Files
go-mc/server/player.go
2021-12-24 11:45:50 +08:00

84 lines
1.5 KiB
Go

package server
import (
"strconv"
"sync"
"github.com/google/uuid"
"github.com/Tnze/go-mc/net"
pk "github.com/Tnze/go-mc/net/packet"
)
type Player struct {
*net.Conn
writeLock sync.Mutex
Name string
uuid.UUID
EntityID int32
Gamemode byte
handlers map[int32][]packetHandlerFunc
errChan chan error
}
// Packet757 is a packet in protocol 757.
// We are using type system to force programmers to update packets.
type Packet757 pk.Packet
// WritePacket to player client. The type of parameter will update per version.
func (p *Player) WritePacket(packet Packet757) error {
p.writeLock.Lock()
defer p.writeLock.Unlock()
err := p.Conn.WritePacket(pk.Packet(packet))
if err != nil {
return WritePacketError{Err: err, ID: packet.ID}
}
return nil
}
type WritePacketError struct {
Err error
ID int32
}
func (s WritePacketError) Error() string {
return "server: send packet " + strconv.FormatInt(int64(s.ID), 16) + " error: " + s.Err.Error()
}
func (s WritePacketError) Unwrap() error {
return s.Err
}
type PacketHandler struct {
ID int32
F packetHandlerFunc
}
type packetHandlerFunc func(packet Packet757) error
func (p *Player) AddHandler(ph PacketHandler) {
if p.handlers == nil {
p.handlers = make(map[int32][]packetHandlerFunc)
}
p.handlers[ph.ID] = append(p.handlers[ph.ID], ph.F)
}
func (p *Player) PutErr(err error) {
select {
case p.errChan <- err:
default:
// previous error exist, ignore this.
}
}
func (p *Player) GetErr() error {
select {
case err := <-p.errChan:
return err
default:
return nil
}
}