player and dimension loader with ecs system

This commit is contained in:
Tnze
2022-05-27 00:38:46 +08:00
parent d2f7db9d0d
commit 474d6a229b
34 changed files with 956 additions and 795 deletions

View File

@ -4,20 +4,16 @@ import (
"context"
_ "embed"
"flag"
"fmt"
"github.com/Tnze/go-mc/server/world"
"image"
_ "image/png"
"log"
"os"
"path/filepath"
"time"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/level"
"github.com/Tnze/go-mc/save"
"github.com/Tnze/go-mc/save/region"
"github.com/Tnze/go-mc/server"
"github.com/Tnze/go-mc/server/command"
"github.com/Tnze/go-mc/server/player"
)
var motd = chat.Message{Text: "A Minecraft Server ", Extra: []chat.Message{{Text: "Powered by go-mc", Color: "yellow"}}}
@ -35,11 +31,7 @@ func main() {
}
keepAlive := server.NewKeepAlive()
playerInfo := server.NewPlayerInfo(time.Second, keepAlive)
defaultDimension, err := loadAllRegions(*regionPath)
if err != nil {
log.Fatalf("Load chunks fail: %v", err)
}
//playerInfo := player.NewPlayerInfo(keepAlive)
commands := command.NewGraph()
handleFunc := func(ctx context.Context, args []command.ParsedData) error {
@ -59,21 +51,21 @@ func main() {
HandleFunc(handleFunc)).
HandleFunc(handleFunc),
)
game := server.NewGame(
defaultDimension,
playerList,
playerInfo,
//playerInfo,
keepAlive,
server.NewGlobalChat(),
commands,
)
world.NewDimensionManager(game)
player.SpawnSystem(game, "./save/testdata/playerdata")
player.PosAndRotSystem(game)
go game.Run(context.Background())
s := server.Server{
ListPingHandler: serverInfo,
LoginHandler: &server.MojangLoginHandler{
OnlineMode: false,
OnlineMode: true,
Threshold: 256,
LoginChecker: playerList,
},
@ -100,52 +92,3 @@ func readIcon() image.Image {
}
return icon
}
func loadAllRegions(dir string) (*server.SimpleDim, error) {
mcafiles, err := filepath.Glob(filepath.Join(dir, "r.*.*.mca"))
if err != nil {
return nil, err
}
dim := server.NewSimpleDim(256)
for _, file := range mcafiles {
var rx, rz int
_, err := fmt.Sscanf(filepath.Base(file), "r.%d.%d.mca", &rx, &rz)
if err != nil {
return nil, err
}
err = loadAllChunks(dim, file, rx, rz)
if err != nil {
return nil, err
}
}
return dim, nil
}
func loadAllChunks(dim *server.SimpleDim, file string, rx, rz int) error {
r, err := region.Open(file)
if err != nil {
return err
}
defer r.Close()
var c save.Chunk
for x := 0; x < 32; x++ {
for z := 0; z < 32; z++ {
if !r.ExistSector(x, z) {
continue
}
data, err := r.ReadSector(x, z)
if err != nil {
return err
}
if err := c.Load(data); err != nil {
return err
}
chunk, err := level.ChunkFromSave(&c)
if err != nil {
return err
}
dim.LoadChunk(level.ChunkPos{X: rx<<5 + x, Z: rz<<5 + z}, chunk)
}
}
return nil
}