Unify all components

This commit is contained in:
Tnze
2021-12-24 11:45:50 +08:00
parent 322188d254
commit dccbf7ce46
6 changed files with 137 additions and 76 deletions

View File

@ -29,8 +29,13 @@ func main() {
chunk00 := level.ChunkFromSave(readChunk00(), 256)
defaultDimension.LoadChunk(level.ChunkPos{X: 0, Z: 0}, chunk00)
game := server.NewGame(defaultDimension, playerList)
game.Run(context.Background())
game := server.NewGame(
defaultDimension,
playerList,
server.NewKeepAlive(),
server.NewGlobalChat(),
)
go game.Run(context.Background())
s := server.Server{
ListPingHandler: serverInfo,

View File

@ -23,8 +23,8 @@ type chatItem struct {
text string
}
func NewGlobalChat() GlobalChat {
return GlobalChat{
func NewGlobalChat() *GlobalChat {
return &GlobalChat{
msg: make(chan chatItem),
join: make(chan *Player),
quit: make(chan *Player),
@ -34,7 +34,7 @@ func NewGlobalChat() GlobalChat {
func (g *GlobalChat) AddPlayer(p *Player) {
g.join <- p
p.Add(PacketHandler{
p.AddHandler(PacketHandler{
ID: packetid.ServerboundChat,
F: func(packet Packet757) error {
var msg pk.String
@ -52,7 +52,7 @@ func (g *GlobalChat) RemovePlayer(p *Player) {
g.quit <- p
}
func (c chatItem) ToMessage() chat.Message {
func (c chatItem) toMessage() chat.Message {
return chat.TranslateMsg(
"chat.type.text",
chat.Message{
@ -95,7 +95,7 @@ func (g *GlobalChat) Run(ctx context.Context) {
case item := <-g.msg:
packet := Packet757(pk.Marshal(
packetid.ClientboundChat,
item.ToMessage(),
item.toMessage(),
pk.Byte(0),
pk.UUID(item.p.UUID),
))

View File

@ -3,11 +3,11 @@ package server
import (
"context"
_ "embed"
"sync"
"sync/atomic"
"github.com/google/uuid"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/data/packetid"
"github.com/Tnze/go-mc/nbt"
"github.com/Tnze/go-mc/net"
@ -23,11 +23,16 @@ type GamePlay interface {
}
type Game struct {
Dim Level
components []Component
eid int32
Dim Level
*PlayerList
KeepAlive KeepAlive
GlobalChat GlobalChat
}
type Component interface {
Run(ctx context.Context)
AddPlayer(p *Player)
RemovePlayer(p *Player)
}
//go:embed DimensionCodec.snbt
@ -36,30 +41,26 @@ var dimensionCodecSNBT string
//go:embed Dimension.snbt
var dimensionSNBT string
func NewGame(dim Level, playerList *PlayerList) *Game {
func NewGame(dim Level, components ...Component) *Game {
return &Game{
Dim: dim,
PlayerList: playerList,
KeepAlive: NewKeepAlive(),
GlobalChat: NewGlobalChat(),
components: components,
}
}
func (g *Game) Run(ctx context.Context) {
go g.KeepAlive.Run(ctx)
go g.GlobalChat.Run(ctx)
var wg sync.WaitGroup
wg.Add(len(g.components))
for _, c := range g.components {
go func(c Component) {
defer wg.Done()
c.Run(ctx)
}(c)
}
wg.Wait()
}
func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net.Conn) {
remove := g.PlayerList.TryInsert(PlayerSample{Name: name, ID: id})
if remove == nil {
_ = conn.WritePacket(pk.Marshal(
packetid.ClientboundDisconnect,
chat.TranslateMsg("multiplayer.disconnect.server_full"),
))
return
}
defer remove()
p := &Player{
Conn: conn,
Name: name,
@ -67,6 +68,7 @@ func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net
EntityID: g.newEID(),
Gamemode: 1,
handlers: make(map[int32][]packetHandlerFunc),
errChan: make(chan error, 1),
}
dimInfo := g.Dim.Info()
err := p.WritePacket(Packet757(pk.Marshal(
@ -94,11 +96,14 @@ func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net
g.Dim.PlayerJoin(p)
defer g.Dim.PlayerQuit(p)
g.KeepAlive.AddPlayer(p)
defer g.KeepAlive.RemovePlayer(p)
g.GlobalChat.AddPlayer(p)
defer g.GlobalChat.RemovePlayer(p)
for _, c := range g.components {
c.AddPlayer(p)
if err := p.GetErr(); err != nil {
return
}
//goland:noinspection GoDeferInLoop
defer c.RemovePlayer(p)
}
var packet pk.Packet
for {
@ -108,9 +113,9 @@ func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net
}
for _, ph := range p.handlers[packet.ID] {
err = ph(Packet757(packet))
}
if err != nil {
return
if err != nil {
return
}
}
}
}

View File

@ -35,21 +35,23 @@ type KeepAlive struct {
//updatePlayerDelay func(p *Player, delay time.Duration)
}
func NewKeepAlive() (k KeepAlive) {
k.join = make(chan *Player)
k.quit = make(chan *Player)
k.tick = make(chan *Player)
k.pingList = list.New()
k.waitList = list.New()
k.listIndex = make(map[uuid.UUID]*list.Element)
k.listTimer = time.NewTimer(keepAliveInterval)
k.waitTimer = time.NewTimer(keepAliveWaitInterval)
return
func NewKeepAlive() (k *KeepAlive) {
return &KeepAlive{
join: make(chan *Player),
quit: make(chan *Player),
tick: make(chan *Player),
pingList: list.New(),
waitList: list.New(),
listIndex: make(map[uuid.UUID]*list.Element),
listTimer: time.NewTimer(keepAliveInterval),
waitTimer: time.NewTimer(keepAliveWaitInterval),
keepAliveID: 0,
}
}
func (k *KeepAlive) AddPlayer(p *Player) {
k.join <- p
p.Add(PacketHandler{
p.AddHandler(PacketHandler{
ID: packetid.ServerboundKeepAlive,
F: func(packet Packet757) error {
var KeepAliveID pk.Long
@ -91,7 +93,6 @@ func (k KeepAlive) pushPlayer(p *Player) {
)
}
//goland:noinspection GoDeferInLoop
func (k *KeepAlive) removePlayer(p *Player) {
elem := k.listIndex[p.UUID]
delete(k.listIndex, p.UUID)

View File

@ -1,6 +1,7 @@
package server
import (
"strconv"
"sync"
"github.com/google/uuid"
@ -18,6 +19,8 @@ type Player struct {
EntityID int32
Gamemode byte
handlers map[int32][]packetHandlerFunc
errChan chan error
}
// Packet757 is a packet in protocol 757.
@ -28,7 +31,24 @@ type Packet757 pk.Packet
func (p *Player) WritePacket(packet Packet757) error {
p.writeLock.Lock()
defer p.writeLock.Unlock()
return p.Conn.WritePacket(pk.Packet(packet))
err := p.Conn.WritePacket(pk.Packet(packet))
if err != nil {
return WritePacketError{Err: err, ID: packet.ID}
}
return nil
}
type WritePacketError struct {
Err error
ID int32
}
func (s WritePacketError) Error() string {
return "server: send packet " + strconv.FormatInt(int64(s.ID), 16) + " error: " + s.Err.Error()
}
func (s WritePacketError) Unwrap() error {
return s.Err
}
type PacketHandler struct {
@ -38,8 +58,7 @@ type PacketHandler struct {
type packetHandlerFunc func(packet Packet757) error
func (p *Player) Add(ph PacketHandler) {
func (p *Player) AddHandler(ph PacketHandler) {
if p.handlers == nil {
p.handlers = make(map[int32][]packetHandlerFunc)
}
@ -47,5 +66,18 @@ func (p *Player) Add(ph PacketHandler) {
}
func (p *Player) PutErr(err error) {
// TODO: handle errors
select {
case p.errChan <- err:
default:
// previous error exist, ignore this.
}
}
func (p *Player) GetErr() error {
select {
case err := <-p.errChan:
return err
default:
return nil
}
}

View File

@ -1,15 +1,22 @@
package server
import (
"container/list"
"context"
"errors"
"sync"
"github.com/google/uuid"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/data/packetid"
pk "github.com/Tnze/go-mc/net/packet"
)
// PlayerList is a player list based on linked-list.
// This struct should not be copied after used.
type PlayerList struct {
maxPlayer int
players *list.List
players map[uuid.UUID]*Player
// Only the linked-list is protected by this Mutex.
// Because others field never change after created.
playersLock sync.Mutex
@ -19,27 +26,36 @@ type PlayerList struct {
func NewPlayerList(maxPlayers int) *PlayerList {
return &PlayerList{
maxPlayer: maxPlayers,
players: list.New(),
players: make(map[uuid.UUID]*Player),
}
}
// TryInsert trying to insert player into PlayerList.
// Return nil if the server is full (length of list larger than maxPlayers),
// otherwise return a function which is used to remove the player from PlayerList
func (p *PlayerList) TryInsert(player PlayerSample) (remove func()) {
func (p *PlayerList) Run(context.Context) {}
func (p *PlayerList) AddPlayer(player *Player) {
p.playersLock.Lock()
defer p.playersLock.Unlock()
if p.players.Len() >= p.maxPlayer {
return nil
if len(p.players) >= p.maxPlayer {
err := player.WritePacket(Packet757(pk.Marshal(
packetid.ClientboundDisconnect,
chat.TranslateMsg("multiplayer.disconnect.server_full"),
)))
if err != nil {
player.PutErr(err)
} else {
player.PutErr(errors.New("playerlist: server full"))
}
return
}
elem := p.players.PushBack(player)
return func() {
p.playersLock.Lock()
p.players.Remove(elem)
p.playersLock.Unlock()
}
p.players[player.UUID] = player
}
func (p *PlayerList) RemovePlayer(player *Player) {
p.playersLock.Lock()
defer p.playersLock.Unlock()
delete(p.players, player.UUID)
}
func (p *PlayerList) MaxPlayer() int {
@ -49,22 +65,24 @@ func (p *PlayerList) MaxPlayer() int {
func (p *PlayerList) OnlinePlayer() int {
p.playersLock.Lock()
defer p.playersLock.Unlock()
return p.players.Len()
return len(p.players)
}
func (p *PlayerList) PlayerSamples() (sample []PlayerSample) {
p.playersLock.Lock()
defer p.playersLock.Unlock()
// Up to 10 players can be returned
length := p.players.Len()
if length > 10 {
length = 10
}
sample = make([]PlayerSample, length)
v := p.players.Front()
for i := 0; i < length; i++ {
sample[i] = v.Value.(PlayerSample)
v = v.Next()
sample = make([]PlayerSample, len(p.players))
var i int
for _, v := range p.players {
sample[i] = PlayerSample{
Name: v.Name,
ID: v.UUID,
}
i++
if i >= len(p.players) {
break
}
}
return
}