player and dimension loader with ecs system
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163
server/player/playerinfo.go
Normal file
163
server/player/playerinfo.go
Normal file
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package player
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//import (
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// "context"
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// "io"
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// "time"
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//
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// "github.com/Tnze/go-mc/data/packetid"
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// pk "github.com/Tnze/go-mc/net/packet"
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// "github.com/Tnze/go-mc/server"
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// "github.com/Tnze/go-mc/server/ecs"
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//)
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//
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//type PlayerInfo struct {
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// updateDelay chan playerDelayUpdate
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// quit chan clientAndPlayer
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//}
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//type clientAndPlayer struct {
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// *server.Client
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// *server.Player
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//}
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//
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//type playerInfoList struct {
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// players ecs.MaskedStorage[server.Player]
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// delays ecs.MaskedStorage[server.ClientDelay]
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//}
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//
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//func (p playerInfoList) WriteTo(w io.Writer) (n int64, err error) {
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// n, err = pk.VarInt(p.players.Len).WriteTo(w)
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// if err != nil {
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// return
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// }
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// var n1 int64
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// p.players.And(p.delays.BitSetLike).Range(func(eid ecs.Index) {
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// p := playerDelayUpdate{
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// player: p.players.Get(eid),
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// delay: p.delays.Get(eid).Delay,
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// }
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// n1, err = p.WriteTo(w)
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// n += n1
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// if err != nil {
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// return
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// }
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// })
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// return
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//}
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//
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//type playerDelayUpdate struct {
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// player *server.Player
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// delay time.Duration
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//}
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//
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//func (p playerDelayUpdate) WriteTo(w io.Writer) (n int64, err error) {
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// return pk.Tuple{
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// pk.UUID(p.player.UUID),
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// pk.VarInt(p.delay.Milliseconds()),
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// }.WriteTo(w)
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//}
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//
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//const (
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// actionAddPlayer = iota
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// actionUpdateGamemode
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// actionUpdateLatency
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// actionUpdateDisplayName
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// actionRemovePlayer
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//)
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//
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//type DelaySource interface {
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// AddPlayerDelayUpdateHandler(f func(c *server.Client, p *server.Player, delay time.Duration))
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//}
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//
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//func NewPlayerInfo(delaySource DelaySource) *PlayerInfo {
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// updateChan := make(chan playerDelayUpdate)
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// p := &PlayerInfo{
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// updateDelay: updateChan,
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// quit: make(chan clientAndPlayer),
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// }
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// if delaySource != nil {
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// delaySource.AddPlayerDelayUpdateHandler(func(client *server.Client, player *server.Player, delay time.Duration) {
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// updateChan <- playerDelayUpdate{player: player, delay: delay}
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// })
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// }
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// return p
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//}
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//
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//type playerInfoSystemJoin struct{}
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//
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//func (p playerInfoSystemJoin) Update(w *ecs.World) {
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// clients := ecs.GetComponent[server.Client](w)
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// players := ecs.GetComponent[server.Player](w)
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// delays := ecs.GetComponent[server.ClientDelay](w)
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//}
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//
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//func (p *PlayerInfo) Init(g *server.Game) {
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// var delayBuffer []playerDelayUpdate
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// clients := ecs.GetComponent[server.Client](g.World)
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// players := ecs.GetComponent[server.Player](g.World)
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// delays := ecs.GetComponent[server.ClientDelay](g.World)
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// g.Dispatcher.Add(ecs.FuncSystem(func(client *server.Client, player *server.Player, delay server.ClientDelay) {
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// info := server.ClientDelay{Delay: 0}
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// pack := server.Packet758(pk.Marshal(
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// packetid.ClientboundPlayerInfo,
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// pk.VarInt(actionAddPlayer),
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// pk.VarInt(1),
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//
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// pk.UUID(player.UUID),
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// pk.String(player.Name),
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// pk.Array([]pk.FieldEncoder{}),
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// pk.VarInt(profile.Gamemode),
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// pk.VarInt(0),
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// pk.Boolean(false),
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// ))
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// delays.Set(client.Index, info)
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// clients.Range(func(eid ecs.Index) {
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// clients.Get(eid).WritePacket(pack)
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// })
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// client.WritePacket(server.Packet758(pk.Marshal(
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// packetid.ClientboundPlayerInfo,
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// pk.VarInt(actionAddPlayer),
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// playerInfoList{players: players, delays: delays},
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// )))
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// }), "PlayerInfoSystem:Join", nil)
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// g.Dispatcher.Add(ecs.FuncSystem(func() {
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// for {
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// select {
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// case cp := <-p.quit:
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// pack := server.Packet758(pk.Marshal(
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// packetid.ClientboundPlayerInfo,
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// pk.VarInt(actionRemovePlayer),
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// pk.VarInt(1),
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// pk.UUID(cp.UUID),
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// ))
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// for _, p := range players.list {
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// cp.WritePacket(pack)
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// }
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// case change := <-p.updateDelay:
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// delayBuffer = append(delayBuffer, change)
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// default:
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// if len(delayBuffer) > 0 {
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// pack := server.Packet758(pk.Marshal(
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// packetid.ClientboundPlayerInfo,
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// pk.VarInt(actionUpdateLatency),
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// pk.Array(&delayBuffer),
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// ))
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// players.Range(func(eid ecs.Index) {
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// players.Get(eid).(*server.Client).WritePacket(pack)
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// })
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// delayBuffer = delayBuffer[:0]
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// }
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// return
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// }
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// }
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// }), "PlayerInfoSystem", nil)
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//}
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//
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//func (p *PlayerInfo) Run(context.Context) {}
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//func (p *PlayerInfo) ClientJoin(client *server.Client, player *server.Player) {}
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//func (p *PlayerInfo) ClientLeft(client *server.Client, player *server.Player) {
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// p.quit <- clientAndPlayer{
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// Client: client,
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// Player: player,
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// }
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//}
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