Unify all components
This commit is contained in:
@ -29,8 +29,13 @@ func main() {
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chunk00 := level.ChunkFromSave(readChunk00(), 256)
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defaultDimension.LoadChunk(level.ChunkPos{X: 0, Z: 0}, chunk00)
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game := server.NewGame(defaultDimension, playerList)
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game.Run(context.Background())
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game := server.NewGame(
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defaultDimension,
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playerList,
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server.NewKeepAlive(),
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server.NewGlobalChat(),
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)
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go game.Run(context.Background())
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s := server.Server{
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ListPingHandler: serverInfo,
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@ -23,8 +23,8 @@ type chatItem struct {
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text string
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}
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func NewGlobalChat() GlobalChat {
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return GlobalChat{
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func NewGlobalChat() *GlobalChat {
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return &GlobalChat{
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msg: make(chan chatItem),
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join: make(chan *Player),
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quit: make(chan *Player),
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@ -34,7 +34,7 @@ func NewGlobalChat() GlobalChat {
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func (g *GlobalChat) AddPlayer(p *Player) {
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g.join <- p
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p.Add(PacketHandler{
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p.AddHandler(PacketHandler{
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ID: packetid.ServerboundChat,
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F: func(packet Packet757) error {
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var msg pk.String
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@ -52,7 +52,7 @@ func (g *GlobalChat) RemovePlayer(p *Player) {
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g.quit <- p
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}
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func (c chatItem) ToMessage() chat.Message {
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func (c chatItem) toMessage() chat.Message {
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return chat.TranslateMsg(
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"chat.type.text",
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chat.Message{
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@ -95,7 +95,7 @@ func (g *GlobalChat) Run(ctx context.Context) {
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case item := <-g.msg:
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packet := Packet757(pk.Marshal(
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packetid.ClientboundChat,
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item.ToMessage(),
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item.toMessage(),
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pk.Byte(0),
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pk.UUID(item.p.UUID),
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))
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@ -3,11 +3,11 @@ package server
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import (
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"context"
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_ "embed"
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"sync"
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"sync/atomic"
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"github.com/google/uuid"
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"github.com/Tnze/go-mc/chat"
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"github.com/Tnze/go-mc/data/packetid"
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"github.com/Tnze/go-mc/nbt"
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"github.com/Tnze/go-mc/net"
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@ -23,11 +23,16 @@ type GamePlay interface {
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}
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type Game struct {
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Dim Level
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components []Component
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eid int32
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Dim Level
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*PlayerList
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KeepAlive KeepAlive
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GlobalChat GlobalChat
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}
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type Component interface {
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Run(ctx context.Context)
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AddPlayer(p *Player)
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RemovePlayer(p *Player)
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}
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//go:embed DimensionCodec.snbt
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@ -36,30 +41,26 @@ var dimensionCodecSNBT string
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//go:embed Dimension.snbt
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var dimensionSNBT string
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func NewGame(dim Level, playerList *PlayerList) *Game {
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func NewGame(dim Level, components ...Component) *Game {
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return &Game{
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Dim: dim,
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PlayerList: playerList,
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KeepAlive: NewKeepAlive(),
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GlobalChat: NewGlobalChat(),
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components: components,
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}
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}
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func (g *Game) Run(ctx context.Context) {
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go g.KeepAlive.Run(ctx)
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go g.GlobalChat.Run(ctx)
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var wg sync.WaitGroup
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wg.Add(len(g.components))
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for _, c := range g.components {
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go func(c Component) {
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defer wg.Done()
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c.Run(ctx)
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}(c)
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}
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wg.Wait()
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}
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func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net.Conn) {
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remove := g.PlayerList.TryInsert(PlayerSample{Name: name, ID: id})
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if remove == nil {
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_ = conn.WritePacket(pk.Marshal(
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packetid.ClientboundDisconnect,
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chat.TranslateMsg("multiplayer.disconnect.server_full"),
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))
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return
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}
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defer remove()
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p := &Player{
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Conn: conn,
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Name: name,
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@ -67,6 +68,7 @@ func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net
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EntityID: g.newEID(),
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Gamemode: 1,
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handlers: make(map[int32][]packetHandlerFunc),
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errChan: make(chan error, 1),
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}
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dimInfo := g.Dim.Info()
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err := p.WritePacket(Packet757(pk.Marshal(
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@ -94,11 +96,14 @@ func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net
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g.Dim.PlayerJoin(p)
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defer g.Dim.PlayerQuit(p)
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g.KeepAlive.AddPlayer(p)
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defer g.KeepAlive.RemovePlayer(p)
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g.GlobalChat.AddPlayer(p)
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defer g.GlobalChat.RemovePlayer(p)
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for _, c := range g.components {
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c.AddPlayer(p)
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if err := p.GetErr(); err != nil {
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return
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}
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//goland:noinspection GoDeferInLoop
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defer c.RemovePlayer(p)
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}
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var packet pk.Packet
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for {
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@ -108,9 +113,9 @@ func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net
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}
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for _, ph := range p.handlers[packet.ID] {
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err = ph(Packet757(packet))
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}
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if err != nil {
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return
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if err != nil {
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return
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}
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}
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}
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}
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@ -35,21 +35,23 @@ type KeepAlive struct {
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//updatePlayerDelay func(p *Player, delay time.Duration)
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}
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func NewKeepAlive() (k KeepAlive) {
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k.join = make(chan *Player)
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k.quit = make(chan *Player)
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k.tick = make(chan *Player)
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k.pingList = list.New()
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k.waitList = list.New()
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k.listIndex = make(map[uuid.UUID]*list.Element)
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k.listTimer = time.NewTimer(keepAliveInterval)
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k.waitTimer = time.NewTimer(keepAliveWaitInterval)
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return
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func NewKeepAlive() (k *KeepAlive) {
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return &KeepAlive{
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join: make(chan *Player),
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quit: make(chan *Player),
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tick: make(chan *Player),
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pingList: list.New(),
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waitList: list.New(),
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listIndex: make(map[uuid.UUID]*list.Element),
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listTimer: time.NewTimer(keepAliveInterval),
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waitTimer: time.NewTimer(keepAliveWaitInterval),
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keepAliveID: 0,
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}
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}
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func (k *KeepAlive) AddPlayer(p *Player) {
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k.join <- p
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p.Add(PacketHandler{
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p.AddHandler(PacketHandler{
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ID: packetid.ServerboundKeepAlive,
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F: func(packet Packet757) error {
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var KeepAliveID pk.Long
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@ -91,7 +93,6 @@ func (k KeepAlive) pushPlayer(p *Player) {
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)
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}
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//goland:noinspection GoDeferInLoop
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func (k *KeepAlive) removePlayer(p *Player) {
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elem := k.listIndex[p.UUID]
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delete(k.listIndex, p.UUID)
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@ -1,6 +1,7 @@
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package server
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import (
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"strconv"
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"sync"
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"github.com/google/uuid"
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@ -18,6 +19,8 @@ type Player struct {
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EntityID int32
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Gamemode byte
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handlers map[int32][]packetHandlerFunc
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errChan chan error
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}
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// Packet757 is a packet in protocol 757.
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@ -28,7 +31,24 @@ type Packet757 pk.Packet
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func (p *Player) WritePacket(packet Packet757) error {
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p.writeLock.Lock()
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defer p.writeLock.Unlock()
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return p.Conn.WritePacket(pk.Packet(packet))
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err := p.Conn.WritePacket(pk.Packet(packet))
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if err != nil {
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return WritePacketError{Err: err, ID: packet.ID}
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}
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return nil
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}
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type WritePacketError struct {
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Err error
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ID int32
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}
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func (s WritePacketError) Error() string {
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return "server: send packet " + strconv.FormatInt(int64(s.ID), 16) + " error: " + s.Err.Error()
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}
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func (s WritePacketError) Unwrap() error {
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return s.Err
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}
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type PacketHandler struct {
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@ -38,8 +58,7 @@ type PacketHandler struct {
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type packetHandlerFunc func(packet Packet757) error
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func (p *Player) Add(ph PacketHandler) {
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func (p *Player) AddHandler(ph PacketHandler) {
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if p.handlers == nil {
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p.handlers = make(map[int32][]packetHandlerFunc)
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}
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@ -47,5 +66,18 @@ func (p *Player) Add(ph PacketHandler) {
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}
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func (p *Player) PutErr(err error) {
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// TODO: handle errors
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select {
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case p.errChan <- err:
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default:
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// previous error exist, ignore this.
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}
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}
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func (p *Player) GetErr() error {
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select {
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case err := <-p.errChan:
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return err
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default:
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return nil
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}
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}
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@ -1,15 +1,22 @@
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package server
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import (
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"container/list"
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"context"
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"errors"
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"sync"
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"github.com/google/uuid"
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"github.com/Tnze/go-mc/chat"
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"github.com/Tnze/go-mc/data/packetid"
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pk "github.com/Tnze/go-mc/net/packet"
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)
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// PlayerList is a player list based on linked-list.
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// This struct should not be copied after used.
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type PlayerList struct {
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maxPlayer int
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players *list.List
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players map[uuid.UUID]*Player
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// Only the linked-list is protected by this Mutex.
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// Because others field never change after created.
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playersLock sync.Mutex
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@ -19,27 +26,36 @@ type PlayerList struct {
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func NewPlayerList(maxPlayers int) *PlayerList {
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return &PlayerList{
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maxPlayer: maxPlayers,
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players: list.New(),
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players: make(map[uuid.UUID]*Player),
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}
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}
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// TryInsert trying to insert player into PlayerList.
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// Return nil if the server is full (length of list larger than maxPlayers),
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// otherwise return a function which is used to remove the player from PlayerList
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func (p *PlayerList) TryInsert(player PlayerSample) (remove func()) {
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func (p *PlayerList) Run(context.Context) {}
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func (p *PlayerList) AddPlayer(player *Player) {
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p.playersLock.Lock()
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defer p.playersLock.Unlock()
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if p.players.Len() >= p.maxPlayer {
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return nil
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if len(p.players) >= p.maxPlayer {
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err := player.WritePacket(Packet757(pk.Marshal(
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packetid.ClientboundDisconnect,
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chat.TranslateMsg("multiplayer.disconnect.server_full"),
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)))
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if err != nil {
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player.PutErr(err)
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} else {
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player.PutErr(errors.New("playerlist: server full"))
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}
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return
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}
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elem := p.players.PushBack(player)
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return func() {
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p.playersLock.Lock()
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p.players.Remove(elem)
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p.playersLock.Unlock()
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}
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p.players[player.UUID] = player
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}
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func (p *PlayerList) RemovePlayer(player *Player) {
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p.playersLock.Lock()
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defer p.playersLock.Unlock()
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delete(p.players, player.UUID)
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}
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func (p *PlayerList) MaxPlayer() int {
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@ -49,22 +65,24 @@ func (p *PlayerList) MaxPlayer() int {
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func (p *PlayerList) OnlinePlayer() int {
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p.playersLock.Lock()
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defer p.playersLock.Unlock()
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return p.players.Len()
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return len(p.players)
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}
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func (p *PlayerList) PlayerSamples() (sample []PlayerSample) {
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p.playersLock.Lock()
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defer p.playersLock.Unlock()
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// Up to 10 players can be returned
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length := p.players.Len()
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if length > 10 {
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length = 10
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}
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sample = make([]PlayerSample, length)
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v := p.players.Front()
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for i := 0; i < length; i++ {
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sample[i] = v.Value.(PlayerSample)
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v = v.Next()
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sample = make([]PlayerSample, len(p.players))
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var i int
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for _, v := range p.players {
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sample[i] = PlayerSample{
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Name: v.Name,
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ID: v.UUID,
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}
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i++
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if i >= len(p.players) {
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break
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}
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}
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return
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}
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Reference in New Issue
Block a user