Files
minego/pkg/protocol/packet/game/client/packet.go

817 lines
24 KiB
Go

//codec:ignore
package client
import (
"github.com/Tnze/go-mc/data/packetid"
"github.com/Tnze/go-mc/net/packet"
)
type ClientboundPacket interface {
packet.Field
PacketID() packetid.ClientboundPacketID
}
type clientBoundPacketCreator func() ClientboundPacket
var ClientboundPackets = make(map[packetid.ClientboundPacketID]clientBoundPacketCreator)
func init() {
registerPacket(func() ClientboundPacket {
return &AddEntity{}
})
registerPacket(func() ClientboundPacket {
return &Animate{}
})
registerPacket(func() ClientboundPacket {
return &AwardStats{}
})
registerPacket(func() ClientboundPacket {
return &BlockChangedAck{}
})
registerPacket(func() ClientboundPacket {
return &BlockDestruction{}
})
registerPacket(func() ClientboundPacket {
return &BlockEntityData{}
})
registerPacket(func() ClientboundPacket {
return &BlockEvent{}
})
registerPacket(func() ClientboundPacket {
return &BlockUpdate{}
})
registerPacket(func() ClientboundPacket {
return &BossEvent{}
})
registerPacket(func() ClientboundPacket {
return &ChangeDifficulty{}
})
registerPacket(func() ClientboundPacket {
return &ChunkBatchFinished{}
})
registerPacket(func() ClientboundPacket {
return &ChunkBatchStart{}
})
registerPacket(func() ClientboundPacket {
return &ChunkBiomes{}
})
registerPacket(func() ClientboundPacket {
return &ClearTitles{}
})
registerPacket(func() ClientboundPacket {
return &CommandSuggestions{}
})
registerPacket(func() ClientboundPacket {
return &Commands{}
})
registerPacket(func() ClientboundPacket {
return &CloseContainer{}
})
registerPacket(func() ClientboundPacket {
return &SetContainerContent{}
})
registerPacket(func() ClientboundPacket {
return &ContainerSetData{}
})
registerPacket(func() ClientboundPacket {
return &ContainerSetSlot{}
})
registerPacket(func() ClientboundPacket {
return &CookieRequest{}
})
registerPacket(func() ClientboundPacket {
return &Cooldown{}
})
registerPacket(func() ClientboundPacket {
return &CustomChatCompletions{}
})
registerPacket(func() ClientboundPacket {
return &CustomPayload{}
})
registerPacket(func() ClientboundPacket {
return &DamageEvent{}
})
registerPacket(func() ClientboundPacket {
return &DebugSample{}
})
registerPacket(func() ClientboundPacket {
return &DeleteChat{}
})
registerPacket(func() ClientboundPacket {
return &Disconnect{}
})
registerPacket(func() ClientboundPacket {
return &DisguisedChat{}
})
registerPacket(func() ClientboundPacket {
return &EntityEvent{}
})
registerPacket(func() ClientboundPacket {
return &TeleportEntity{}
})
registerPacket(func() ClientboundPacket {
return &Explode{}
})
registerPacket(func() ClientboundPacket {
return &ForgetLevelChunk{}
})
registerPacket(func() ClientboundPacket {
return &GameEvent{}
})
registerPacket(func() ClientboundPacket {
return &OpenHorseScreen{}
})
registerPacket(func() ClientboundPacket {
return &HurtAnimation{}
})
registerPacket(func() ClientboundPacket {
return &InitializeWorldBorder{}
})
registerPacket(func() ClientboundPacket {
return &KeepAlive{}
})
registerPacket(func() ClientboundPacket {
return &LevelChunkWithLight{}
})
registerPacket(func() ClientboundPacket {
return &LevelEvent{}
})
registerPacket(func() ClientboundPacket {
return &Particle{}
})
registerPacket(func() ClientboundPacket {
return &UpdateLight{}
})
registerPacket(func() ClientboundPacket {
return &Login{}
})
registerPacket(func() ClientboundPacket {
return &MapData{}
})
registerPacket(func() ClientboundPacket {
return &MerchantOffers{}
})
registerPacket(func() ClientboundPacket {
return &UpdateEntityPosition{}
})
registerPacket(func() ClientboundPacket {
return &UpdateEntityPositionAndRotation{}
})
registerPacket(func() ClientboundPacket {
return &MoveMinecartAlongTrack{}
})
registerPacket(func() ClientboundPacket {
return &UpdateEntityRotation{}
})
registerPacket(func() ClientboundPacket {
return &MoveVehicle{}
})
registerPacket(func() ClientboundPacket {
return &OpenBook{}
})
registerPacket(func() ClientboundPacket {
return &OpenScreen{}
})
registerPacket(func() ClientboundPacket {
return &OpenSignEditor{}
})
registerPacket(func() ClientboundPacket {
return &Ping{}
})
registerPacket(func() ClientboundPacket {
return &PingResponse{}
})
registerPacket(func() ClientboundPacket {
return &PlaceGhostRecipe{}
})
registerPacket(func() ClientboundPacket {
return &PlayerAbilities{}
})
registerPacket(func() ClientboundPacket {
return &EndCombat{}
})
registerPacket(func() ClientboundPacket {
return &EnterCombat{}
})
registerPacket(func() ClientboundPacket {
return &CombatDeath{}
})
registerPacket(func() ClientboundPacket {
return &PlayerInfoRemove{}
})
registerPacket(func() ClientboundPacket {
return &PlayerInfoUpdate{}
})
registerPacket(func() ClientboundPacket {
return &LookAt{}
})
registerPacket(func() ClientboundPacket {
return &PlayerPosition{}
})
registerPacket(func() ClientboundPacket {
return &PlayerRotation{}
})
registerPacket(func() ClientboundPacket {
return &RecipeBookAdd{}
})
registerPacket(func() ClientboundPacket {
return &RecipeBookRemove{}
})
registerPacket(func() ClientboundPacket {
return &RecipeBookSettings{}
})
registerPacket(func() ClientboundPacket {
return &RemoveEntities{}
})
registerPacket(func() ClientboundPacket {
return &RemoveMobEffect{}
})
registerPacket(func() ClientboundPacket {
return &ResetScore{}
})
registerPacket(func() ClientboundPacket {
return &AddResourcePack{}
})
registerPacket(func() ClientboundPacket {
return &RemoveResourcePack{}
})
registerPacket(func() ClientboundPacket {
return &Respawn{}
})
registerPacket(func() ClientboundPacket {
return &SetHeadRotation{}
})
registerPacket(func() ClientboundPacket {
return &UpdateSectionsBlocks{}
})
registerPacket(func() ClientboundPacket {
return &SelectAdvancementsTab{}
})
registerPacket(func() ClientboundPacket {
return &ServerData{}
})
registerPacket(func() ClientboundPacket {
return &SetActionBarText{}
})
registerPacket(func() ClientboundPacket {
return &SetBorderCenter{}
})
registerPacket(func() ClientboundPacket {
return &SetBorderLerpSize{}
})
registerPacket(func() ClientboundPacket {
return &SetBorderSize{}
})
registerPacket(func() ClientboundPacket {
return &SetBorderWarningDelay{}
})
registerPacket(func() ClientboundPacket {
return &SetBorderWarningDistance{}
})
registerPacket(func() ClientboundPacket {
return &SetCamera{}
})
registerPacket(func() ClientboundPacket {
return &SetCenterChunk{}
})
registerPacket(func() ClientboundPacket {
return &SetRenderDistance{}
})
registerPacket(func() ClientboundPacket {
return &SetCursorItem{}
})
registerPacket(func() ClientboundPacket {
return &SetDefaultSpawnPosition{}
})
registerPacket(func() ClientboundPacket {
return &DisplayObjective{}
})
registerPacket(func() ClientboundPacket {
return &SetEntityMetadata{}
})
registerPacket(func() ClientboundPacket {
return &SetEntityLink{}
})
registerPacket(func() ClientboundPacket {
return &SetEntityVelocity{}
})
registerPacket(func() ClientboundPacket {
return &SetEquipment{}
})
registerPacket(func() ClientboundPacket {
return &SetExperience{}
})
registerPacket(func() ClientboundPacket {
return &SetHealth{}
})
registerPacket(func() ClientboundPacket {
return &SetHeldItem{}
})
registerPacket(func() ClientboundPacket {
return &UpdateObjectives{}
})
registerPacket(func() ClientboundPacket {
return &SetPassengers{}
})
registerPacket(func() ClientboundPacket {
return &SetPlayerInventory{}
})
registerPacket(func() ClientboundPacket {
return &UpdateTeams{}
})
registerPacket(func() ClientboundPacket {
return &UpdateScore{}
})
registerPacket(func() ClientboundPacket {
return &SetSimulationDistance{}
})
registerPacket(func() ClientboundPacket {
return &SetSubtitleText{}
})
registerPacket(func() ClientboundPacket {
return &SetTime{}
})
registerPacket(func() ClientboundPacket {
return &SetTitleText{}
})
registerPacket(func() ClientboundPacket {
return &SetTitleAnimationTimes{}
})
registerPacket(func() ClientboundPacket {
return &EntitySoundEffect{}
})
registerPacket(func() ClientboundPacket {
return &SoundEffect{}
})
registerPacket(func() ClientboundPacket {
return &StartConfiguration{}
})
registerPacket(func() ClientboundPacket {
return &StopSound{}
})
registerPacket(func() ClientboundPacket {
return &StoreCookie{}
})
registerPacket(func() ClientboundPacket {
return &SystemChatMessage{}
})
registerPacket(func() ClientboundPacket {
return &SetTabListHeaderAndFooter{}
})
registerPacket(func() ClientboundPacket {
return &TagQueryResponse{}
})
registerPacket(func() ClientboundPacket {
return &PickupItem{}
})
registerPacket(func() ClientboundPacket {
return &SynchronizeVehiclePosition{}
})
registerPacket(func() ClientboundPacket {
return &TestInstanceBlockStatus{}
})
registerPacket(func() ClientboundPacket {
return &SetTickingState{}
})
registerPacket(func() ClientboundPacket {
return &StepTick{}
})
registerPacket(func() ClientboundPacket {
return &Transfer{}
})
registerPacket(func() ClientboundPacket {
return &UpdateAdvancements{}
})
registerPacket(func() ClientboundPacket {
return &UpdateAttributes{}
})
registerPacket(func() ClientboundPacket {
return &EntityEffect{}
})
registerPacket(func() ClientboundPacket {
return &UpdateRecipes{}
})
registerPacket(func() ClientboundPacket {
return &UpdateTags{}
})
registerPacket(func() ClientboundPacket {
return &ProjectilePower{}
})
registerPacket(func() ClientboundPacket {
return &CustomReportDetails{}
})
registerPacket(func() ClientboundPacket {
return &ServerLinks{}
})
registerPacket(func() ClientboundPacket {
return &Waypoint{}
})
registerPacket(func() ClientboundPacket {
return &ClearDialog{}
})
registerPacket(func() ClientboundPacket {
return &ShowDialog{}
})
}
func registerPacket(creator clientBoundPacketCreator) {
ClientboundPackets[creator().PacketID()] = creator
}
func (*AddEntity) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundAddEntity
}
func (*Animate) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundAnimate
}
func (*AwardStats) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundAwardStats
}
func (*BlockChangedAck) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundBlockChangedAck
}
func (*BlockDestruction) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundBlockDestruction
}
func (*BlockEntityData) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundBlockEntityData
}
func (*BlockEvent) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundBlockEvent
}
func (*BlockUpdate) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundBlockUpdate
}
func (*BossEvent) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundBossEvent
}
func (*ChangeDifficulty) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundChangeDifficulty
}
func (*ChunkBatchFinished) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundChunkBatchFinished
}
func (*ChunkBatchStart) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundChunkBatchStart
}
func (*ChunkBiomes) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundChunksBiomes
}
func (*ClearTitles) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundClearTitles
}
func (*CommandSuggestions) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundCommandSuggestions
}
func (*Commands) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundCommands
}
func (*CloseContainer) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundContainerClose
}
func (*SetContainerContent) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundContainerSetContent
}
func (*ContainerSetData) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundContainerSetData
}
func (*ContainerSetSlot) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundContainerSetSlot
}
func (*CookieRequest) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundCookieRequest
}
func (*Cooldown) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundCooldown
}
func (*CustomChatCompletions) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundCustomChatCompletions
}
func (*CustomPayload) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundCustomPayload
}
func (*DamageEvent) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundDamageEvent
}
func (*DebugSample) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundDebugSample
}
func (*DeleteChat) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundDeleteChat
}
func (*Disconnect) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundDisconnect
}
func (*DisguisedChat) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundDisguisedChat
}
func (*EntityEvent) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundEntityEvent
}
func (*TeleportEntity) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundEntityPositionSync
}
func (*Explode) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundExplode
}
func (*ForgetLevelChunk) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundForgetLevelChunk
}
func (*GameEvent) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundGameEvent
}
func (*OpenHorseScreen) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundHorseScreenOpen
}
func (*HurtAnimation) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundHurtAnimation
}
func (*InitializeWorldBorder) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundInitializeBorder
}
func (*KeepAlive) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundKeepAlive
}
func (*LevelChunkWithLight) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundLevelChunkWithLight
}
func (*LevelEvent) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundLevelEvent
}
func (*Particle) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundLevelParticles
}
func (*UpdateLight) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundLightUpdate
}
func (*Login) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundLogin
}
func (*MapData) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundMapItemData
}
func (*MerchantOffers) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundMerchantOffers
}
func (*UpdateEntityPosition) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundMoveEntityPos
}
func (*UpdateEntityPositionAndRotation) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundMoveEntityPosRot
}
func (*MoveMinecartAlongTrack) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundMoveMinecartAlongTrack
}
func (*UpdateEntityRotation) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundMoveEntityRot
}
func (*MoveVehicle) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundMoveVehicle
}
func (*OpenBook) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundOpenBook
}
func (*OpenScreen) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundOpenScreen
}
func (*OpenSignEditor) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundOpenSignEditor
}
func (*Ping) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundPing
}
func (*PingResponse) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundPongResponse
}
func (*PlaceGhostRecipe) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundPlaceGhostRecipe
}
func (*PlayerAbilities) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundPlayerAbilities
}
func (*EndCombat) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundPlayerCombatEnd
}
func (*EnterCombat) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundPlayerCombatEnter
}
func (*CombatDeath) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundPlayerCombatKill
}
func (*PlayerInfoRemove) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundPlayerInfoRemove
}
func (*PlayerInfoUpdate) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundPlayerInfoUpdate
}
func (*LookAt) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundPlayerLookAt
}
func (*PlayerPosition) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundPlayerPosition
}
func (*PlayerRotation) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundPlayerRotation
}
func (*RecipeBookAdd) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundRecipeBookAdd
}
func (*RecipeBookRemove) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundRecipeBookRemove
}
func (*RecipeBookSettings) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundRecipeBookSettings
}
func (*RemoveEntities) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundRemoveEntities
}
func (*RemoveMobEffect) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundRemoveMobEffect
}
func (*ResetScore) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundResetScore
}
func (*AddResourcePack) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundResourcePackPop
}
func (*RemoveResourcePack) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundResourcePackPush
}
func (*Respawn) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundRespawn
}
func (*SetHeadRotation) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundRotateHead
}
func (*UpdateSectionsBlocks) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSectionBlocksUpdate
}
func (*SelectAdvancementsTab) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSelectAdvancementsTab
}
func (*ServerData) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundServerData
}
func (*SetActionBarText) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetActionBarText
}
func (*SetBorderCenter) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetBorderCenter
}
func (*SetBorderLerpSize) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetBorderLerpSize
}
func (*SetBorderSize) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetBorderSize
}
func (*SetBorderWarningDelay) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetBorderWarningDelay
}
func (*SetBorderWarningDistance) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetBorderWarningDistance
}
func (*SetCamera) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetCamera
}
func (*SetCenterChunk) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetChunkCacheCenter
}
func (*SetRenderDistance) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetChunkCacheRadius
}
func (*SetCursorItem) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetCursorItem
}
func (*SetDefaultSpawnPosition) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetDefaultSpawnPosition
}
func (*DisplayObjective) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetDisplayObjective
}
func (*SetEntityMetadata) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetEntityData
}
func (*SetEntityLink) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetEntityLink
}
func (*SetEntityVelocity) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetEntityMotion
}
func (*SetEquipment) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetEquipment
}
func (*SetExperience) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetExperience
}
func (*SetHealth) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetHealth
}
func (*SetHeldItem) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetHeldSlot
}
func (*UpdateObjectives) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetObjective
}
func (*SetPassengers) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetPassengers
}
func (*SetPlayerInventory) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetPlayerInventory
}
func (*UpdateTeams) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetPlayerTeam
}
func (*UpdateScore) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetScore
}
func (*SetSimulationDistance) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetSimulationDistance
}
func (*SetSubtitleText) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetSubtitleText
}
func (*SetTime) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetTime
}
func (*SetTitleText) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetTitleText
}
func (*SetTitleAnimationTimes) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSetTitlesAnimation
}
func (*EntitySoundEffect) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSoundEntity
}
func (*SoundEffect) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSound
}
func (*StartConfiguration) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundStartConfiguration
}
func (*StopSound) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundStopSound
}
func (*StoreCookie) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundStoreCookie
}
func (*SystemChatMessage) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundSystemChat
}
func (*SetTabListHeaderAndFooter) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundTabList
}
func (*TagQueryResponse) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundTagQuery
}
func (*PickupItem) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundTakeItemEntity
}
func (*SynchronizeVehiclePosition) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundTeleportEntity
}
func (*TestInstanceBlockStatus) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundTestInstanceBlockStatus
}
func (*SetTickingState) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundTickingState
}
func (*StepTick) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundTickingStep
}
func (*Transfer) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundTransfer
}
func (*UpdateAdvancements) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundUpdateAdvancements
}
func (*UpdateAttributes) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundUpdateAttributes
}
func (*EntityEffect) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundUpdateMobEffect
}
func (*UpdateRecipes) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundUpdateRecipes
}
func (*UpdateTags) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundUpdateTags
}
func (*ProjectilePower) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundProjectilePower
}
func (*CustomReportDetails) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundCustomReportDetails
}
func (*ServerLinks) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundServerLinks
}
func (*Waypoint) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundWaypoint
}
func (*ClearDialog) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundClearDialog
}
func (*ShowDialog) PacketID() packetid.ClientboundPacketID {
return packetid.ClientboundShowDialog
}