player and dimension loader with ecs system

This commit is contained in:
Tnze
2022-05-27 00:38:46 +08:00
parent d2f7db9d0d
commit 474d6a229b
34 changed files with 956 additions and 795 deletions

View File

@ -4,11 +4,11 @@ import (
"container/list"
"context"
"errors"
"github.com/google/uuid"
"time"
"github.com/Tnze/go-mc/data/packetid"
pk "github.com/Tnze/go-mc/net/packet"
"github.com/Tnze/go-mc/server/ecs"
)
// keepAliveInterval represents the interval when the server sends keep alive
@ -17,54 +17,60 @@ const keepAliveInterval = time.Second * 15
// keepAliveWaitInterval represents how long does the player expired
const keepAliveWaitInterval = time.Second * 30
type ClientDelay struct {
Delay time.Duration
}
type KeepAlive struct {
join chan *Player
quit chan *Player
tick chan *Player
join chan *Client
quit chan *Client
tick chan *Client
pingList *list.List
waitList *list.List
listIndex map[uuid.UUID]*list.Element
listIndex map[*Client]*list.Element
listTimer *time.Timer
waitTimer *time.Timer
// The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
// We don't do that here for security reason.
keepAliveID int64
updatePlayerDelay func(p *Player, delay time.Duration)
updatePlayerDelay []func(p *Client, delay time.Duration)
}
func NewKeepAlive() (k *KeepAlive) {
return &KeepAlive{
join: make(chan *Player),
quit: make(chan *Player),
tick: make(chan *Player),
join: make(chan *Client),
quit: make(chan *Client),
tick: make(chan *Client),
pingList: list.New(),
waitList: list.New(),
listIndex: make(map[uuid.UUID]*list.Element),
listIndex: make(map[*Client]*list.Element),
listTimer: time.NewTimer(keepAliveInterval),
waitTimer: time.NewTimer(keepAliveWaitInterval),
keepAliveID: 0,
}
}
func (k *KeepAlive) AddPlayerDelayUpdateHandler(f func(p *Player, delay time.Duration)) {
if k.updatePlayerDelay != nil {
panic("add player update handler twice")
}
k.updatePlayerDelay = f
func (k *KeepAlive) AddPlayerDelayUpdateHandler(f func(p *Client, delay time.Duration)) {
k.updatePlayerDelay = append(k.updatePlayerDelay, f)
}
// Init implement Component for KeepAlive
func (k *KeepAlive) Init(g *Game) {
ecs.Register[ClientDelay, *ecs.HashMapStorage[ClientDelay]](g.World)
k.AddPlayerDelayUpdateHandler(func(p *Client, delay time.Duration) {
c := ClientDelay{Delay: delay}
ecs.GetComponent[ClientDelay](g.World).SetValue(p.Index, c)
})
g.AddHandler(&PacketHandler{
ID: packetid.ServerboundKeepAlive,
F: func(player *Player, packet Packet758) error {
F: func(client *Client, player *Player, packet Packet758) error {
var KeepAliveID pk.Long
if err := pk.Packet(packet).Scan(&KeepAliveID); err != nil {
return err
}
k.tick <- player
k.tick <- client
return nil
},
})
@ -90,21 +96,21 @@ func (k *KeepAlive) Run(ctx context.Context) {
}
}
// AddPlayer implement Component for KeepAlive
func (k *KeepAlive) AddPlayer(player *Player) { k.join <- player }
// ClientJoin implement Component for KeepAlive
func (k *KeepAlive) ClientJoin(client *Client, _ *Player) { k.join <- client }
// RemovePlayer implement Component for KeepAlive
func (k *KeepAlive) RemovePlayer(p *Player) { k.quit <- p }
// ClientLeft implement Component for KeepAlive
func (k *KeepAlive) ClientLeft(client *Client, _ *Player) { k.quit <- client }
func (k KeepAlive) pushPlayer(p *Player) {
k.listIndex[p.UUID] = k.pingList.PushBack(
func (k KeepAlive) pushPlayer(p *Client) {
k.listIndex[p] = k.pingList.PushBack(
keepAliveItem{player: p, t: time.Now()},
)
}
func (k *KeepAlive) removePlayer(p *Player) {
elem := k.listIndex[p.UUID]
delete(k.listIndex, p.UUID)
func (k *KeepAlive) removePlayer(p *Client) {
elem := k.listIndex[p]
delete(k.listIndex, p)
if elem.Prev() == nil {
// At present, it is difficult to distinguish
// which linked list the player is in,
@ -126,7 +132,7 @@ func (k *KeepAlive) pingPlayer(now time.Time) {
)))
k.keepAliveID++
// Clientbound KeepAlive packet is sent, move the player to waiting list.
k.listIndex[p.UUID] = k.waitList.PushBack(
k.listIndex[p] = k.waitList.PushBack(
keepAliveItem{player: p, t: now},
)
}
@ -134,10 +140,10 @@ func (k *KeepAlive) pingPlayer(now time.Time) {
keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
}
func (k *KeepAlive) tickPlayer(p *Player) {
elem, ok := k.listIndex[p.UUID]
func (k *KeepAlive) tickPlayer(p *Client) {
elem, ok := k.listIndex[p]
if !ok {
p.PutErr(errors.New("keepalive: fail to tick player: " + p.UUID.String() + " not found"))
p.PutErr(errors.New("keepalive: fail to tick player: client not found"))
return
}
if elem.Prev() == nil {
@ -147,13 +153,13 @@ func (k *KeepAlive) tickPlayer(p *Player) {
defer keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
}
// update delay of player
t := k.waitList.Remove(elem).(keepAliveItem).t
now := time.Now()
if k.updatePlayerDelay != nil {
k.updatePlayerDelay(p, now.Sub(t))
delay := now.Sub(k.waitList.Remove(elem).(keepAliveItem).t)
for _, f := range k.updatePlayerDelay {
f(p, delay)
}
// move the player to ping list
k.listIndex[p.UUID] = k.pingList.PushBack(
k.listIndex[p] = k.pingList.PushBack(
keepAliveItem{player: p, t: now},
)
}
@ -180,6 +186,6 @@ func keepAliveSetTimer(l *list.List, timer *time.Timer, interval time.Duration)
}
type keepAliveItem struct {
player *Player
player *Client
t time.Time
}