read player data from .dat file
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@ -1,16 +1,69 @@
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package save
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import (
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"encoding/binary"
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"github.com/Tnze/go-mc/nbt"
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"github.com/google/uuid"
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"io"
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)
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type PlayerData struct {
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Pos [3]float64
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Motion [3]float64
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DataVersion int32
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Dimension int32
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Pos [3]float64
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Motion [3]float64
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Rotation [2]float32
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FallDistance float32
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FallFlying byte
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OnGround byte
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UUID uuid.UUID `nbt:"-"`
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UUIDLeast, UUIDMost int64
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PlayerGameType int32 `nbt:"playerGameType"`
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Air int16
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DeathTime int16
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Fire int16
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HurtTime int16
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Health float32
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HurtByTimestamp int32
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Invulnerable byte
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SeenCredits byte `nbt:"seenCredits"`
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SelectedItemSlot int32
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Score int32
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AbsorptionAmount float32
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XpLevel int32
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XpP float32
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XpTotal int32
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XpSeed int32
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FoodExhaustionLevel float32 `nbt:"foodExhaustionLevel"`
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FoodLevel int32 `nbt:"foodLevel"`
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FoodSaturationLevel float32 `nbt:"foodSaturationLevel"`
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FoodTickTimer int32 `nbt:"foodTickTimer"`
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Attributes []struct {
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Base float64
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Name string
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}
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Abilities struct {
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FlySpeed float32 `nbt:"flySpeed"`
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WalkSpeed float32 `nbt:"warkSpeed"`
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Flying byte `nbt:"flying"`
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InstantBuild byte `nbt:"instabuild"`
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Invulnerable byte `nbt:"invulnerable"`
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MayBuild byte `nbt:"mayBuild"`
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MayFly byte `nbt:"mayFly"`
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} `nbt:"abilities"`
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}
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func ReadPlayerData(r io.Reader) (data PlayerData, err error) {
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err = nbt.NewDecoder(r).Decode(&data)
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//parse UUID from two int64s
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binary.BigEndian.PutUint64(data.UUID[:], uint64(data.UUIDMost))
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binary.BigEndian.PutUint64(data.UUID[8:], uint64(data.UUIDLeast))
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return
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}
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@ -22,12 +22,14 @@ func TestPlayerData(t *testing.T) {
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t.Fatal(err)
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}
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want := PlayerData{
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Pos: [3]float64{-41.5, 65, -89.5},
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Motion: [3]float64{0, -0.0784000015258789, 0},
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}
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//want := PlayerData{
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// Pos: [3]float64{-41.5, 65, -89.5},
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// Motion: [3]float64{0, -0.0784000015258789, 0},
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// Rotation: [2]float32{0,0},
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//}
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if data != want {
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t.Errorf("player data parse error: get %v, want %v", data, want)
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}
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t.Logf("%+v", data)
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//if data != want {
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// t.Errorf("player data parse error: get %v, want %v", data, want)
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//}
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}
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