Files
go-mc/save/playerdata.go
2019-07-31 18:31:08 +08:00

70 lines
1.6 KiB
Go

package save
import (
"encoding/binary"
"github.com/Tnze/go-mc/nbt"
"github.com/google/uuid"
"io"
)
type PlayerData struct {
DataVersion int32
Dimension int32
Pos [3]float64
Motion [3]float64
Rotation [2]float32
FallDistance float32
FallFlying byte
OnGround byte
UUID uuid.UUID `nbt:"-"`
UUIDLeast, UUIDMost int64
PlayerGameType int32 `nbt:"playerGameType"`
Air int16
DeathTime int16
Fire int16
HurtTime int16
Health float32
HurtByTimestamp int32
Invulnerable byte
SeenCredits byte `nbt:"seenCredits"`
SelectedItemSlot int32
Score int32
AbsorptionAmount float32
XpLevel int32
XpP float32
XpTotal int32
XpSeed int32
FoodExhaustionLevel float32 `nbt:"foodExhaustionLevel"`
FoodLevel int32 `nbt:"foodLevel"`
FoodSaturationLevel float32 `nbt:"foodSaturationLevel"`
FoodTickTimer int32 `nbt:"foodTickTimer"`
Attributes []struct {
Base float64
Name string
}
Abilities struct {
FlySpeed float32 `nbt:"flySpeed"`
WalkSpeed float32 `nbt:"warkSpeed"`
Flying byte `nbt:"flying"`
InstantBuild byte `nbt:"instabuild"`
Invulnerable byte `nbt:"invulnerable"`
MayBuild byte `nbt:"mayBuild"`
MayFly byte `nbt:"mayFly"`
} `nbt:"abilities"`
}
func ReadPlayerData(r io.Reader) (data PlayerData, err error) {
err = nbt.NewDecoder(r).Decode(&data)
//parse UUID from two int64s
binary.BigEndian.PutUint64(data.UUID[:], uint64(data.UUIDMost))
binary.BigEndian.PutUint64(data.UUID[8:], uint64(data.UUIDLeast))
return
}