player and dimension loader with ecs system
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@ -4,11 +4,11 @@ import (
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"container/list"
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"context"
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"errors"
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"github.com/google/uuid"
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"time"
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"github.com/Tnze/go-mc/data/packetid"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/Tnze/go-mc/server/ecs"
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)
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// keepAliveInterval represents the interval when the server sends keep alive
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@ -17,54 +17,60 @@ const keepAliveInterval = time.Second * 15
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// keepAliveWaitInterval represents how long does the player expired
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const keepAliveWaitInterval = time.Second * 30
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type ClientDelay struct {
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Delay time.Duration
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}
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type KeepAlive struct {
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join chan *Player
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quit chan *Player
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tick chan *Player
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join chan *Client
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quit chan *Client
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tick chan *Client
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pingList *list.List
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waitList *list.List
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listIndex map[uuid.UUID]*list.Element
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listIndex map[*Client]*list.Element
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listTimer *time.Timer
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waitTimer *time.Timer
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// The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
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// We don't do that here for security reason.
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keepAliveID int64
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updatePlayerDelay func(p *Player, delay time.Duration)
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updatePlayerDelay []func(p *Client, delay time.Duration)
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}
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func NewKeepAlive() (k *KeepAlive) {
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return &KeepAlive{
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join: make(chan *Player),
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quit: make(chan *Player),
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tick: make(chan *Player),
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join: make(chan *Client),
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quit: make(chan *Client),
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tick: make(chan *Client),
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pingList: list.New(),
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waitList: list.New(),
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listIndex: make(map[uuid.UUID]*list.Element),
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listIndex: make(map[*Client]*list.Element),
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listTimer: time.NewTimer(keepAliveInterval),
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waitTimer: time.NewTimer(keepAliveWaitInterval),
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keepAliveID: 0,
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}
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}
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func (k *KeepAlive) AddPlayerDelayUpdateHandler(f func(p *Player, delay time.Duration)) {
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if k.updatePlayerDelay != nil {
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panic("add player update handler twice")
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}
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k.updatePlayerDelay = f
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func (k *KeepAlive) AddPlayerDelayUpdateHandler(f func(p *Client, delay time.Duration)) {
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k.updatePlayerDelay = append(k.updatePlayerDelay, f)
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}
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// Init implement Component for KeepAlive
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func (k *KeepAlive) Init(g *Game) {
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ecs.Register[ClientDelay, *ecs.HashMapStorage[ClientDelay]](g.World)
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k.AddPlayerDelayUpdateHandler(func(p *Client, delay time.Duration) {
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c := ClientDelay{Delay: delay}
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ecs.GetComponent[ClientDelay](g.World).SetValue(p.Index, c)
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})
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g.AddHandler(&PacketHandler{
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ID: packetid.ServerboundKeepAlive,
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F: func(player *Player, packet Packet758) error {
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F: func(client *Client, player *Player, packet Packet758) error {
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var KeepAliveID pk.Long
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if err := pk.Packet(packet).Scan(&KeepAliveID); err != nil {
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return err
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}
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k.tick <- player
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k.tick <- client
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return nil
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},
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})
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@ -90,21 +96,21 @@ func (k *KeepAlive) Run(ctx context.Context) {
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}
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}
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// AddPlayer implement Component for KeepAlive
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func (k *KeepAlive) AddPlayer(player *Player) { k.join <- player }
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// ClientJoin implement Component for KeepAlive
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func (k *KeepAlive) ClientJoin(client *Client, _ *Player) { k.join <- client }
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// RemovePlayer implement Component for KeepAlive
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func (k *KeepAlive) RemovePlayer(p *Player) { k.quit <- p }
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// ClientLeft implement Component for KeepAlive
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func (k *KeepAlive) ClientLeft(client *Client, _ *Player) { k.quit <- client }
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func (k KeepAlive) pushPlayer(p *Player) {
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k.listIndex[p.UUID] = k.pingList.PushBack(
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func (k KeepAlive) pushPlayer(p *Client) {
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k.listIndex[p] = k.pingList.PushBack(
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keepAliveItem{player: p, t: time.Now()},
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)
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}
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func (k *KeepAlive) removePlayer(p *Player) {
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elem := k.listIndex[p.UUID]
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delete(k.listIndex, p.UUID)
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func (k *KeepAlive) removePlayer(p *Client) {
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elem := k.listIndex[p]
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delete(k.listIndex, p)
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if elem.Prev() == nil {
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// At present, it is difficult to distinguish
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// which linked list the player is in,
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@ -126,7 +132,7 @@ func (k *KeepAlive) pingPlayer(now time.Time) {
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)))
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k.keepAliveID++
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// Clientbound KeepAlive packet is sent, move the player to waiting list.
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k.listIndex[p.UUID] = k.waitList.PushBack(
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k.listIndex[p] = k.waitList.PushBack(
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keepAliveItem{player: p, t: now},
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)
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}
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@ -134,10 +140,10 @@ func (k *KeepAlive) pingPlayer(now time.Time) {
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keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
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}
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func (k *KeepAlive) tickPlayer(p *Player) {
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elem, ok := k.listIndex[p.UUID]
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func (k *KeepAlive) tickPlayer(p *Client) {
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elem, ok := k.listIndex[p]
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if !ok {
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p.PutErr(errors.New("keepalive: fail to tick player: " + p.UUID.String() + " not found"))
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p.PutErr(errors.New("keepalive: fail to tick player: client not found"))
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return
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}
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if elem.Prev() == nil {
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@ -147,13 +153,13 @@ func (k *KeepAlive) tickPlayer(p *Player) {
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defer keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
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}
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// update delay of player
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t := k.waitList.Remove(elem).(keepAliveItem).t
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now := time.Now()
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if k.updatePlayerDelay != nil {
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k.updatePlayerDelay(p, now.Sub(t))
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delay := now.Sub(k.waitList.Remove(elem).(keepAliveItem).t)
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for _, f := range k.updatePlayerDelay {
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f(p, delay)
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}
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// move the player to ping list
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k.listIndex[p.UUID] = k.pingList.PushBack(
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k.listIndex[p] = k.pingList.PushBack(
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keepAliveItem{player: p, t: now},
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)
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}
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@ -180,6 +186,6 @@ func keepAliveSetTimer(l *list.List, timer *time.Timer, interval time.Duration)
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}
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type keepAliveItem struct {
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player *Player
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player *Client
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t time.Time
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}
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