Files
minego/pkg/protocol/packet/game/server/player_loaded.go

18 lines
333 B
Go

package server
import "github.com/Tnze/go-mc/data/packetid"
//codec:gen
type PlayerLoaded struct {
}
func (*PlayerLoaded) PacketID() packetid.ServerboundPacketID {
return packetid.ServerboundPlayerLoaded
}
func init() {
registerPacket(packetid.ServerboundPlayerLoaded, func() ServerboundPacket {
return &PlayerLoaded{}
})
}