList(maxPlayers int) *PlayerList { func NewPlayerList(maxPlayers int) *PlayerList {
return &PlayerList{ return &PlayerList{
maxPlayer: maxPlayers, maxPlayer: maxPlayers,
players: list.New(), players: make(map[uuid.UUID]*Player),
} }
} }
// TryInsert trying to insert player into PlayerList. func (p *PlayerList) Run(context.Context) {}
// Return nil if the server is full (length of list larger than maxPlayers),
// otherwise return a function which is used to remove the player from PlayerList func (p *PlayerList) AddPlayer(player *Player) {
func (p *PlayerList) TryInsert(player PlayerSample) (remove func()) {
p.playersLock.Lock() p.playersLock.Lock()
defer p.playersLock.Unlock() defer p.playersLock.Unlock()
if p.players.Len() >= p.maxPlayer { if len(p.players) >= p.maxPlayer {
return nil err := player.WritePacket(Packet757(pk.Marshal(
packetid.ClientboundDisconnect,
chat.TranslateMsg("multiplayer.disconnect.server_full"),
)))
if err != nil {
player.PutErr(err)
} else {
player.PutErr(errors.New("playerlist: server full"))
}
return
} }
elem := p.players.PushBack(player) p.players[player.UUID] = player
return func() {
p.playersLock.Lock()
p.players.Remove(elem)
p.playersLock.Unlock()
} }
func (p *PlayerList) RemovePlayer(player *Player) {
p.playersLock.Lock()
defer p.playersLock.Unlock()
delete(p.players, player.UUID)
} }
func (p *PlayerList) MaxPlayer() int { func (p *PlayerList) MaxPlayer() int {
@ -49,22 +65,24 @@ func (p *PlayerList) MaxPlayer() int {
func (p *PlayerList) OnlinePlayer() int { func (p *PlayerList) OnlinePlayer() int {
p.playersLock.Lock() p.playersLock.Lock()
defer p.playersLock.Unlock() defer p.playersLock.Unlock()
return p.players.Len() return len(p.players)
} }
func (p *PlayerList) PlayerSamples() (sample []PlayerSample) { func (p *PlayerList) PlayerSamples() (sample []PlayerSample) {
p.playersLock.Lock() p.playersLock.Lock()
defer p.playersLock.Unlock() defer p.playersLock.Unlock()
// Up to 10 players can be returned // Up to 10 players can be returned
length := p.players.Len() sample = make([]PlayerSample, len(p.players))
if length > 10 { var i int
length = 10 for _, v := range p.players {
sample[i] = PlayerSample{
Name: v.Name,
ID: v.UUID,
}
i++
if i >= len(p.players) {
break
} }
sample = make([]PlayerSample, length)
v := p.players.Front()
for i := 0; i < length; i++ {
sample[i] = v.Value.(PlayerSample)
v = v.Next()
} }
return return
} }