KeepAlive component adjust
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@ -44,9 +44,9 @@ func NewKeepAlive() (k KeepAlive) {
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func (k *KeepAlive) AddPlayer(p *Player) {
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k.join <- p
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p.handlers[packetid.ServerboundKeepAlive] = append(
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p.handlers[packetid.ServerboundKeepAlive],
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func(packet Packet757) error {
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p.Add(PacketHandler{
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ID: packetid.ServerboundKeepAlive,
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F: func(packet Packet757) error {
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var KeepAliveID pk.Long
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if err := pk.Packet(packet).Scan(&KeepAliveID); err != nil {
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return err
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@ -54,7 +54,7 @@ func (k *KeepAlive) AddPlayer(p *Player) {
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k.tick <- p
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return nil
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},
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)
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})
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}
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func (k *KeepAlive) RemovePlayer(p *Player) {
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@ -63,105 +63,123 @@ func (k *KeepAlive) RemovePlayer(p *Player) {
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func (k *KeepAlive) Run(ctx context.Context) {
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for {
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Select:
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select {
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case <-ctx.Done():
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return
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case p := <-k.join:
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k.pingList.PushBack(keepAliveItem{
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player: p,
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lastTick: time.Now(),
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})
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k.pushPlayer(p)
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case p := <-k.quit:
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// find player in pingList
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e := k.pingList.Front()
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for e != nil {
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if e.Value.(keepAliveItem).player.UUID == p.UUID {
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isFirst := e.Prev() == nil
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k.pingList.Remove(e)
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if isFirst {
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keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
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}
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break Select
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}
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e = e.Next()
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}
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// find player in waitList
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e = k.waitList.Front()
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for e != nil {
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if e.Value.(keepAliveItem).player.UUID == p.UUID {
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isFirst := e.Prev() == nil
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k.waitList.Remove(e)
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if isFirst {
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keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
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}
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break Select
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}
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e = e.Next()
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}
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// player not found
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panic("keepalive: fail to remove player: " + p.UUID.String() + ": not found")
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k.removePlayer(p)
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case now := <-k.listTimer.C:
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if elem := k.pingList.Front(); elem != nil {
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player := elem.Value.(keepAliveItem).player
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// Send Clientbound KeepAlive packet.
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player.WritePacket(Packet757(pk.Marshal(
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packetid.ClientboundKeepAlive,
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pk.Long(k.keepAliveID),
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)))
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k.keepAliveID++
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// Clientbound KeepAlive packet is sent, move the player to waiting list.
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k.pingList.Remove(elem)
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k.waitList.PushBack(keepAliveItem{
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player: player,
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lastTick: now,
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})
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}
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// Wait for next earliest player
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keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
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k.pingPlayer(now)
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case <-k.waitTimer.C:
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if elem := k.waitList.Front(); elem != nil {
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player := elem.Value.(keepAliveItem).player
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k.waitList.Remove(elem)
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k.onPlayerExpire(player)
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}
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keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
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k.kickPlayer()
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case p := <-k.tick:
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elem := k.waitList.Front()
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for elem != nil {
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if elem.Value.(keepAliveItem).player.UUID == p.UUID {
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k.waitList.Remove(elem)
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goto Success
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}
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elem = elem.Next()
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}
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panic("keepalive: fail to tick player: " + p.UUID.String() + " not found")
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Success:
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isFirst := elem.Prev() == nil
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k.waitList.Remove(elem)
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if isFirst {
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if !k.waitTimer.Stop() {
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<-k.waitTimer.C
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}
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keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
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}
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k.pingList.PushBack(keepAliveItem{
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player: p,
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lastTick: time.Now(),
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})
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k.tickPlayer(p)
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}
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}
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}
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func (k KeepAlive) pushPlayer(p *Player) {
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k.pingList.PushBack(keepAliveItem{
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player: p,
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lastTick: time.Now(),
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})
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}
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//goland:noinspection GoDeferInLoop
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func (k *KeepAlive) removePlayer(p *Player) {
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// find player in pingList
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e := k.pingList.Front()
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for e != nil {
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if e.Value.(keepAliveItem).player.UUID == p.UUID {
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if e.Prev() == nil {
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defer keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
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}
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k.pingList.Remove(e)
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return
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}
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e = e.Next()
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}
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// find player in waitList
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e = k.waitList.Front()
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for e != nil {
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if e.Value.(keepAliveItem).player.UUID == p.UUID {
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if e.Prev() == nil {
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defer keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
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}
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k.waitList.Remove(e)
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return
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}
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e = e.Next()
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}
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// player not found
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panic("keepalive: fail to remove player: " + p.UUID.String() + ": not found")
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}
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func (k *KeepAlive) pingPlayer(now time.Time) {
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if elem := k.pingList.Front(); elem != nil {
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player := elem.Value.(keepAliveItem).player
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// Send Clientbound KeepAlive packet.
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player.WritePacket(Packet757(pk.Marshal(
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packetid.ClientboundKeepAlive,
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pk.Long(k.keepAliveID),
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)))
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k.keepAliveID++
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// Clientbound KeepAlive packet is sent, move the player to waiting list.
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k.pingList.Remove(elem)
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k.waitList.PushBack(keepAliveItem{
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player: player,
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lastTick: now,
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})
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}
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// Wait for next earliest player
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keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
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}
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func (k *KeepAlive) tickPlayer(p *Player) {
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elem := k.waitList.Front()
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for elem != nil {
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if elem.Value.(keepAliveItem).player.UUID == p.UUID {
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k.waitList.Remove(elem)
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break
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}
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elem = elem.Next()
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}
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if elem == nil {
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panic("keepalive: fail to tick player: " + p.UUID.String() + " not found")
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}
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if elem.Prev() == nil {
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if !k.waitTimer.Stop() {
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<-k.waitTimer.C
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}
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defer keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
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}
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k.waitList.Remove(elem)
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k.pingList.PushBack(keepAliveItem{
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player: p,
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lastTick: time.Now(),
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})
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}
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func (k *KeepAlive) kickPlayer() {
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if elem := k.waitList.Front(); elem != nil {
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player := elem.Value.(keepAliveItem).player
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k.waitList.Remove(elem)
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k.onPlayerExpire(player)
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}
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keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
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}
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func keepAliveSetTimer(l *list.List, timer *time.Timer, interval time.Duration) {
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if first := l.Front(); first != nil {
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item := first.Value.(keepAliveItem)
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interval -= time.Since(item.lastTick)
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if interval < 0 {
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interval = 0
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}
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}
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timer.Reset(interval)
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return
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