Files
minego/pkg/protocol/packet/game/server/custom_payload.go

50 lines
1016 B
Go

package server
import (
"bytes"
"io"
"git.konjactw.dev/falloutBot/go-mc/data/packetid"
pk "git.konjactw.dev/falloutBot/go-mc/net/packet"
)
type CustomPayload struct {
Channel string
Data []byte
}
func (*CustomPayload) PacketID() packetid.ServerboundPacketID {
return packetid.ServerboundCustomPayload
}
func init() {
registerPacket(packetid.ServerboundCustomPayload, func() ServerboundPacket {
return &CustomPayload{}
})
}
func (p CustomPayload) WriteTo(w io.Writer) (n int64, err error) {
n, err = pk.Identifier(p.Channel).WriteTo(w)
if err != nil {
return n, err
}
nn, err := bytes.NewBuffer(p.Data).WriteTo(w)
return n + nn, err
}
func (p *CustomPayload) ReadFrom(r io.Reader) (n int64, err error) {
n, err = (*pk.Identifier)(&p.Channel).ReadFrom(r)
if err != nil {
return
}
data := make([]byte, 32767)
nn, err := io.ReadFull(r, data)
if err != nil && (err != io.ErrUnexpectedEOF && err != io.EOF) {
return n + int64(nn), err
}
p.Data = data
return n + int64(nn), nil
}