player and dimension loader with ecs system
This commit is contained in:
@ -4,20 +4,16 @@ import (
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"context"
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_ "embed"
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"flag"
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"fmt"
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"github.com/Tnze/go-mc/server/world"
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"image"
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_ "image/png"
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"log"
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"os"
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"path/filepath"
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"time"
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"github.com/Tnze/go-mc/chat"
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"github.com/Tnze/go-mc/level"
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"github.com/Tnze/go-mc/save"
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"github.com/Tnze/go-mc/save/region"
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"github.com/Tnze/go-mc/server"
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"github.com/Tnze/go-mc/server/command"
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"github.com/Tnze/go-mc/server/player"
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)
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var motd = chat.Message{Text: "A Minecraft Server ", Extra: []chat.Message{{Text: "Powered by go-mc", Color: "yellow"}}}
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@ -35,11 +31,7 @@ func main() {
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}
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keepAlive := server.NewKeepAlive()
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playerInfo := server.NewPlayerInfo(time.Second, keepAlive)
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defaultDimension, err := loadAllRegions(*regionPath)
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if err != nil {
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log.Fatalf("Load chunks fail: %v", err)
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}
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//playerInfo := player.NewPlayerInfo(keepAlive)
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commands := command.NewGraph()
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handleFunc := func(ctx context.Context, args []command.ParsedData) error {
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@ -59,21 +51,21 @@ func main() {
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HandleFunc(handleFunc)).
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HandleFunc(handleFunc),
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)
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game := server.NewGame(
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defaultDimension,
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playerList,
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playerInfo,
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//playerInfo,
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keepAlive,
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server.NewGlobalChat(),
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commands,
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)
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world.NewDimensionManager(game)
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player.SpawnSystem(game, "./save/testdata/playerdata")
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player.PosAndRotSystem(game)
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go game.Run(context.Background())
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s := server.Server{
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ListPingHandler: serverInfo,
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LoginHandler: &server.MojangLoginHandler{
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OnlineMode: false,
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OnlineMode: true,
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Threshold: 256,
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LoginChecker: playerList,
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},
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@ -100,52 +92,3 @@ func readIcon() image.Image {
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}
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return icon
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}
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func loadAllRegions(dir string) (*server.SimpleDim, error) {
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mcafiles, err := filepath.Glob(filepath.Join(dir, "r.*.*.mca"))
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if err != nil {
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return nil, err
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}
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dim := server.NewSimpleDim(256)
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for _, file := range mcafiles {
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var rx, rz int
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_, err := fmt.Sscanf(filepath.Base(file), "r.%d.%d.mca", &rx, &rz)
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if err != nil {
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return nil, err
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}
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err = loadAllChunks(dim, file, rx, rz)
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if err != nil {
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return nil, err
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}
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}
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return dim, nil
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}
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func loadAllChunks(dim *server.SimpleDim, file string, rx, rz int) error {
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r, err := region.Open(file)
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if err != nil {
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return err
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}
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defer r.Close()
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var c save.Chunk
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for x := 0; x < 32; x++ {
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for z := 0; z < 32; z++ {
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if !r.ExistSector(x, z) {
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continue
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}
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data, err := r.ReadSector(x, z)
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if err != nil {
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return err
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}
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if err := c.Load(data); err != nil {
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return err
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}
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chunk, err := level.ChunkFromSave(&c)
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if err != nil {
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return err
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}
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dim.LoadChunk(level.ChunkPos{X: rx<<5 + x, Z: rz<<5 + z}, chunk)
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}
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}
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return nil
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}
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@ -253,13 +253,18 @@ func (d *Decoder) unmarshal(val reflect.Value, tagType byte) error {
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vt := val.Type() //receiver must be []int or []int32
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if vt.Kind() == reflect.Interface {
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vt = reflect.TypeOf([]int32{}) // pass
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} else if vt.Kind() != reflect.Slice {
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} else if vt.Kind() == reflect.Array && vt.Len() != int(aryLen) {
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return errors.New("cannot parse TagIntArray to " + vt.String() + ", length not match")
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} else if k := vt.Kind(); k != reflect.Slice && k != reflect.Array {
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return errors.New("cannot parse TagIntArray to " + vt.String() + ", it must be a slice")
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} else if tk := val.Type().Elem().Kind(); tk != reflect.Int && tk != reflect.Int32 {
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return errors.New("cannot parse TagIntArray to " + vt.String())
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}
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buf := reflect.MakeSlice(vt, int(aryLen), int(aryLen))
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buf := val
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if vt.Kind() == reflect.Slice {
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buf = reflect.MakeSlice(vt, int(aryLen), int(aryLen))
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}
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for i := 0; i < int(aryLen); i++ {
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value, err := d.readInt()
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if err != nil {
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@ -267,7 +272,9 @@ func (d *Decoder) unmarshal(val reflect.Value, tagType byte) error {
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}
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buf.Index(i).SetInt(int64(value))
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}
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val.Set(buf)
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if vt.Kind() == reflect.Slice {
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val.Set(buf)
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}
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case TagLongArray:
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aryLen, err := d.readInt()
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@ -1,9 +1,7 @@
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package save
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import (
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"encoding/binary"
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"github.com/Tnze/go-mc/nbt"
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"github.com/google/uuid"
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"io"
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)
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@ -18,8 +16,7 @@ type PlayerData struct {
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FallFlying byte
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OnGround byte
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UUID uuid.UUID `nbt:"-"`
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UUIDLeast, UUIDMost int64
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UUID [4]int32
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PlayerGameType int32 `nbt:"playerGameType"`
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Air int16
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@ -80,8 +77,5 @@ type Item struct {
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func ReadPlayerData(r io.Reader) (data PlayerData, err error) {
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_, err = nbt.NewDecoder(r).Decode(&data)
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//parse UUID from two int64s
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binary.BigEndian.PutUint64(data.UUID[:], uint64(data.UUIDMost))
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binary.BigEndian.PutUint64(data.UUID[8:], uint64(data.UUIDLeast))
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return
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}
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131
server/chat.go
131
server/chat.go
@ -1,131 +0,0 @@
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package server
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import (
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"context"
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"github.com/Tnze/go-mc/chat"
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"github.com/Tnze/go-mc/data/packetid"
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"github.com/Tnze/go-mc/nbt"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/google/uuid"
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)
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type GlobalChat struct {
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msg chan chatItem
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join chan *Player
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quit chan *Player
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players map[uuid.UUID]*Player
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}
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type chatItem struct {
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p *Player
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text string
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}
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func NewGlobalChat() *GlobalChat {
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return &GlobalChat{
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msg: make(chan chatItem),
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join: make(chan *Player),
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quit: make(chan *Player),
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players: make(map[uuid.UUID]*Player),
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}
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}
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func (g *GlobalChat) Init(game *Game) {
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game.AddHandler(&PacketHandler{
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ID: packetid.ServerboundChat,
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F: func(player *Player, packet Packet758) error {
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var msg pk.String
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if err := pk.Packet(packet).Scan(&msg); err != nil {
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return err
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}
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text, _ := chat.TransCtrlSeq(string(msg), false)
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g.msg <- chatItem{p: player, text: text}
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return nil
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},
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})
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}
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const (
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chatPosChat = iota
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chatPosSystem
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chatPosGameInfo
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)
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func (g *GlobalChat) Run(ctx context.Context) {
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for {
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select {
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case <-ctx.Done():
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return
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case item := <-g.msg:
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g.broadcast(Packet758(pk.Marshal(
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packetid.ClientboundChat,
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item.toMessage(),
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pk.Byte(chatPosChat),
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pk.UUID(item.p.UUID),
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)))
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case p := <-g.join:
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g.broadcast(Packet758(pk.Marshal(
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packetid.ClientboundChat,
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chat.TranslateMsg("multiplayer.player.joined", chat.Text(p.Name)).SetColor(chat.Yellow),
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pk.Byte(chatPosSystem),
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pk.UUID(uuid.Nil),
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)))
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g.players[p.UUID] = p
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case p := <-g.quit:
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g.broadcast(Packet758(pk.Marshal(
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packetid.ClientboundChat,
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chat.TranslateMsg("multiplayer.player.left", chat.Text(p.Name)).SetColor(chat.Yellow),
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pk.Byte(chatPosSystem),
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pk.UUID(uuid.Nil),
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)))
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delete(g.players, p.UUID)
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}
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}
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}
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func (g *GlobalChat) broadcast(packet Packet758) {
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for _, p := range g.players {
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p.WritePacket(packet)
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}
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}
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func (g *GlobalChat) AddPlayer(player *Player) { g.join <- player }
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func (g *GlobalChat) RemovePlayer(p *Player) { g.quit <- p }
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func (c chatItem) toMessage() chat.Message {
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return chat.TranslateMsg(
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"chat.type.text",
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chat.Message{
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Text: c.p.Name,
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ClickEvent: chat.SuggestCommand("/msg " + c.p.Name),
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HoverEvent: chat.ShowEntity(playerToSNBT(c.p)),
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},
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chat.Text(c.text),
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)
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}
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func playerToSNBT(p *Player) string {
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var s nbt.StringifiedMessage
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entity := struct {
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ID string `nbt:"id"`
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Name string `nbt:"name"`
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}{
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ID: p.UUID.String(),
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Name: p.Name,
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}
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data, err := nbt.Marshal(entity)
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if err != nil {
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panic(err)
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}
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err = nbt.Unmarshal(data, &s)
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if err != nil {
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panic(err)
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}
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return string(s)
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}
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@ -2,54 +2,27 @@ package server
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import (
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"container/list"
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"github.com/google/uuid"
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"strconv"
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"sync"
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"github.com/google/uuid"
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"github.com/Tnze/go-mc/net"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/Tnze/go-mc/server/ecs"
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)
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type Player struct {
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type Client struct {
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*net.Conn
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Name string
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uuid.UUID
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EntityID int32
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Gamemode byte
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Protocol int32
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ecs.Index
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packetQueue *PacketQueue
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errChan chan error
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}
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func NewPlayer(conn *net.Conn, name string, id uuid.UUID, eid int32, gamemode byte) (p *Player) {
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p = &Player{
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Conn: conn,
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Name: name,
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UUID: id,
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EntityID: eid,
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Gamemode: gamemode,
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packetQueue: NewPacketQueue(),
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errChan: make(chan error, 1),
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}
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go func() {
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for {
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packet, ok := p.packetQueue.Pull()
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if !ok {
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break
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}
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err := p.Conn.WritePacket(packet)
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if err != nil {
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p.PutErr(err)
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break
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}
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}
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}()
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return
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}
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func (p *Player) Close() {
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p.packetQueue.Close()
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type Player struct {
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uuid.UUID
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Name string
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}
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// Packet758 is a packet in protocol 757.
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@ -58,8 +31,8 @@ type Packet758 pk.Packet
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type Packet757 pk.Packet
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// WritePacket to player client. The type of parameter will update per version.
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func (p *Player) WritePacket(packet Packet758) {
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p.packetQueue.Push(pk.Packet(packet))
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func (c *Client) WritePacket(packet Packet758) {
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c.packetQueue.Push(pk.Packet(packet))
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}
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type WritePacketError struct {
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@ -75,17 +48,17 @@ func (s WritePacketError) Unwrap() error {
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return s.Err
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}
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func (p *Player) PutErr(err error) {
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func (c *Client) PutErr(err error) {
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select {
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case p.errChan <- err:
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case c.errChan <- err:
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default:
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// previous error exist, ignore this.
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}
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}
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|
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func (p *Player) GetErr() error {
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func (c *Client) GetErr() error {
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select {
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case err := <-p.errChan:
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case err := <-c.errChan:
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return err
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default:
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return nil
|
@ -2,17 +2,14 @@ package clientinfo
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import (
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"context"
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|
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"github.com/google/uuid"
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"github.com/Tnze/go-mc/server/ecs"
|
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|
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"github.com/Tnze/go-mc/data/packetid"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/Tnze/go-mc/server"
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)
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|
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type ClientInformation struct {
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Players map[uuid.UUID]*Info
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}
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type ClientInformation struct{}
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|
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type Info struct {
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Locale string
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@ -26,10 +23,25 @@ type Info struct {
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}
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|
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func (c *ClientInformation) Init(g *server.Game) {
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c.Players = make(map[uuid.UUID]*Info)
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infos := ecs.GetComponent[Info](g.World)
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type updateData struct {
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eid ecs.Index
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info Info
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}
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updateChan := make(chan updateData)
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g.Add(ecs.FuncSystem(func() {
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for {
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select {
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case info := <-updateChan:
|
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infos.SetValue(info.eid, info.info)
|
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default:
|
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return
|
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}
|
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}
|
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}), "ClientInfoSystem", nil)
|
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g.AddHandler(&server.PacketHandler{
|
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ID: packetid.ServerboundClientInformation,
|
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F: func(player *server.Player, p server.Packet758) error {
|
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F: func(client *server.Client, player *server.Player, p server.Packet758) error {
|
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var (
|
||||
Locale pk.String
|
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ViewDistance pk.Byte
|
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@ -53,21 +65,25 @@ func (c *ClientInformation) Init(g *server.Game) {
|
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if err != nil {
|
||||
return err
|
||||
}
|
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c.Players[player.UUID] = &Info{
|
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Locale: string(Locale),
|
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ViewDistance: int(ViewDistance),
|
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ChatMode: byte(ChatMode),
|
||||
ChatColors: bool(ChatColors),
|
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DisplayedSkinParts: byte(DisplayedSkinParts),
|
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MainHand: byte(MainHand),
|
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EnableTextFiltering: bool(EnableTextFiltering),
|
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AllowServerListings: bool(AllowServerListings),
|
||||
|
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updateChan <- updateData{
|
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eid: client.Index,
|
||||
info: Info{
|
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Locale: string(Locale),
|
||||
ViewDistance: int(ViewDistance),
|
||||
ChatMode: byte(ChatMode),
|
||||
ChatColors: bool(ChatColors),
|
||||
DisplayedSkinParts: byte(DisplayedSkinParts),
|
||||
MainHand: byte(MainHand),
|
||||
EnableTextFiltering: bool(EnableTextFiltering),
|
||||
AllowServerListings: bool(AllowServerListings),
|
||||
},
|
||||
}
|
||||
return nil
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
func (c *ClientInformation) Run(ctx context.Context) {}
|
||||
func (c *ClientInformation) AddPlayer(p *server.Player) {}
|
||||
func (c *ClientInformation) RemovePlayer(p *server.Player) {}
|
||||
func (c *ClientInformation) Run(ctx context.Context) {}
|
||||
func (c *ClientInformation) ClientJoin(p *server.Client) {}
|
||||
func (c *ClientInformation) ClientLeft(p *server.Client) {}
|
||||
|
@ -13,7 +13,7 @@ import (
|
||||
func (g *Graph) Init(game *server.Game) {
|
||||
game.AddHandler(&server.PacketHandler{
|
||||
ID: packetid.ServerboundChat,
|
||||
F: func(player *server.Player, packet server.Packet758) error {
|
||||
F: func(client *server.Client, player *server.Player, packet server.Packet758) error {
|
||||
var msg pk.String
|
||||
if err := pk.Packet(packet).Scan(&msg); err != nil {
|
||||
return err
|
||||
@ -33,12 +33,12 @@ func (g *Graph) Init(game *server.Game) {
|
||||
// Run implement server.Component for Graph
|
||||
func (g *Graph) Run(ctx context.Context) {}
|
||||
|
||||
// AddPlayer implement server.Component for Graph
|
||||
func (g *Graph) AddPlayer(p *server.Player) {
|
||||
p.WritePacket(server.Packet758(pk.Marshal(
|
||||
// ClientJoin implement server.Component for Graph
|
||||
func (g *Graph) ClientJoin(client *server.Client, _ *server.Player) {
|
||||
client.WritePacket(server.Packet758(pk.Marshal(
|
||||
packetid.ClientboundCommands, g,
|
||||
)))
|
||||
}
|
||||
|
||||
// RemovePlayer implement server.Component for Graph
|
||||
func (g *Graph) RemovePlayer(p *server.Player) {}
|
||||
// ClientLeft implement server.Component for Graph
|
||||
func (g *Graph) ClientLeft(_ *server.Client, _ *server.Player) {}
|
||||
|
@ -9,8 +9,8 @@ import (
|
||||
type Level interface {
|
||||
Init(g *Game)
|
||||
Info() LevelInfo
|
||||
PlayerJoin(p *Player)
|
||||
PlayerQuit(p *Player)
|
||||
PlayerJoin(p *Client)
|
||||
PlayerQuit(p *Client)
|
||||
}
|
||||
|
||||
type LevelInfo struct {
|
||||
@ -43,7 +43,7 @@ func (s *SimpleDim) Info() LevelInfo {
|
||||
}
|
||||
}
|
||||
|
||||
func (s *SimpleDim) PlayerJoin(p *Player) {
|
||||
func (s *SimpleDim) PlayerJoin(p *Client) {
|
||||
for pos, column := range s.columns {
|
||||
packet := pk.Marshal(
|
||||
packetid.ClientboundLevelChunkWithLight,
|
||||
@ -53,4 +53,4 @@ func (s *SimpleDim) PlayerJoin(p *Player) {
|
||||
}
|
||||
}
|
||||
|
||||
func (s *SimpleDim) PlayerQuit(*Player) {}
|
||||
func (s *SimpleDim) PlayerQuit(*Client) {}
|
||||
|
@ -1,32 +0,0 @@
|
||||
package dimension
|
||||
|
||||
import (
|
||||
"github.com/Tnze/go-mc/server"
|
||||
)
|
||||
|
||||
type World struct {
|
||||
}
|
||||
|
||||
func (w *World) Init(g *server.Game) {
|
||||
//TODO implement me
|
||||
panic("implement me")
|
||||
}
|
||||
|
||||
func (w *World) Info() server.LevelInfo {
|
||||
//TODO implement me
|
||||
panic("implement me")
|
||||
}
|
||||
|
||||
func (w *World) PlayerJoin(p *server.Player) {
|
||||
//TODO implement me
|
||||
panic("implement me")
|
||||
}
|
||||
|
||||
func (w *World) PlayerQuit(p *server.Player) {
|
||||
//TODO implement me
|
||||
panic("implement me")
|
||||
}
|
||||
|
||||
func (w *World) register() {
|
||||
|
||||
}
|
58
server/ecs/bitest.go
Normal file
58
server/ecs/bitest.go
Normal file
@ -0,0 +1,58 @@
|
||||
package ecs
|
||||
|
||||
type BitSetLike interface {
|
||||
Set(i Index) (old bool)
|
||||
Unset(i Index) (old bool)
|
||||
Contains(i Index) bool
|
||||
And(other BitSetLike) (result BitSetLike)
|
||||
AndNot(other BitSetLike) (result BitSetLike)
|
||||
Range(f func(eid Index))
|
||||
}
|
||||
|
||||
type BitSet struct {
|
||||
// TODO: this is not a BitSet, I'm just testing
|
||||
values map[Index]struct{}
|
||||
}
|
||||
|
||||
func (b BitSet) Set(i Index) (old bool) {
|
||||
_, old = b.values[i]
|
||||
b.values[i] = struct{}{}
|
||||
return
|
||||
}
|
||||
|
||||
func (b BitSet) Unset(i Index) (old bool) {
|
||||
_, old = b.values[i]
|
||||
delete(b.values, i)
|
||||
return
|
||||
}
|
||||
|
||||
func (b BitSet) Contains(i Index) bool {
|
||||
_, contains := b.values[i]
|
||||
return contains
|
||||
}
|
||||
|
||||
func (b BitSet) And(other BitSetLike) BitSetLike {
|
||||
result := BitSet{values: make(map[Index]struct{})}
|
||||
for i := range b.values {
|
||||
if other.Contains(i) {
|
||||
result.values[i] = struct{}{}
|
||||
}
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
func (b BitSet) AndNot(other BitSetLike) BitSetLike {
|
||||
result := BitSet{values: make(map[Index]struct{})}
|
||||
for i := range b.values {
|
||||
if !other.Contains(i) {
|
||||
result.values[i] = struct{}{}
|
||||
}
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
func (b BitSet) Range(f func(eid Index)) {
|
||||
for i := range b.values {
|
||||
f(i)
|
||||
}
|
||||
}
|
44
server/ecs/dispatcher.go
Normal file
44
server/ecs/dispatcher.go
Normal file
@ -0,0 +1,44 @@
|
||||
package ecs
|
||||
|
||||
import "sync"
|
||||
|
||||
type Dispatcher struct {
|
||||
waiters map[string][]*sync.WaitGroup
|
||||
tasks []func(w *World, wg *sync.WaitGroup)
|
||||
}
|
||||
|
||||
func NewDispatcher() *Dispatcher {
|
||||
return &Dispatcher{
|
||||
waiters: make(map[string][]*sync.WaitGroup),
|
||||
tasks: nil,
|
||||
}
|
||||
}
|
||||
|
||||
func (d *Dispatcher) Add(s System, name string, deps []string) {
|
||||
var start sync.WaitGroup
|
||||
start.Add(len(deps))
|
||||
for _, dep := range deps {
|
||||
if wg, ok := d.waiters[dep]; ok {
|
||||
d.waiters[dep] = append(wg, &start)
|
||||
} else {
|
||||
panic("Unknown deps: " + dep)
|
||||
}
|
||||
}
|
||||
d.tasks = append(d.tasks, func(w *World, done *sync.WaitGroup) {
|
||||
start.Wait()
|
||||
defer done.Done()
|
||||
s.Update(w)
|
||||
for _, wg := range d.waiters[name] {
|
||||
wg.Done()
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
func (d *Dispatcher) Run(w *World) {
|
||||
var wg sync.WaitGroup
|
||||
wg.Add(len(d.tasks))
|
||||
for _, f := range d.tasks {
|
||||
go f(w, &wg)
|
||||
}
|
||||
wg.Wait()
|
||||
}
|
34
server/ecs/ecs_test.go
Normal file
34
server/ecs/ecs_test.go
Normal file
@ -0,0 +1,34 @@
|
||||
package ecs
|
||||
|
||||
import "testing"
|
||||
|
||||
func Test_common(t *testing.T) {
|
||||
// W
|
||||
w := NewWorld()
|
||||
// C
|
||||
type pos [2]int
|
||||
type vel [2]int
|
||||
Register[pos, *HashMapStorage[pos]](w)
|
||||
Register[vel, *HashMapStorage[vel]](w)
|
||||
// E
|
||||
e1 := w.CreateEntity(pos{0, 0})
|
||||
w.CreateEntity(vel{1, 2})
|
||||
w.CreateEntity(pos{1, 2}, vel{2, 0})
|
||||
// S
|
||||
s1 := FuncSystem(func(p *pos) {
|
||||
t.Log("system 1", p)
|
||||
})
|
||||
s2 := FuncSystem(func(p *pos, v *vel) {
|
||||
t.Log("system 2", p, v)
|
||||
})
|
||||
s3 := FuncSystem(func(p pos, v *vel) {
|
||||
t.Log("system 2", p, v)
|
||||
})
|
||||
// Run
|
||||
s1.Update(w)
|
||||
s2.Update(w)
|
||||
s3.Update(w)
|
||||
|
||||
w.DeleteEntity(e1)
|
||||
s1.Update(w)
|
||||
}
|
78
server/ecs/storage.go
Normal file
78
server/ecs/storage.go
Normal file
@ -0,0 +1,78 @@
|
||||
package ecs
|
||||
|
||||
import (
|
||||
"reflect"
|
||||
"strconv"
|
||||
"unsafe"
|
||||
)
|
||||
|
||||
type Index uint32
|
||||
|
||||
type Storage[T any] interface {
|
||||
Init()
|
||||
GetValue(eid Index) *T
|
||||
SetValue(eid Index, v T)
|
||||
DelValue(eid Index)
|
||||
}
|
||||
|
||||
type HashMapStorage[T any] struct {
|
||||
values map[Index]*T
|
||||
}
|
||||
|
||||
func (h *HashMapStorage[T]) Init() { h.values = make(map[Index]*T) }
|
||||
func (h *HashMapStorage[T]) Len() int { return len(h.values) }
|
||||
func (h *HashMapStorage[T]) GetValue(eid Index) *T { return h.values[eid] }
|
||||
func (h *HashMapStorage[T]) SetValue(eid Index, v T) { h.values[eid] = &v }
|
||||
func (h *HashMapStorage[T]) DelValue(eid Index) { delete(h.values, eid) }
|
||||
func (h *HashMapStorage[T]) Range(f func(eid Index, value *T)) {
|
||||
for i, v := range h.values {
|
||||
f(i, v)
|
||||
}
|
||||
}
|
||||
|
||||
type NullStorage[T any] struct{}
|
||||
|
||||
func (NullStorage[T]) Init() {
|
||||
var v T
|
||||
if size := unsafe.Sizeof(v); size != 0 {
|
||||
typeName := reflect.TypeOf(v).String()
|
||||
typeSize := strconv.Itoa(int(size))
|
||||
panic("NullStorage can only be used with ZST, " + typeName + " has size of " + typeSize)
|
||||
}
|
||||
}
|
||||
func (NullStorage[T]) GetValue(eid Index) *T { return nil }
|
||||
func (NullStorage[T]) SetValue(eid Index, v T) {}
|
||||
func (NullStorage[T]) DelValue(eid Index) {}
|
||||
|
||||
type MaskedStorage[T any] struct {
|
||||
BitSetLike
|
||||
Storage[T]
|
||||
Len int
|
||||
}
|
||||
|
||||
func (m *MaskedStorage[T]) Init() {
|
||||
if m.BitSetLike == nil {
|
||||
m.BitSetLike = BitSet{make(map[Index]struct{})}
|
||||
}
|
||||
m.Storage.Init()
|
||||
}
|
||||
func (m *MaskedStorage[T]) GetValue(eid Index) *T {
|
||||
if m.Contains(eid) {
|
||||
return m.Storage.GetValue(eid)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func (m *MaskedStorage[T]) GetValueAny(eid Index) any { return m.GetValue(eid) }
|
||||
func (m *MaskedStorage[T]) SetValue(eid Index, v T) {
|
||||
if !m.BitSetLike.Set(eid) {
|
||||
m.Len++
|
||||
}
|
||||
m.Storage.SetValue(eid, v)
|
||||
}
|
||||
func (m *MaskedStorage[T]) SetAny(eid Index, v any) { m.SetValue(eid, v.(T)) }
|
||||
func (m *MaskedStorage[T]) DelValue(eid Index) {
|
||||
if m.BitSetLike.Unset(eid) {
|
||||
m.Len--
|
||||
}
|
||||
m.Storage.DelValue(eid)
|
||||
}
|
66
server/ecs/system.go
Normal file
66
server/ecs/system.go
Normal file
@ -0,0 +1,66 @@
|
||||
package ecs
|
||||
|
||||
import (
|
||||
"reflect"
|
||||
)
|
||||
|
||||
type System interface {
|
||||
Update(w *World)
|
||||
}
|
||||
|
||||
type funcsystem struct {
|
||||
update func(w *World)
|
||||
}
|
||||
|
||||
func FuncSystem(F any) System {
|
||||
type Storage interface {
|
||||
BitSetLike
|
||||
GetValueAny(eid Index) any
|
||||
}
|
||||
f := reflect.ValueOf(F)
|
||||
in := f.Type().NumIn()
|
||||
argTypes := make([]reflect.Type, in)
|
||||
needCopy := make([]bool, in)
|
||||
for i := 0; i < in; i++ {
|
||||
if t := f.Type().In(i); t.Kind() == reflect.Pointer {
|
||||
argTypes[i] = t.Elem()
|
||||
} else {
|
||||
argTypes[i] = t
|
||||
needCopy[i] = true
|
||||
}
|
||||
}
|
||||
return &funcsystem{
|
||||
update: func(w *World) {
|
||||
storages := make([]Storage, in)
|
||||
for i := 0; i < in; i++ {
|
||||
storages[i] = w.GetResourceRaw(argTypes[i]).(Storage)
|
||||
}
|
||||
args := make([]reflect.Value, len(storages))
|
||||
if len(storages) > 0 {
|
||||
set := BitSetLike(storages[0])
|
||||
for _, v := range storages[1:] {
|
||||
set = set.And(v)
|
||||
}
|
||||
set.Range(func(eid Index) {
|
||||
for i := range args {
|
||||
arg := storages[i].GetValueAny(eid)
|
||||
if arg == nil {
|
||||
args[i] = reflect.Zero(argTypes[i])
|
||||
} else if needCopy[i] {
|
||||
args[i] = reflect.ValueOf(arg).Elem()
|
||||
} else {
|
||||
args[i] = reflect.ValueOf(arg)
|
||||
}
|
||||
}
|
||||
f.Call(args)
|
||||
})
|
||||
} else {
|
||||
f.Call(args)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
func (f *funcsystem) Update(w *World) {
|
||||
f.update(w)
|
||||
}
|
13
server/ecs/system_test.go
Normal file
13
server/ecs/system_test.go
Normal file
@ -0,0 +1,13 @@
|
||||
package ecs
|
||||
|
||||
type PositionComponent struct {
|
||||
X, Y int
|
||||
}
|
||||
|
||||
type MySystem1 struct {
|
||||
*PositionComponent
|
||||
}
|
||||
|
||||
func (s *MySystem1) Update(w *World) {
|
||||
|
||||
}
|
90
server/ecs/world.go
Normal file
90
server/ecs/world.go
Normal file
@ -0,0 +1,90 @@
|
||||
package ecs
|
||||
|
||||
import (
|
||||
"reflect"
|
||||
"sync/atomic"
|
||||
)
|
||||
|
||||
type World struct {
|
||||
resources map[reflect.Type]any
|
||||
maxEID Index
|
||||
}
|
||||
|
||||
func NewWorld() *World {
|
||||
return &World{resources: make(map[reflect.Type]any)}
|
||||
}
|
||||
|
||||
func SetResource[Res any](w *World, v Res) *Res {
|
||||
w.resources[reflect.TypeOf(v)] = &v
|
||||
return &v
|
||||
}
|
||||
|
||||
func (w *World) Remove(resource any) any {
|
||||
t := reflect.ValueOf(resource).Type()
|
||||
resource = w.resources[t]
|
||||
delete(w.resources, t)
|
||||
return resource
|
||||
}
|
||||
|
||||
func GetResource[Res any](w *World) *Res {
|
||||
var res Res
|
||||
t := reflect.TypeOf(res)
|
||||
if v, ok := w.resources[t]; ok {
|
||||
return v.(*Res)
|
||||
}
|
||||
panic("Resource " + t.Name() + " not found")
|
||||
}
|
||||
|
||||
func (w *World) GetResourceRaw(t reflect.Type) any {
|
||||
v, _ := w.resources[t]
|
||||
return v
|
||||
}
|
||||
|
||||
func GetComponent[T any](w *World) *MaskedStorage[T] {
|
||||
var value T
|
||||
t := reflect.ValueOf(value).Type()
|
||||
if res, ok := w.resources[t]; ok {
|
||||
return res.(*MaskedStorage[T])
|
||||
}
|
||||
panic("Component " + t.Name() + " not found")
|
||||
}
|
||||
|
||||
// Register the component with the storage.
|
||||
//
|
||||
// Will be changed to func (w *World) Register[C Component]() after Go support it
|
||||
func Register[T any, S Storage[T]](w *World) {
|
||||
var value T
|
||||
t := reflect.TypeOf(value)
|
||||
if _, ok := w.resources[t]; ok {
|
||||
panic("Component " + t.Name() + " already exist")
|
||||
}
|
||||
var storage S
|
||||
var storageInt Storage[T]
|
||||
storageType := reflect.TypeOf(storage)
|
||||
if storageType.Kind() == reflect.Pointer {
|
||||
storageInt = reflect.New(storageType.Elem()).Interface().(Storage[T])
|
||||
} else {
|
||||
storageInt = storage
|
||||
}
|
||||
ms := MaskedStorage[T]{Storage: storageInt}
|
||||
ms.Init()
|
||||
w.resources[t] = &ms
|
||||
}
|
||||
|
||||
func (w *World) CreateEntity(components ...any) (i Index) {
|
||||
type Storage interface{ SetAny(Index, any) }
|
||||
eid := Index(atomic.AddUint32((*uint32)(&w.maxEID), 1))
|
||||
for _, c := range components {
|
||||
w.resources[reflect.TypeOf(c)].(Storage).SetAny(eid, c)
|
||||
}
|
||||
return eid
|
||||
}
|
||||
|
||||
func (w *World) DeleteEntity(eid Index) {
|
||||
type Storage interface{ Del(eid Index) }
|
||||
for _, r := range w.resources {
|
||||
if c, ok := r.(Storage); ok {
|
||||
c.Del(eid)
|
||||
}
|
||||
}
|
||||
}
|
4
server/entity.go
Normal file
4
server/entity.go
Normal file
@ -0,0 +1,4 @@
|
||||
package server
|
||||
|
||||
type Pos struct{ X, Y, Z float64 }
|
||||
type Rot struct{ Yaw, Pitch float32 }
|
@ -3,15 +3,13 @@ package server
|
||||
import (
|
||||
"context"
|
||||
_ "embed"
|
||||
"sync"
|
||||
"sync/atomic"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"github.com/Tnze/go-mc/data/packetid"
|
||||
"github.com/Tnze/go-mc/nbt"
|
||||
"github.com/Tnze/go-mc/net"
|
||||
pk "github.com/Tnze/go-mc/net/packet"
|
||||
"github.com/Tnze/go-mc/server/ecs"
|
||||
)
|
||||
|
||||
type GamePlay interface {
|
||||
@ -23,18 +21,10 @@ type GamePlay interface {
|
||||
}
|
||||
|
||||
type Game struct {
|
||||
Dim Level
|
||||
components []Component
|
||||
*ecs.World
|
||||
*ecs.Dispatcher
|
||||
handlers map[int32][]*PacketHandler
|
||||
|
||||
eid int32
|
||||
}
|
||||
|
||||
type Component interface {
|
||||
Init(g *Game)
|
||||
Run(ctx context.Context)
|
||||
AddPlayer(p *Player)
|
||||
RemovePlayer(p *Player)
|
||||
components []Component
|
||||
}
|
||||
|
||||
type PacketHandler struct {
|
||||
@ -42,24 +32,27 @@ type PacketHandler struct {
|
||||
F packetHandlerFunc
|
||||
}
|
||||
|
||||
type packetHandlerFunc func(player *Player, packet Packet758) error
|
||||
type packetHandlerFunc func(client *Client, player *Player, packet Packet758) error
|
||||
|
||||
//go:embed DimensionCodec.snbt
|
||||
var dimensionCodecSNBT nbt.StringifiedMessage
|
||||
type Component interface {
|
||||
Init(g *Game)
|
||||
Run(ctx context.Context)
|
||||
ClientJoin(c *Client, p *Player)
|
||||
ClientLeft(c *Client, p *Player)
|
||||
}
|
||||
|
||||
//go:embed Dimension.snbt
|
||||
var dimensionSNBT nbt.StringifiedMessage
|
||||
|
||||
func NewGame(dim Level, components ...Component) *Game {
|
||||
func NewGame(components ...Component) *Game {
|
||||
g := &Game{
|
||||
Dim: dim,
|
||||
components: components,
|
||||
World: ecs.NewWorld(),
|
||||
Dispatcher: ecs.NewDispatcher(),
|
||||
handlers: make(map[int32][]*PacketHandler),
|
||||
components: components,
|
||||
}
|
||||
dim.Init(g)
|
||||
for _, v := range components {
|
||||
v.Init(g)
|
||||
for _, c := range components {
|
||||
c.Init(g)
|
||||
}
|
||||
ecs.Register[Client, *ecs.HashMapStorage[Client]](g.World)
|
||||
ecs.Register[Player, *ecs.HashMapStorage[Player]](g.World)
|
||||
return g
|
||||
}
|
||||
|
||||
@ -68,73 +61,68 @@ func (g *Game) AddHandler(ph *PacketHandler) {
|
||||
}
|
||||
|
||||
func (g *Game) Run(ctx context.Context) {
|
||||
var wg sync.WaitGroup
|
||||
wg.Add(len(g.components))
|
||||
for _, c := range g.components {
|
||||
go func(c Component) {
|
||||
defer wg.Done()
|
||||
c.Run(ctx)
|
||||
}(c)
|
||||
go c.Run(ctx)
|
||||
}
|
||||
ticker := time.NewTicker(time.Second / 20)
|
||||
for {
|
||||
select {
|
||||
case <-ticker.C:
|
||||
g.Dispatcher.Run(g.World)
|
||||
case <-ctx.Done():
|
||||
return
|
||||
}
|
||||
}
|
||||
wg.Wait()
|
||||
}
|
||||
|
||||
func (g *Game) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net.Conn) {
|
||||
p := NewPlayer(conn, name, id, g.newEID(), 1)
|
||||
defer p.Close()
|
||||
dimInfo := g.Dim.Info()
|
||||
err := p.Conn.WritePacket(pk.Marshal(
|
||||
packetid.ClientboundLogin,
|
||||
pk.Int(p.EntityID), // Entity ID
|
||||
pk.Boolean(false), // Is hardcore
|
||||
pk.Byte(p.Gamemode), // Gamemode
|
||||
pk.Byte(-1), // Prev Gamemode
|
||||
pk.Array([]pk.Identifier{
|
||||
pk.Identifier(dimInfo.Name),
|
||||
}),
|
||||
pk.NBT(dimensionCodecSNBT),
|
||||
pk.NBT(dimensionSNBT),
|
||||
pk.Identifier(dimInfo.Name), // World Name
|
||||
pk.Long(dimInfo.HashedSeed), // Hashed seed
|
||||
pk.VarInt(0), // Max Players (Ignored by client)
|
||||
pk.VarInt(15), // View Distance
|
||||
pk.VarInt(15), // Simulation Distance
|
||||
pk.Boolean(false), // Reduced Debug Info
|
||||
pk.Boolean(true), // Enable respawn screen
|
||||
pk.Boolean(false), // Is Debug
|
||||
pk.Boolean(true), // Is Flat
|
||||
))
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
eid := g.CreateEntity(
|
||||
Client{
|
||||
Conn: conn,
|
||||
Protocol: protocol,
|
||||
packetQueue: NewPacketQueue(),
|
||||
errChan: make(chan error, 1),
|
||||
},
|
||||
Player{
|
||||
UUID: id,
|
||||
Name: name,
|
||||
},
|
||||
)
|
||||
c := ecs.GetComponent[Client](g.World).GetValue(eid)
|
||||
p := ecs.GetComponent[Player](g.World).GetValue(eid)
|
||||
defer c.packetQueue.Close()
|
||||
|
||||
g.Dim.PlayerJoin(p)
|
||||
defer g.Dim.PlayerQuit(p)
|
||||
|
||||
for _, c := range g.components {
|
||||
c.AddPlayer(p)
|
||||
if err := p.GetErr(); err != nil {
|
||||
return
|
||||
go func() {
|
||||
for {
|
||||
packet, ok := c.packetQueue.Pull()
|
||||
if !ok {
|
||||
break
|
||||
}
|
||||
err := c.Conn.WritePacket(packet)
|
||||
if err != nil {
|
||||
c.PutErr(err)
|
||||
break
|
||||
}
|
||||
}
|
||||
defer c.RemovePlayer(p)
|
||||
}()
|
||||
|
||||
for _, component := range g.components {
|
||||
component.ClientJoin(c, p)
|
||||
defer component.ClientLeft(c, p)
|
||||
}
|
||||
|
||||
var packet pk.Packet
|
||||
for {
|
||||
if err := p.ReadPacket(&packet); err != nil {
|
||||
if err := c.ReadPacket(&packet); err != nil {
|
||||
return
|
||||
}
|
||||
for _, ph := range g.handlers[packet.ID] {
|
||||
if err := ph.F(p, Packet758(packet)); err != nil {
|
||||
if err := ph.F(c, p, Packet758(packet)); err != nil {
|
||||
return
|
||||
}
|
||||
if err := p.GetErr(); err != nil {
|
||||
if err := c.GetErr(); err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) newEID() int32 {
|
||||
return atomic.AddInt32(&g.eid, 1)
|
||||
}
|
||||
|
@ -1,39 +0,0 @@
|
||||
package ecs
|
||||
|
||||
type BitSet struct {
|
||||
// TODO: this is not a bitset, I'm just testing
|
||||
values map[Index]struct{}
|
||||
}
|
||||
|
||||
func (b BitSet) Set(i Index) (old bool) {
|
||||
_, old = b.values[i]
|
||||
b.values[i] = struct{}{}
|
||||
return
|
||||
}
|
||||
|
||||
func (b BitSet) Unset(i Index) (old bool) {
|
||||
_, old = b.values[i]
|
||||
delete(b.values, i)
|
||||
return
|
||||
}
|
||||
|
||||
func (b BitSet) Contains(i Index) bool {
|
||||
_, contains := b.values[i]
|
||||
return contains
|
||||
}
|
||||
|
||||
func (b BitSet) And(other BitSet) (result BitSet) {
|
||||
result = BitSet{values: make(map[Index]struct{})}
|
||||
for i := range b.values {
|
||||
if other.Contains(i) {
|
||||
result.values[i] = struct{}{}
|
||||
}
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
func (b BitSet) Range(f func(eid Index)) {
|
||||
for i := range b.values {
|
||||
f(i)
|
||||
}
|
||||
}
|
@ -1,27 +0,0 @@
|
||||
package ecs
|
||||
|
||||
import "testing"
|
||||
|
||||
func Test_common(t *testing.T) {
|
||||
// W
|
||||
w := NewWorld()
|
||||
// C
|
||||
type pos [2]int
|
||||
type vel [2]int
|
||||
Register(w, pos{})
|
||||
Register(w, vel{})
|
||||
// E
|
||||
w.CreateEntity(pos{0, 0})
|
||||
w.CreateEntity(vel{1, 2})
|
||||
w.CreateEntity(pos{1, 2}, vel{2, 0})
|
||||
// S
|
||||
s1 := FuncSystem(func(p pos) {
|
||||
t.Log("system 1", p)
|
||||
})
|
||||
s2 := FuncSystem(func(p pos, v vel) {
|
||||
t.Log("system 2", p, v)
|
||||
})
|
||||
// Run
|
||||
s1.Update(w)
|
||||
s2.Update(w)
|
||||
}
|
@ -1,34 +0,0 @@
|
||||
package ecs
|
||||
|
||||
type Index uint32
|
||||
|
||||
type Storage interface {
|
||||
Get(eid Index) any
|
||||
Insert(eid Index, v any)
|
||||
Remove(eid Index) any
|
||||
BitSet() BitSet
|
||||
}
|
||||
|
||||
type HashMapStorage[T any] struct {
|
||||
keys BitSet
|
||||
values map[Index]T
|
||||
}
|
||||
|
||||
func NewHashMapStorage[T any]() *HashMapStorage[T] {
|
||||
return &HashMapStorage[T]{
|
||||
keys: BitSet{values: make(map[Index]struct{})},
|
||||
values: make(map[Index]T),
|
||||
}
|
||||
}
|
||||
func (h *HashMapStorage[T]) Get(eid Index) any { return h.values[eid] }
|
||||
func (h *HashMapStorage[T]) Insert(eid Index, v any) {
|
||||
h.keys.Set(eid)
|
||||
h.values[eid] = v.(T)
|
||||
}
|
||||
func (h *HashMapStorage[T]) Remove(eid Index) any {
|
||||
h.keys.Unset(eid)
|
||||
v := h.values[eid]
|
||||
delete(h.values, eid)
|
||||
return v
|
||||
}
|
||||
func (h *HashMapStorage[T]) BitSet() BitSet { return h.keys }
|
@ -1,49 +0,0 @@
|
||||
package ecs
|
||||
|
||||
import "reflect"
|
||||
|
||||
type System interface {
|
||||
Update(w *World)
|
||||
}
|
||||
|
||||
type funcsystem struct {
|
||||
update reflect.Value
|
||||
args func(w *World) []Storage
|
||||
}
|
||||
|
||||
func FuncSystem(F any) System {
|
||||
f := reflect.ValueOf(F)
|
||||
in := f.Type().NumIn()
|
||||
argTypes := make([]reflect.Type, in)
|
||||
for i := 0; i < in; i++ {
|
||||
argTypes[i] = f.Type().In(i)
|
||||
}
|
||||
return &funcsystem{
|
||||
update: f,
|
||||
args: func(w *World) (args []Storage) {
|
||||
args = make([]Storage, in)
|
||||
for i := 0; i < in; i++ {
|
||||
args[i] = w.GetResourceRaw(argTypes[i]).(Storage)
|
||||
}
|
||||
return
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
func (f *funcsystem) Update(w *World) {
|
||||
storages := f.args(w)
|
||||
if len(storages) == 0 {
|
||||
return
|
||||
}
|
||||
eids := storages[0].BitSet()
|
||||
for _, v := range storages[1:] {
|
||||
eids = eids.And(v.BitSet())
|
||||
}
|
||||
args := make([]reflect.Value, len(storages))
|
||||
eids.Range(func(eid Index) {
|
||||
for i := range args {
|
||||
args[i] = reflect.ValueOf(storages[i].Get(eid))
|
||||
}
|
||||
f.update.Call(args)
|
||||
})
|
||||
}
|
@ -1,58 +0,0 @@
|
||||
package ecs
|
||||
|
||||
import (
|
||||
"reflect"
|
||||
"sync/atomic"
|
||||
)
|
||||
|
||||
type World struct {
|
||||
resources map[reflect.Type]any
|
||||
maxEID Index
|
||||
}
|
||||
|
||||
func NewWorld() *World {
|
||||
return &World{resources: make(map[reflect.Type]any)}
|
||||
}
|
||||
|
||||
func (w *World) Insert(resource any) {
|
||||
t := reflect.ValueOf(resource).Type()
|
||||
w.resources[t] = resource
|
||||
}
|
||||
|
||||
func (w *World) Remove(resource any) any {
|
||||
t := reflect.ValueOf(resource).Type()
|
||||
resource = w.resources[t]
|
||||
delete(w.resources, t)
|
||||
return resource
|
||||
}
|
||||
|
||||
func (w *World) GetResource(resource any) any {
|
||||
if resource == nil {
|
||||
return nil
|
||||
}
|
||||
t := reflect.ValueOf(resource).Type()
|
||||
v, _ := w.resources[t]
|
||||
return v
|
||||
}
|
||||
|
||||
func (w *World) GetResourceRaw(t reflect.Type) any {
|
||||
v, _ := w.resources[t]
|
||||
return v
|
||||
}
|
||||
|
||||
func Register[T any](w *World, component T) {
|
||||
t := reflect.TypeOf(component)
|
||||
s := NewHashMapStorage[T]()
|
||||
w.resources[t] = s
|
||||
}
|
||||
|
||||
func (w *World) CreateEntity(components ...any) (i Index) {
|
||||
i = Index(atomic.AddUint32((*uint32)(&w.maxEID), 1))
|
||||
for _, c := range components {
|
||||
v := reflect.ValueOf(c)
|
||||
t := v.Type()
|
||||
storage := w.resources[t].(Storage)
|
||||
storage.Insert(w.maxEID, c)
|
||||
}
|
||||
return
|
||||
}
|
@ -4,11 +4,11 @@ import (
|
||||
"container/list"
|
||||
"context"
|
||||
"errors"
|
||||
"github.com/google/uuid"
|
||||
"time"
|
||||
|
||||
"github.com/Tnze/go-mc/data/packetid"
|
||||
pk "github.com/Tnze/go-mc/net/packet"
|
||||
"github.com/Tnze/go-mc/server/ecs"
|
||||
)
|
||||
|
||||
// keepAliveInterval represents the interval when the server sends keep alive
|
||||
@ -17,54 +17,60 @@ const keepAliveInterval = time.Second * 15
|
||||
// keepAliveWaitInterval represents how long does the player expired
|
||||
const keepAliveWaitInterval = time.Second * 30
|
||||
|
||||
type ClientDelay struct {
|
||||
Delay time.Duration
|
||||
}
|
||||
|
||||
type KeepAlive struct {
|
||||
join chan *Player
|
||||
quit chan *Player
|
||||
tick chan *Player
|
||||
join chan *Client
|
||||
quit chan *Client
|
||||
tick chan *Client
|
||||
|
||||
pingList *list.List
|
||||
waitList *list.List
|
||||
listIndex map[uuid.UUID]*list.Element
|
||||
listIndex map[*Client]*list.Element
|
||||
listTimer *time.Timer
|
||||
waitTimer *time.Timer
|
||||
// The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
|
||||
// We don't do that here for security reason.
|
||||
keepAliveID int64
|
||||
|
||||
updatePlayerDelay func(p *Player, delay time.Duration)
|
||||
updatePlayerDelay []func(p *Client, delay time.Duration)
|
||||
}
|
||||
|
||||
func NewKeepAlive() (k *KeepAlive) {
|
||||
return &KeepAlive{
|
||||
join: make(chan *Player),
|
||||
quit: make(chan *Player),
|
||||
tick: make(chan *Player),
|
||||
join: make(chan *Client),
|
||||
quit: make(chan *Client),
|
||||
tick: make(chan *Client),
|
||||
pingList: list.New(),
|
||||
waitList: list.New(),
|
||||
listIndex: make(map[uuid.UUID]*list.Element),
|
||||
listIndex: make(map[*Client]*list.Element),
|
||||
listTimer: time.NewTimer(keepAliveInterval),
|
||||
waitTimer: time.NewTimer(keepAliveWaitInterval),
|
||||
keepAliveID: 0,
|
||||
}
|
||||
}
|
||||
|
||||
func (k *KeepAlive) AddPlayerDelayUpdateHandler(f func(p *Player, delay time.Duration)) {
|
||||
if k.updatePlayerDelay != nil {
|
||||
panic("add player update handler twice")
|
||||
}
|
||||
k.updatePlayerDelay = f
|
||||
func (k *KeepAlive) AddPlayerDelayUpdateHandler(f func(p *Client, delay time.Duration)) {
|
||||
k.updatePlayerDelay = append(k.updatePlayerDelay, f)
|
||||
}
|
||||
|
||||
// Init implement Component for KeepAlive
|
||||
func (k *KeepAlive) Init(g *Game) {
|
||||
ecs.Register[ClientDelay, *ecs.HashMapStorage[ClientDelay]](g.World)
|
||||
k.AddPlayerDelayUpdateHandler(func(p *Client, delay time.Duration) {
|
||||
c := ClientDelay{Delay: delay}
|
||||
ecs.GetComponent[ClientDelay](g.World).SetValue(p.Index, c)
|
||||
})
|
||||
g.AddHandler(&PacketHandler{
|
||||
ID: packetid.ServerboundKeepAlive,
|
||||
F: func(player *Player, packet Packet758) error {
|
||||
F: func(client *Client, player *Player, packet Packet758) error {
|
||||
var KeepAliveID pk.Long
|
||||
if err := pk.Packet(packet).Scan(&KeepAliveID); err != nil {
|
||||
return err
|
||||
}
|
||||
k.tick <- player
|
||||
k.tick <- client
|
||||
return nil
|
||||
},
|
||||
})
|
||||
@ -90,21 +96,21 @@ func (k *KeepAlive) Run(ctx context.Context) {
|
||||
}
|
||||
}
|
||||
|
||||
// AddPlayer implement Component for KeepAlive
|
||||
func (k *KeepAlive) AddPlayer(player *Player) { k.join <- player }
|
||||
// ClientJoin implement Component for KeepAlive
|
||||
func (k *KeepAlive) ClientJoin(client *Client, _ *Player) { k.join <- client }
|
||||
|
||||
// RemovePlayer implement Component for KeepAlive
|
||||
func (k *KeepAlive) RemovePlayer(p *Player) { k.quit <- p }
|
||||
// ClientLeft implement Component for KeepAlive
|
||||
func (k *KeepAlive) ClientLeft(client *Client, _ *Player) { k.quit <- client }
|
||||
|
||||
func (k KeepAlive) pushPlayer(p *Player) {
|
||||
k.listIndex[p.UUID] = k.pingList.PushBack(
|
||||
func (k KeepAlive) pushPlayer(p *Client) {
|
||||
k.listIndex[p] = k.pingList.PushBack(
|
||||
keepAliveItem{player: p, t: time.Now()},
|
||||
)
|
||||
}
|
||||
|
||||
func (k *KeepAlive) removePlayer(p *Player) {
|
||||
elem := k.listIndex[p.UUID]
|
||||
delete(k.listIndex, p.UUID)
|
||||
func (k *KeepAlive) removePlayer(p *Client) {
|
||||
elem := k.listIndex[p]
|
||||
delete(k.listIndex, p)
|
||||
if elem.Prev() == nil {
|
||||
// At present, it is difficult to distinguish
|
||||
// which linked list the player is in,
|
||||
@ -126,7 +132,7 @@ func (k *KeepAlive) pingPlayer(now time.Time) {
|
||||
)))
|
||||
k.keepAliveID++
|
||||
// Clientbound KeepAlive packet is sent, move the player to waiting list.
|
||||
k.listIndex[p.UUID] = k.waitList.PushBack(
|
||||
k.listIndex[p] = k.waitList.PushBack(
|
||||
keepAliveItem{player: p, t: now},
|
||||
)
|
||||
}
|
||||
@ -134,10 +140,10 @@ func (k *KeepAlive) pingPlayer(now time.Time) {
|
||||
keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
|
||||
}
|
||||
|
||||
func (k *KeepAlive) tickPlayer(p *Player) {
|
||||
elem, ok := k.listIndex[p.UUID]
|
||||
func (k *KeepAlive) tickPlayer(p *Client) {
|
||||
elem, ok := k.listIndex[p]
|
||||
if !ok {
|
||||
p.PutErr(errors.New("keepalive: fail to tick player: " + p.UUID.String() + " not found"))
|
||||
p.PutErr(errors.New("keepalive: fail to tick player: client not found"))
|
||||
return
|
||||
}
|
||||
if elem.Prev() == nil {
|
||||
@ -147,13 +153,13 @@ func (k *KeepAlive) tickPlayer(p *Player) {
|
||||
defer keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
|
||||
}
|
||||
// update delay of player
|
||||
t := k.waitList.Remove(elem).(keepAliveItem).t
|
||||
now := time.Now()
|
||||
if k.updatePlayerDelay != nil {
|
||||
k.updatePlayerDelay(p, now.Sub(t))
|
||||
delay := now.Sub(k.waitList.Remove(elem).(keepAliveItem).t)
|
||||
for _, f := range k.updatePlayerDelay {
|
||||
f(p, delay)
|
||||
}
|
||||
// move the player to ping list
|
||||
k.listIndex[p.UUID] = k.pingList.PushBack(
|
||||
k.listIndex[p] = k.pingList.PushBack(
|
||||
keepAliveItem{player: p, t: now},
|
||||
)
|
||||
}
|
||||
@ -180,6 +186,6 @@ func keepAliveSetTimer(l *list.List, timer *time.Timer, interval time.Duration)
|
||||
}
|
||||
|
||||
type keepAliveItem struct {
|
||||
player *Player
|
||||
player *Client
|
||||
t time.Time
|
||||
}
|
||||
|
@ -4,14 +4,16 @@ import (
|
||||
"encoding/base64"
|
||||
"encoding/json"
|
||||
"errors"
|
||||
"image"
|
||||
"image/png"
|
||||
"strings"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"github.com/Tnze/go-mc/chat"
|
||||
"github.com/Tnze/go-mc/data/packetid"
|
||||
"github.com/Tnze/go-mc/net"
|
||||
pk "github.com/Tnze/go-mc/net/packet"
|
||||
"github.com/google/uuid"
|
||||
"image"
|
||||
"image/png"
|
||||
"strings"
|
||||
)
|
||||
|
||||
// ListPingHandler collect server running status info
|
||||
|
112
server/player/player.go
Normal file
112
server/player/player.go
Normal file
@ -0,0 +1,112 @@
|
||||
package player
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"github.com/Tnze/go-mc/data/packetid"
|
||||
pk "github.com/Tnze/go-mc/net/packet"
|
||||
"github.com/Tnze/go-mc/server"
|
||||
"github.com/Tnze/go-mc/server/ecs"
|
||||
"github.com/Tnze/go-mc/server/world"
|
||||
"log"
|
||||
)
|
||||
|
||||
type PlayerProfile struct {
|
||||
Dim ecs.Index
|
||||
}
|
||||
|
||||
type playerSpawnSystem struct {
|
||||
storage
|
||||
}
|
||||
|
||||
func (p playerSpawnSystem) Update(w *ecs.World) {
|
||||
clients := ecs.GetComponent[server.Client](w)
|
||||
players := ecs.GetComponent[server.Player](w)
|
||||
profiles := ecs.GetComponent[PlayerProfile](w)
|
||||
dimensionRes := ecs.GetResource[world.DimensionList](w)
|
||||
players.AndNot(profiles.BitSetLike).Range(func(eid ecs.Index) {
|
||||
player := players.GetValue(eid)
|
||||
client := clients.GetValue(eid)
|
||||
profile, err := p.GetPlayer(player.UUID)
|
||||
if err != nil {
|
||||
client.PutErr(fmt.Errorf("read player data fail: %w", err))
|
||||
return
|
||||
}
|
||||
log.Println("load player info successes", profile)
|
||||
dim, ok := dimensionRes.Find(profile.Dimension)
|
||||
if !ok {
|
||||
panic("dimension " + profile.Dimension + " not found")
|
||||
}
|
||||
profiles.SetValue(eid, PlayerProfile{Dim: dim})
|
||||
client.WritePacket(server.Packet758(pk.Marshal(
|
||||
packetid.ClientboundLogin,
|
||||
pk.Int(eid), // Entity ID
|
||||
pk.Boolean(false), // Is hardcore
|
||||
pk.Byte(profile.PlayerGameType), // Gamemode
|
||||
pk.Byte(-1), // Prev Gamemode
|
||||
dimensionRes,
|
||||
pk.NBT(dimensionRes.DimCodecSNBT),
|
||||
pk.NBT(dimensionRes.DimSNBT),
|
||||
pk.Identifier(profile.Dimension), // World Name
|
||||
pk.Long(1234567), // Hashed seed
|
||||
pk.VarInt(0), // Max Players (Ignored by client)
|
||||
pk.VarInt(15), // View Distance
|
||||
pk.VarInt(15), // Simulation Distance
|
||||
pk.Boolean(false), // Reduced Debug Info
|
||||
pk.Boolean(true), // Enable respawn screen
|
||||
pk.Boolean(false), // Is Debug
|
||||
pk.Boolean(true), // Is Flat
|
||||
)))
|
||||
})
|
||||
}
|
||||
|
||||
func SpawnSystem(g *server.Game, playerdataPath string) {
|
||||
ecs.Register[PlayerProfile, *ecs.HashMapStorage[PlayerProfile]](g.World)
|
||||
g.Dispatcher.Add(playerSpawnSystem{storage: storage{playerdataPath}}, "go-mc:player:SpawnSystem", nil)
|
||||
}
|
||||
|
||||
// PosAndRotSystem add a system to g.Dispatcher that
|
||||
// receive player movement packets and update Pos and Rot component
|
||||
// Require component Pos and Rot to be registered before.
|
||||
func PosAndRotSystem(g *server.Game) {
|
||||
type posUpdate struct {
|
||||
ecs.Index
|
||||
server.Pos
|
||||
}
|
||||
updateChan := make(chan posUpdate)
|
||||
ecs.Register[server.Pos, *ecs.HashMapStorage[server.Pos]](g.World)
|
||||
ecs.Register[server.Rot, *ecs.HashMapStorage[server.Rot]](g.World)
|
||||
g.Dispatcher.Add(ecs.FuncSystem(func() {
|
||||
posStorage := ecs.GetComponent[server.Pos](g.World)
|
||||
for {
|
||||
select {
|
||||
case event := <-updateChan:
|
||||
if v := posStorage.GetValue(event.Index); v != nil {
|
||||
*v = event.Pos
|
||||
}
|
||||
default:
|
||||
return
|
||||
}
|
||||
}
|
||||
}), "go-mc:player:PosAndRotSystem", nil)
|
||||
|
||||
g.AddHandler(&server.PacketHandler{
|
||||
ID: packetid.ServerboundMovePlayerPos,
|
||||
F: func(client *server.Client, player *server.Player, packet server.Packet758) error {
|
||||
var X, FeetY, Z pk.Double
|
||||
var OnGround pk.Boolean
|
||||
err := pk.Packet(packet).Scan(&X, &FeetY, &Z, &OnGround)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
updateChan <- posUpdate{
|
||||
Index: client.Index,
|
||||
Pos: server.Pos{
|
||||
X: float64(X),
|
||||
Y: float64(FeetY),
|
||||
Z: float64(Z),
|
||||
},
|
||||
}
|
||||
return nil
|
||||
},
|
||||
})
|
||||
}
|
163
server/player/playerinfo.go
Normal file
163
server/player/playerinfo.go
Normal file
@ -0,0 +1,163 @@
|
||||
package player
|
||||
|
||||
//import (
|
||||
// "context"
|
||||
// "io"
|
||||
// "time"
|
||||
//
|
||||
// "github.com/Tnze/go-mc/data/packetid"
|
||||
// pk "github.com/Tnze/go-mc/net/packet"
|
||||
// "github.com/Tnze/go-mc/server"
|
||||
// "github.com/Tnze/go-mc/server/ecs"
|
||||
//)
|
||||
//
|
||||
//type PlayerInfo struct {
|
||||
// updateDelay chan playerDelayUpdate
|
||||
// quit chan clientAndPlayer
|
||||
//}
|
||||
//type clientAndPlayer struct {
|
||||
// *server.Client
|
||||
// *server.Player
|
||||
//}
|
||||
//
|
||||
//type playerInfoList struct {
|
||||
// players ecs.MaskedStorage[server.Player]
|
||||
// delays ecs.MaskedStorage[server.ClientDelay]
|
||||
//}
|
||||
//
|
||||
//func (p playerInfoList) WriteTo(w io.Writer) (n int64, err error) {
|
||||
// n, err = pk.VarInt(p.players.Len).WriteTo(w)
|
||||
// if err != nil {
|
||||
// return
|
||||
// }
|
||||
// var n1 int64
|
||||
// p.players.And(p.delays.BitSetLike).Range(func(eid ecs.Index) {
|
||||
// p := playerDelayUpdate{
|
||||
// player: p.players.Get(eid),
|
||||
// delay: p.delays.Get(eid).Delay,
|
||||
// }
|
||||
// n1, err = p.WriteTo(w)
|
||||
// n += n1
|
||||
// if err != nil {
|
||||
// return
|
||||
// }
|
||||
// })
|
||||
// return
|
||||
//}
|
||||
//
|
||||
//type playerDelayUpdate struct {
|
||||
// player *server.Player
|
||||
// delay time.Duration
|
||||
//}
|
||||
//
|
||||
//func (p playerDelayUpdate) WriteTo(w io.Writer) (n int64, err error) {
|
||||
// return pk.Tuple{
|
||||
// pk.UUID(p.player.UUID),
|
||||
// pk.VarInt(p.delay.Milliseconds()),
|
||||
// }.WriteTo(w)
|
||||
//}
|
||||
//
|
||||
//const (
|
||||
// actionAddPlayer = iota
|
||||
// actionUpdateGamemode
|
||||
// actionUpdateLatency
|
||||
// actionUpdateDisplayName
|
||||
// actionRemovePlayer
|
||||
//)
|
||||
//
|
||||
//type DelaySource interface {
|
||||
// AddPlayerDelayUpdateHandler(f func(c *server.Client, p *server.Player, delay time.Duration))
|
||||
//}
|
||||
//
|
||||
//func NewPlayerInfo(delaySource DelaySource) *PlayerInfo {
|
||||
// updateChan := make(chan playerDelayUpdate)
|
||||
// p := &PlayerInfo{
|
||||
// updateDelay: updateChan,
|
||||
// quit: make(chan clientAndPlayer),
|
||||
// }
|
||||
// if delaySource != nil {
|
||||
// delaySource.AddPlayerDelayUpdateHandler(func(client *server.Client, player *server.Player, delay time.Duration) {
|
||||
// updateChan <- playerDelayUpdate{player: player, delay: delay}
|
||||
// })
|
||||
// }
|
||||
// return p
|
||||
//}
|
||||
//
|
||||
//type playerInfoSystemJoin struct{}
|
||||
//
|
||||
//func (p playerInfoSystemJoin) Update(w *ecs.World) {
|
||||
// clients := ecs.GetComponent[server.Client](w)
|
||||
// players := ecs.GetComponent[server.Player](w)
|
||||
// delays := ecs.GetComponent[server.ClientDelay](w)
|
||||
//}
|
||||
//
|
||||
//func (p *PlayerInfo) Init(g *server.Game) {
|
||||
// var delayBuffer []playerDelayUpdate
|
||||
// clients := ecs.GetComponent[server.Client](g.World)
|
||||
// players := ecs.GetComponent[server.Player](g.World)
|
||||
// delays := ecs.GetComponent[server.ClientDelay](g.World)
|
||||
// g.Dispatcher.Add(ecs.FuncSystem(func(client *server.Client, player *server.Player, delay server.ClientDelay) {
|
||||
// info := server.ClientDelay{Delay: 0}
|
||||
// pack := server.Packet758(pk.Marshal(
|
||||
// packetid.ClientboundPlayerInfo,
|
||||
// pk.VarInt(actionAddPlayer),
|
||||
// pk.VarInt(1),
|
||||
//
|
||||
// pk.UUID(player.UUID),
|
||||
// pk.String(player.Name),
|
||||
// pk.Array([]pk.FieldEncoder{}),
|
||||
// pk.VarInt(profile.Gamemode),
|
||||
// pk.VarInt(0),
|
||||
// pk.Boolean(false),
|
||||
// ))
|
||||
// delays.Set(client.Index, info)
|
||||
// clients.Range(func(eid ecs.Index) {
|
||||
// clients.Get(eid).WritePacket(pack)
|
||||
// })
|
||||
// client.WritePacket(server.Packet758(pk.Marshal(
|
||||
// packetid.ClientboundPlayerInfo,
|
||||
// pk.VarInt(actionAddPlayer),
|
||||
// playerInfoList{players: players, delays: delays},
|
||||
// )))
|
||||
// }), "PlayerInfoSystem:Join", nil)
|
||||
// g.Dispatcher.Add(ecs.FuncSystem(func() {
|
||||
// for {
|
||||
// select {
|
||||
// case cp := <-p.quit:
|
||||
// pack := server.Packet758(pk.Marshal(
|
||||
// packetid.ClientboundPlayerInfo,
|
||||
// pk.VarInt(actionRemovePlayer),
|
||||
// pk.VarInt(1),
|
||||
// pk.UUID(cp.UUID),
|
||||
// ))
|
||||
// for _, p := range players.list {
|
||||
// cp.WritePacket(pack)
|
||||
// }
|
||||
// case change := <-p.updateDelay:
|
||||
// delayBuffer = append(delayBuffer, change)
|
||||
// default:
|
||||
// if len(delayBuffer) > 0 {
|
||||
// pack := server.Packet758(pk.Marshal(
|
||||
// packetid.ClientboundPlayerInfo,
|
||||
// pk.VarInt(actionUpdateLatency),
|
||||
// pk.Array(&delayBuffer),
|
||||
// ))
|
||||
// players.Range(func(eid ecs.Index) {
|
||||
// players.Get(eid).(*server.Client).WritePacket(pack)
|
||||
// })
|
||||
// delayBuffer = delayBuffer[:0]
|
||||
// }
|
||||
// return
|
||||
// }
|
||||
// }
|
||||
// }), "PlayerInfoSystem", nil)
|
||||
//}
|
||||
//
|
||||
//func (p *PlayerInfo) Run(context.Context) {}
|
||||
//func (p *PlayerInfo) ClientJoin(client *server.Client, player *server.Player) {}
|
||||
//func (p *PlayerInfo) ClientLeft(client *server.Client, player *server.Player) {
|
||||
// p.quit <- clientAndPlayer{
|
||||
// Client: client,
|
||||
// Player: player,
|
||||
// }
|
||||
//}
|
37
server/player/pool.go
Normal file
37
server/player/pool.go
Normal file
@ -0,0 +1,37 @@
|
||||
package player
|
||||
|
||||
import (
|
||||
"compress/gzip"
|
||||
"os"
|
||||
"path/filepath"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"github.com/Tnze/go-mc/level"
|
||||
"github.com/Tnze/go-mc/save"
|
||||
)
|
||||
|
||||
type storage struct {
|
||||
playerdataDir string
|
||||
}
|
||||
|
||||
func (s *storage) GetPlayer(id uuid.UUID) (data save.PlayerData, err error) {
|
||||
filename := id.String() + ".dat"
|
||||
|
||||
f, err := os.Open(filepath.Join(s.playerdataDir, filename))
|
||||
if err != nil {
|
||||
return save.PlayerData{}, err
|
||||
}
|
||||
defer f.Close()
|
||||
|
||||
r, err := gzip.NewReader(f)
|
||||
if err != nil {
|
||||
return save.PlayerData{}, err
|
||||
}
|
||||
|
||||
return save.ReadPlayerData(r)
|
||||
}
|
||||
|
||||
func (s *storage) PutPlayer(pos level.ChunkPos, c *level.Chunk) (err error) {
|
||||
return nil
|
||||
}
|
@ -1,148 +0,0 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"context"
|
||||
"io"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"github.com/Tnze/go-mc/data/packetid"
|
||||
pk "github.com/Tnze/go-mc/net/packet"
|
||||
)
|
||||
|
||||
type PlayerInfo struct {
|
||||
updateDelay chan playerDelayInfo
|
||||
join chan *Player
|
||||
quit chan *Player
|
||||
ticker *time.Ticker
|
||||
}
|
||||
|
||||
type playerDelayInfo struct {
|
||||
player *Player
|
||||
delay time.Duration
|
||||
}
|
||||
|
||||
func (p *playerDelayInfo) WriteTo(w io.Writer) (n int64, err error) {
|
||||
return pk.Tuple{
|
||||
pk.UUID(p.player.UUID),
|
||||
pk.String(p.player.Name),
|
||||
pk.Array([]pk.FieldEncoder{}),
|
||||
pk.VarInt(p.player.Gamemode),
|
||||
pk.VarInt(p.delay),
|
||||
pk.Boolean(false),
|
||||
}.WriteTo(w)
|
||||
}
|
||||
|
||||
type playerInfoList struct {
|
||||
list map[uuid.UUID]playerDelayInfo
|
||||
}
|
||||
|
||||
func (p *playerInfoList) WriteTo(w io.Writer) (n int64, err error) {
|
||||
n, err = pk.VarInt(len(p.list)).WriteTo(w)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
var n1 int64
|
||||
for _, p := range p.list {
|
||||
n1, err = p.WriteTo(w)
|
||||
n += n1
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
type playerDelayUpdate playerDelayInfo
|
||||
|
||||
func (p playerDelayUpdate) WriteTo(w io.Writer) (n int64, err error) {
|
||||
return pk.Tuple{
|
||||
pk.UUID(p.player.UUID),
|
||||
pk.VarInt(p.delay.Milliseconds()),
|
||||
}.WriteTo(w)
|
||||
}
|
||||
|
||||
const (
|
||||
actionAddPlayer = iota
|
||||
actionUpdateGamemode
|
||||
actionUpdateLatency
|
||||
actionUpdateDisplayName
|
||||
actionRemovePlayer
|
||||
)
|
||||
|
||||
type PlayerDelaySource interface {
|
||||
AddPlayerDelayUpdateHandler(f func(p *Player, delay time.Duration))
|
||||
}
|
||||
|
||||
func NewPlayerInfo(updateFreq time.Duration, delaySource PlayerDelaySource) *PlayerInfo {
|
||||
p := &PlayerInfo{
|
||||
updateDelay: make(chan playerDelayInfo),
|
||||
join: make(chan *Player),
|
||||
quit: make(chan *Player),
|
||||
ticker: time.NewTicker(updateFreq),
|
||||
}
|
||||
if delaySource != nil {
|
||||
delaySource.AddPlayerDelayUpdateHandler(p.onPlayerDelayUpdate)
|
||||
}
|
||||
return p
|
||||
}
|
||||
|
||||
func (p *PlayerInfo) Init(*Game) {}
|
||||
|
||||
func (p *PlayerInfo) Run(ctx context.Context) {
|
||||
players := &playerInfoList{list: make(map[uuid.UUID]playerDelayInfo)}
|
||||
var delayBuffer []playerDelayUpdate
|
||||
for {
|
||||
select {
|
||||
case player := <-p.join:
|
||||
info := playerDelayInfo{player: player, delay: 0}
|
||||
pack := Packet758(pk.Marshal(
|
||||
packetid.ClientboundPlayerInfo,
|
||||
pk.VarInt(actionAddPlayer),
|
||||
pk.VarInt(1),
|
||||
&info,
|
||||
))
|
||||
players.list[player.UUID] = info
|
||||
for _, p := range players.list {
|
||||
p.player.WritePacket(pack)
|
||||
}
|
||||
player.WritePacket(Packet758(pk.Marshal(
|
||||
packetid.ClientboundPlayerInfo,
|
||||
pk.VarInt(actionAddPlayer),
|
||||
players,
|
||||
)))
|
||||
case player := <-p.quit:
|
||||
delete(players.list, player.UUID)
|
||||
pack := Packet758(pk.Marshal(
|
||||
packetid.ClientboundPlayerInfo,
|
||||
pk.VarInt(actionRemovePlayer),
|
||||
pk.VarInt(1),
|
||||
pk.UUID(player.UUID),
|
||||
))
|
||||
for _, p := range players.list {
|
||||
p.player.WritePacket(pack)
|
||||
}
|
||||
case change := <-p.updateDelay:
|
||||
delayBuffer = append(delayBuffer, playerDelayUpdate(change))
|
||||
case <-p.ticker.C:
|
||||
pack := Packet758(pk.Marshal(
|
||||
packetid.ClientboundPlayerInfo,
|
||||
pk.VarInt(actionUpdateLatency),
|
||||
pk.Array(&delayBuffer),
|
||||
))
|
||||
for _, p := range players.list {
|
||||
p.player.WritePacket(pack)
|
||||
}
|
||||
delayBuffer = delayBuffer[:0]
|
||||
case <-ctx.Done():
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (p *PlayerInfo) AddPlayer(player *Player) { p.join <- player }
|
||||
func (p *PlayerInfo) RemovePlayer(player *Player) { p.quit <- player }
|
||||
func (p *PlayerInfo) onPlayerDelayUpdate(player *Player, delay time.Duration) {
|
||||
p.updateDelay <- playerDelayInfo{player: player, delay: delay}
|
||||
}
|
@ -16,7 +16,7 @@ import (
|
||||
// This struct should not be copied after used.
|
||||
type PlayerList struct {
|
||||
maxPlayer int
|
||||
players map[uuid.UUID]*Player
|
||||
clients map[uuid.UUID]*Player
|
||||
// Only the field players is protected by this Mutex.
|
||||
// Because others field never change after created.
|
||||
playersLock sync.Mutex
|
||||
@ -26,7 +26,7 @@ type PlayerList struct {
|
||||
func NewPlayerList(maxPlayers int) *PlayerList {
|
||||
return &PlayerList{
|
||||
maxPlayer: maxPlayers,
|
||||
players: make(map[uuid.UUID]*Player),
|
||||
clients: make(map[uuid.UUID]*Player),
|
||||
}
|
||||
}
|
||||
|
||||
@ -36,35 +36,35 @@ func (p *PlayerList) Init(*Game) {}
|
||||
// Run implement Component for PlayerList
|
||||
func (p *PlayerList) Run(context.Context) {}
|
||||
|
||||
// AddPlayer implement Component for PlayerList
|
||||
func (p *PlayerList) AddPlayer(player *Player) {
|
||||
// ClientJoin implement Component for PlayerList
|
||||
func (p *PlayerList) ClientJoin(client *Client, player *Player) {
|
||||
p.playersLock.Lock()
|
||||
defer p.playersLock.Unlock()
|
||||
|
||||
if len(p.players) >= p.maxPlayer {
|
||||
player.WritePacket(Packet758(pk.Marshal(
|
||||
if len(p.clients) >= p.maxPlayer {
|
||||
client.WritePacket(Packet758(pk.Marshal(
|
||||
packetid.ClientboundDisconnect,
|
||||
chat.TranslateMsg("multiplayer.disconnect.server_full"),
|
||||
)))
|
||||
player.PutErr(errors.New("playerlist: server full"))
|
||||
client.PutErr(errors.New("playerlist: server full"))
|
||||
return
|
||||
}
|
||||
|
||||
p.players[player.UUID] = player
|
||||
p.clients[player.UUID] = player
|
||||
}
|
||||
|
||||
// RemovePlayer implement Component for PlayerList
|
||||
func (p *PlayerList) RemovePlayer(player *Player) {
|
||||
// ClientLeft implement Component for PlayerList
|
||||
func (p *PlayerList) ClientLeft(_ *Client, player *Player) {
|
||||
p.playersLock.Lock()
|
||||
defer p.playersLock.Unlock()
|
||||
delete(p.players, player.UUID)
|
||||
delete(p.clients, player.UUID)
|
||||
}
|
||||
|
||||
// CheckPlayer implement LoginChecker for PlayerList
|
||||
func (p *PlayerList) CheckPlayer(name string, id uuid.UUID, protocol int32) (ok bool, reason chat.Message) {
|
||||
p.playersLock.Lock()
|
||||
defer p.playersLock.Unlock()
|
||||
if len(p.players) >= p.maxPlayer {
|
||||
if len(p.clients) >= p.maxPlayer {
|
||||
return false, chat.TranslateMsg("multiplayer.disconnect.server_full")
|
||||
}
|
||||
return true, chat.Message{}
|
||||
@ -77,20 +77,20 @@ func (p *PlayerList) MaxPlayer() int {
|
||||
func (p *PlayerList) OnlinePlayer() int {
|
||||
p.playersLock.Lock()
|
||||
defer p.playersLock.Unlock()
|
||||
return len(p.players)
|
||||
return len(p.clients)
|
||||
}
|
||||
|
||||
func (p *PlayerList) PlayerSamples() (sample []PlayerSample) {
|
||||
p.playersLock.Lock()
|
||||
defer p.playersLock.Unlock()
|
||||
// Up to 10 players can be returned
|
||||
length := len(p.players)
|
||||
length := len(p.clients)
|
||||
if length > 10 {
|
||||
length = 10
|
||||
}
|
||||
sample = make([]PlayerSample, length)
|
||||
var i int
|
||||
for _, v := range p.players {
|
||||
for _, v := range p.clients {
|
||||
sample[i] = PlayerSample{
|
||||
Name: v.Name,
|
||||
ID: v.UUID,
|
||||
|
@ -1,4 +1,4 @@
|
||||
package dimension
|
||||
package world
|
||||
|
||||
import (
|
||||
"fmt"
|
51
server/world/world.go
Normal file
51
server/world/world.go
Normal file
@ -0,0 +1,51 @@
|
||||
package world
|
||||
|
||||
import (
|
||||
_ "embed"
|
||||
"github.com/Tnze/go-mc/server"
|
||||
"io"
|
||||
"unsafe"
|
||||
|
||||
"github.com/Tnze/go-mc/nbt"
|
||||
pk "github.com/Tnze/go-mc/net/packet"
|
||||
"github.com/Tnze/go-mc/server/ecs"
|
||||
)
|
||||
|
||||
//go:embed DimensionCodec.snbt
|
||||
var dimensionCodecSNBT nbt.StringifiedMessage
|
||||
|
||||
//go:embed Dimension.snbt
|
||||
var dimensionSNBT nbt.StringifiedMessage
|
||||
|
||||
type Dimension struct {
|
||||
storage
|
||||
Name string
|
||||
}
|
||||
|
||||
type DimensionList struct {
|
||||
Dims []ecs.Index
|
||||
DimNames []string
|
||||
DimCodecSNBT, DimSNBT nbt.StringifiedMessage
|
||||
}
|
||||
|
||||
func (d *DimensionList) WriteTo(w io.Writer) (n int64, err error) {
|
||||
return pk.Array(*(*[]pk.Identifier)(unsafe.Pointer(&d.DimNames))).WriteTo(w)
|
||||
}
|
||||
|
||||
func (d *DimensionList) Find(dim string) (ecs.Index, bool) {
|
||||
for i, v := range d.DimNames {
|
||||
if v == dim {
|
||||
return d.Dims[i], true
|
||||
}
|
||||
}
|
||||
return 0, false
|
||||
}
|
||||
|
||||
func NewDimensionManager(g *server.Game) *DimensionList {
|
||||
return ecs.SetResource(g.World, DimensionList{
|
||||
Dims: nil,
|
||||
DimNames: nil,
|
||||
DimCodecSNBT: dimensionCodecSNBT,
|
||||
DimSNBT: dimensionSNBT,
|
||||
})
|
||||
}
|
Reference in New Issue
Block a user