simple ecs system
This commit is contained in:
@ -1,102 +0,0 @@
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package dimension
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import (
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"container/list"
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"github.com/Tnze/go-mc/data/packetid"
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"github.com/Tnze/go-mc/level"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/Tnze/go-mc/server"
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"github.com/Tnze/go-mc/server/clientinfo"
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"github.com/Tnze/go-mc/server/internal/bvh"
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)
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type vec2d = bvh.Vec2[float64]
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type sphere2d = bvh.Sphere[float64, vec2d]
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type manager struct {
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storage
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activeChunks *list.List
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chunkElement map[level.ChunkPos]*list.Element
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players bvh.Tree[float64, sphere2d, *server.Player]
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clients *clientinfo.ClientInformation
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}
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type chunkHandler struct {
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level.ChunkPos
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*level.Chunk
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// records all players loaded this chunk
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players map[*server.Player]struct{}
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}
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func (m *manager) refresh() error {
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all := func(b sphere2d) bool { return true }
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m.players.Find(all, func(n *bvh.Node[float64, sphere2d, *server.Player]) bool {
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p := n.Value
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v := m.clients.Players[p.UUID].ViewDistance
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for i := 1 - v; i < v; i++ {
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for j := 1 - v; j < v; j++ {
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pos := level.ChunkPos{
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X: int(n.Box.Center[0]) >> 4,
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Z: int(n.Box.Center[1]) >> 4,
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}
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point := vec2d{float64(pos.X + i), float64(pos.Z + j)}
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if _, exist := m.chunkElement[pos]; !exist && n.Box.WithIn(point) {
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c, err := m.GetChunk(pos)
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if err != nil {
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return false
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}
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m.chunkElement[pos] = m.activeChunks.PushBack(c)
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}
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}
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}
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return true
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})
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for e := m.activeChunks.Front(); e != nil; {
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ch := e.Value.(*chunkHandler)
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point := vec2d{float64(ch.X), float64(ch.Z)}
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filter := bvh.TouchPoint[vec2d, sphere2d](point)
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newPlayers := make(map[*server.Player]struct{})
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m.players.Find(filter, func(n *bvh.Node[float64, sphere2d, *server.Player]) bool {
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p := n.Value
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if _, ok := ch.players[p]; ok {
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delete(ch.players, p)
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} else {
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playerLoadChunk(p, ch)
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}
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newPlayers[p] = struct{}{}
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return true
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})
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for p := range ch.players {
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playerUnloadChunk(p, ch)
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}
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if len(newPlayers) > 0 {
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ch.players = newPlayers
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e = e.Next()
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} else {
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// no player around this chunk, unload it
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if err := m.PutChunk(ch.ChunkPos, ch.Chunk); err != nil {
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return err
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}
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next := e.Next()
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m.activeChunks.Remove(e)
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delete(m.chunkElement, ch.ChunkPos)
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e = next
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}
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}
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return nil
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}
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func playerLoadChunk(p *server.Player, c *chunkHandler) {
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p.WritePacket(server.Packet758(pk.Marshal(
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packetid.ClientboundLevelChunkWithLight,
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c.ChunkPos, c.Chunk,
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)))
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}
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func playerUnloadChunk(p *server.Player, c *chunkHandler) {
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p.WritePacket(server.Packet758(pk.Marshal(
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packetid.ClientboundForgetLevelChunk,
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c.ChunkPos,
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)))
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}
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@ -1,7 +0,0 @@
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package dimension
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import "testing"
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func Test_manager(t *testing.T) {
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}
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32
server/dimension/world.go
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32
server/dimension/world.go
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@ -0,0 +1,32 @@
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package dimension
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import (
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"github.com/Tnze/go-mc/server"
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)
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type World struct {
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}
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func (w *World) Init(g *server.Game) {
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//TODO implement me
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panic("implement me")
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}
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func (w *World) Info() server.LevelInfo {
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//TODO implement me
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panic("implement me")
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}
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func (w *World) PlayerJoin(p *server.Player) {
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//TODO implement me
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panic("implement me")
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}
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func (w *World) PlayerQuit(p *server.Player) {
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//TODO implement me
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panic("implement me")
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}
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func (w *World) register() {
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}
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@ -1 +0,0 @@
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package server
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39
server/internal/ecs/bitest.go
Normal file
39
server/internal/ecs/bitest.go
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@ -0,0 +1,39 @@
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package ecs
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type BitSet struct {
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// TODO: this is not a bitset, I'm just testing
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values map[Index]struct{}
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}
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func (b BitSet) Set(i Index) (old bool) {
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_, old = b.values[i]
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b.values[i] = struct{}{}
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return
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}
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func (b BitSet) Unset(i Index) (old bool) {
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_, old = b.values[i]
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delete(b.values, i)
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return
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}
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func (b BitSet) Contains(i Index) bool {
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_, contains := b.values[i]
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return contains
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}
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func (b BitSet) And(other BitSet) (result BitSet) {
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result = BitSet{values: make(map[Index]struct{})}
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for i := range b.values {
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if other.Contains(i) {
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result.values[i] = struct{}{}
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}
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}
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return result
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}
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func (b BitSet) Range(f func(eid Index)) {
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for i := range b.values {
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f(i)
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}
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}
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27
server/internal/ecs/ecs_test.go
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27
server/internal/ecs/ecs_test.go
Normal file
@ -0,0 +1,27 @@
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package ecs
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import "testing"
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func Test_common(t *testing.T) {
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// W
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w := NewWorld()
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// C
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type pos [2]int
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type vel [2]int
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Register(w, pos{})
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Register(w, vel{})
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// E
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w.CreateEntity(pos{0, 0})
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w.CreateEntity(vel{1, 2})
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w.CreateEntity(pos{1, 2}, vel{2, 0})
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// S
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s1 := FuncSystem(func(p pos) {
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t.Log("system 1", p)
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})
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s2 := FuncSystem(func(p pos, v vel) {
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t.Log("system 2", p, v)
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})
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// Run
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s1.Update(w)
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s2.Update(w)
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}
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34
server/internal/ecs/storage.go
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34
server/internal/ecs/storage.go
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@ -0,0 +1,34 @@
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package ecs
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type Index uint32
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type Storage interface {
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Get(eid Index) any
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Insert(eid Index, v any)
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Remove(eid Index) any
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BitSet() BitSet
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}
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type HashMapStorage[T any] struct {
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keys BitSet
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values map[Index]T
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}
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func NewHashMapStorage[T any]() *HashMapStorage[T] {
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return &HashMapStorage[T]{
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keys: BitSet{values: make(map[Index]struct{})},
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values: make(map[Index]T),
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}
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}
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func (h *HashMapStorage[T]) Get(eid Index) any { return h.values[eid] }
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func (h *HashMapStorage[T]) Insert(eid Index, v any) {
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h.keys.Set(eid)
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h.values[eid] = v.(T)
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}
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func (h *HashMapStorage[T]) Remove(eid Index) any {
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h.keys.Unset(eid)
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v := h.values[eid]
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delete(h.values, eid)
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return v
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}
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func (h *HashMapStorage[T]) BitSet() BitSet { return h.keys }
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49
server/internal/ecs/system.go
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49
server/internal/ecs/system.go
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@ -0,0 +1,49 @@
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package ecs
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import "reflect"
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type System interface {
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Update(w *World)
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}
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type funcsystem struct {
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update reflect.Value
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args func(w *World) []Storage
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}
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func FuncSystem(F any) System {
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f := reflect.ValueOf(F)
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in := f.Type().NumIn()
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argTypes := make([]reflect.Type, in)
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for i := 0; i < in; i++ {
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argTypes[i] = f.Type().In(i)
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}
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return &funcsystem{
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update: f,
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args: func(w *World) (args []Storage) {
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args = make([]Storage, in)
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for i := 0; i < in; i++ {
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args[i] = w.GetResourceRaw(argTypes[i]).(Storage)
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}
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return
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},
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}
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}
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func (f *funcsystem) Update(w *World) {
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storages := f.args(w)
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if len(storages) == 0 {
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return
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}
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eids := storages[0].BitSet()
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for _, v := range storages[1:] {
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eids = eids.And(v.BitSet())
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}
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args := make([]reflect.Value, len(storages))
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eids.Range(func(eid Index) {
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for i := range args {
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args[i] = reflect.ValueOf(storages[i].Get(eid))
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}
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f.update.Call(args)
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})
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}
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58
server/internal/ecs/world.go
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58
server/internal/ecs/world.go
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@ -0,0 +1,58 @@
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package ecs
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import (
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"reflect"
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"sync/atomic"
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)
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type World struct {
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resources map[reflect.Type]any
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maxEID Index
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}
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func NewWorld() *World {
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return &World{resources: make(map[reflect.Type]any)}
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}
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func (w *World) Insert(resource any) {
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t := reflect.ValueOf(resource).Type()
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w.resources[t] = resource
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}
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func (w *World) Remove(resource any) any {
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t := reflect.ValueOf(resource).Type()
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resource = w.resources[t]
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delete(w.resources, t)
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return resource
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}
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func (w *World) GetResource(resource any) any {
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if resource == nil {
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return nil
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}
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t := reflect.ValueOf(resource).Type()
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v, _ := w.resources[t]
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return v
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}
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func (w *World) GetResourceRaw(t reflect.Type) any {
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v, _ := w.resources[t]
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return v
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}
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func Register[T any](w *World, component T) {
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t := reflect.TypeOf(component)
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s := NewHashMapStorage[T]()
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w.resources[t] = s
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}
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func (w *World) CreateEntity(components ...any) (i Index) {
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i = Index(atomic.AddUint32((*uint32)(&w.maxEID), 1))
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for _, c := range components {
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v := reflect.ValueOf(c)
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t := v.Type()
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storage := w.resources[t].(Storage)
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storage.Insert(w.maxEID, c)
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}
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return
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}
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