Files
minego/pkg/protocol/packet/game/server/teleport_to_entity.go

22 lines
420 B
Go

package server
import (
"github.com/Tnze/go-mc/data/packetid"
"github.com/google/uuid"
)
//codec:gen
type TeleportToEntity struct {
TargetPlayer uuid.UUID `mc:"UUID"`
}
func (*TeleportToEntity) PacketID() packetid.ServerboundPacketID {
return packetid.ServerboundTeleportToEntity
}
func init() {
registerPacket(packetid.ServerboundTeleportToEntity, func() ServerboundPacket {
return &TeleportToEntity{}
})
}