Files
minego/pkg/protocol/packet/game/server/container_slot_state_changed.go

21 lines
473 B
Go

package server
import "github.com/Tnze/go-mc/data/packetid"
//codec:gen
type ContainerSlotStateChanged struct {
SlotID int32 `mc:"VarInt"`
WindowID int32 `mc:"VarInt"`
State bool
}
func (*ContainerSlotStateChanged) PacketID() packetid.ServerboundPacketID {
return packetid.ServerboundContainerSlotStateChanged
}
func init() {
registerPacket(packetid.ServerboundContainerSlotStateChanged, func() ServerboundPacket {
return &ContainerSlotStateChanged{}
})
}