player and dimension loader with ecs system

This commit is contained in:
Tnze
2022-05-27 00:38:46 +08:00
parent d2f7db9d0d
commit 474d6a229b
34 changed files with 956 additions and 795 deletions

112
server/player/player.go Normal file
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package player
import (
"fmt"
"github.com/Tnze/go-mc/data/packetid"
pk "github.com/Tnze/go-mc/net/packet"
"github.com/Tnze/go-mc/server"
"github.com/Tnze/go-mc/server/ecs"
"github.com/Tnze/go-mc/server/world"
"log"
)
type PlayerProfile struct {
Dim ecs.Index
}
type playerSpawnSystem struct {
storage
}
func (p playerSpawnSystem) Update(w *ecs.World) {
clients := ecs.GetComponent[server.Client](w)
players := ecs.GetComponent[server.Player](w)
profiles := ecs.GetComponent[PlayerProfile](w)
dimensionRes := ecs.GetResource[world.DimensionList](w)
players.AndNot(profiles.BitSetLike).Range(func(eid ecs.Index) {
player := players.GetValue(eid)
client := clients.GetValue(eid)
profile, err := p.GetPlayer(player.UUID)
if err != nil {
client.PutErr(fmt.Errorf("read player data fail: %w", err))
return
}
log.Println("load player info successes", profile)
dim, ok := dimensionRes.Find(profile.Dimension)
if !ok {
panic("dimension " + profile.Dimension + " not found")
}
profiles.SetValue(eid, PlayerProfile{Dim: dim})
client.WritePacket(server.Packet758(pk.Marshal(
packetid.ClientboundLogin,
pk.Int(eid), // Entity ID
pk.Boolean(false), // Is hardcore
pk.Byte(profile.PlayerGameType), // Gamemode
pk.Byte(-1), // Prev Gamemode
dimensionRes,
pk.NBT(dimensionRes.DimCodecSNBT),
pk.NBT(dimensionRes.DimSNBT),
pk.Identifier(profile.Dimension), // World Name
pk.Long(1234567), // Hashed seed
pk.VarInt(0), // Max Players (Ignored by client)
pk.VarInt(15), // View Distance
pk.VarInt(15), // Simulation Distance
pk.Boolean(false), // Reduced Debug Info
pk.Boolean(true), // Enable respawn screen
pk.Boolean(false), // Is Debug
pk.Boolean(true), // Is Flat
)))
})
}
func SpawnSystem(g *server.Game, playerdataPath string) {
ecs.Register[PlayerProfile, *ecs.HashMapStorage[PlayerProfile]](g.World)
g.Dispatcher.Add(playerSpawnSystem{storage: storage{playerdataPath}}, "go-mc:player:SpawnSystem", nil)
}
// PosAndRotSystem add a system to g.Dispatcher that
// receive player movement packets and update Pos and Rot component
// Require component Pos and Rot to be registered before.
func PosAndRotSystem(g *server.Game) {
type posUpdate struct {
ecs.Index
server.Pos
}
updateChan := make(chan posUpdate)
ecs.Register[server.Pos, *ecs.HashMapStorage[server.Pos]](g.World)
ecs.Register[server.Rot, *ecs.HashMapStorage[server.Rot]](g.World)
g.Dispatcher.Add(ecs.FuncSystem(func() {
posStorage := ecs.GetComponent[server.Pos](g.World)
for {
select {
case event := <-updateChan:
if v := posStorage.GetValue(event.Index); v != nil {
*v = event.Pos
}
default:
return
}
}
}), "go-mc:player:PosAndRotSystem", nil)
g.AddHandler(&server.PacketHandler{
ID: packetid.ServerboundMovePlayerPos,
F: func(client *server.Client, player *server.Player, packet server.Packet758) error {
var X, FeetY, Z pk.Double
var OnGround pk.Boolean
err := pk.Packet(packet).Scan(&X, &FeetY, &Z, &OnGround)
if err != nil {
return err
}
updateChan <- posUpdate{
Index: client.Index,
Pos: server.Pos{
X: float64(X),
Y: float64(FeetY),
Z: float64(Z),
},
}
return nil
},
})
}

163
server/player/playerinfo.go Normal file
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package player
//import (
// "context"
// "io"
// "time"
//
// "github.com/Tnze/go-mc/data/packetid"
// pk "github.com/Tnze/go-mc/net/packet"
// "github.com/Tnze/go-mc/server"
// "github.com/Tnze/go-mc/server/ecs"
//)
//
//type PlayerInfo struct {
// updateDelay chan playerDelayUpdate
// quit chan clientAndPlayer
//}
//type clientAndPlayer struct {
// *server.Client
// *server.Player
//}
//
//type playerInfoList struct {
// players ecs.MaskedStorage[server.Player]
// delays ecs.MaskedStorage[server.ClientDelay]
//}
//
//func (p playerInfoList) WriteTo(w io.Writer) (n int64, err error) {
// n, err = pk.VarInt(p.players.Len).WriteTo(w)
// if err != nil {
// return
// }
// var n1 int64
// p.players.And(p.delays.BitSetLike).Range(func(eid ecs.Index) {
// p := playerDelayUpdate{
// player: p.players.Get(eid),
// delay: p.delays.Get(eid).Delay,
// }
// n1, err = p.WriteTo(w)
// n += n1
// if err != nil {
// return
// }
// })
// return
//}
//
//type playerDelayUpdate struct {
// player *server.Player
// delay time.Duration
//}
//
//func (p playerDelayUpdate) WriteTo(w io.Writer) (n int64, err error) {
// return pk.Tuple{
// pk.UUID(p.player.UUID),
// pk.VarInt(p.delay.Milliseconds()),
// }.WriteTo(w)
//}
//
//const (
// actionAddPlayer = iota
// actionUpdateGamemode
// actionUpdateLatency
// actionUpdateDisplayName
// actionRemovePlayer
//)
//
//type DelaySource interface {
// AddPlayerDelayUpdateHandler(f func(c *server.Client, p *server.Player, delay time.Duration))
//}
//
//func NewPlayerInfo(delaySource DelaySource) *PlayerInfo {
// updateChan := make(chan playerDelayUpdate)
// p := &PlayerInfo{
// updateDelay: updateChan,
// quit: make(chan clientAndPlayer),
// }
// if delaySource != nil {
// delaySource.AddPlayerDelayUpdateHandler(func(client *server.Client, player *server.Player, delay time.Duration) {
// updateChan <- playerDelayUpdate{player: player, delay: delay}
// })
// }
// return p
//}
//
//type playerInfoSystemJoin struct{}
//
//func (p playerInfoSystemJoin) Update(w *ecs.World) {
// clients := ecs.GetComponent[server.Client](w)
// players := ecs.GetComponent[server.Player](w)
// delays := ecs.GetComponent[server.ClientDelay](w)
//}
//
//func (p *PlayerInfo) Init(g *server.Game) {
// var delayBuffer []playerDelayUpdate
// clients := ecs.GetComponent[server.Client](g.World)
// players := ecs.GetComponent[server.Player](g.World)
// delays := ecs.GetComponent[server.ClientDelay](g.World)
// g.Dispatcher.Add(ecs.FuncSystem(func(client *server.Client, player *server.Player, delay server.ClientDelay) {
// info := server.ClientDelay{Delay: 0}
// pack := server.Packet758(pk.Marshal(
// packetid.ClientboundPlayerInfo,
// pk.VarInt(actionAddPlayer),
// pk.VarInt(1),
//
// pk.UUID(player.UUID),
// pk.String(player.Name),
// pk.Array([]pk.FieldEncoder{}),
// pk.VarInt(profile.Gamemode),
// pk.VarInt(0),
// pk.Boolean(false),
// ))
// delays.Set(client.Index, info)
// clients.Range(func(eid ecs.Index) {
// clients.Get(eid).WritePacket(pack)
// })
// client.WritePacket(server.Packet758(pk.Marshal(
// packetid.ClientboundPlayerInfo,
// pk.VarInt(actionAddPlayer),
// playerInfoList{players: players, delays: delays},
// )))
// }), "PlayerInfoSystem:Join", nil)
// g.Dispatcher.Add(ecs.FuncSystem(func() {
// for {
// select {
// case cp := <-p.quit:
// pack := server.Packet758(pk.Marshal(
// packetid.ClientboundPlayerInfo,
// pk.VarInt(actionRemovePlayer),
// pk.VarInt(1),
// pk.UUID(cp.UUID),
// ))
// for _, p := range players.list {
// cp.WritePacket(pack)
// }
// case change := <-p.updateDelay:
// delayBuffer = append(delayBuffer, change)
// default:
// if len(delayBuffer) > 0 {
// pack := server.Packet758(pk.Marshal(
// packetid.ClientboundPlayerInfo,
// pk.VarInt(actionUpdateLatency),
// pk.Array(&delayBuffer),
// ))
// players.Range(func(eid ecs.Index) {
// players.Get(eid).(*server.Client).WritePacket(pack)
// })
// delayBuffer = delayBuffer[:0]
// }
// return
// }
// }
// }), "PlayerInfoSystem", nil)
//}
//
//func (p *PlayerInfo) Run(context.Context) {}
//func (p *PlayerInfo) ClientJoin(client *server.Client, player *server.Player) {}
//func (p *PlayerInfo) ClientLeft(client *server.Client, player *server.Player) {
// p.quit <- clientAndPlayer{
// Client: client,
// Player: player,
// }
//}

37
server/player/pool.go Normal file
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package player
import (
"compress/gzip"
"os"
"path/filepath"
"github.com/google/uuid"
"github.com/Tnze/go-mc/level"
"github.com/Tnze/go-mc/save"
)
type storage struct {
playerdataDir string
}
func (s *storage) GetPlayer(id uuid.UUID) (data save.PlayerData, err error) {
filename := id.String() + ".dat"
f, err := os.Open(filepath.Join(s.playerdataDir, filename))
if err != nil {
return save.PlayerData{}, err
}
defer f.Close()
r, err := gzip.NewReader(f)
if err != nil {
return save.PlayerData{}, err
}
return save.ReadPlayerData(r)
}
func (s *storage) PutPlayer(pos level.ChunkPos, c *level.Chunk) (err error) {
return nil
}