Files
minego/pkg/protocol/packet/game/client/level_chunk_with_light.go

46 lines
753 B
Go

package client
import (
"io"
"github.com/Tnze/go-mc/level"
)
var _ ClientboundPacket = (*LevelChunkWithLight)(nil)
type LevelChunkWithLight struct {
Pos level.ChunkPos
Data *level.Chunk
}
func (c *LevelChunkWithLight) ReadFrom(r io.Reader) (n int64, err error) {
temp, err := c.Pos.ReadFrom(r)
if err != nil {
return temp, err
}
c.Data = level.EmptyChunk(36)
temp, err = (c.Data).ReadFrom(r)
n += temp
if err != nil {
return n, err
}
return n, err
}
func (c LevelChunkWithLight) WriteTo(w io.Writer) (n int64, err error) {
var temp int64
temp, err = c.Pos.WriteTo(w)
n += temp
if err != nil {
return n, err
}
temp, err = (*level.Chunk)(c.Data).WriteTo(w)
n += temp
if err != nil {
return n, err
}
return n, err
}