package client import ( "io" "github.com/Tnze/go-mc/level" ) var _ ClientboundPacket = (*LevelChunkWithLight)(nil) type LevelChunkWithLight struct { Pos level.ChunkPos Data *level.Chunk } func (c *LevelChunkWithLight) ReadFrom(r io.Reader) (n int64, err error) { temp, err := c.Pos.ReadFrom(r) if err != nil { return temp, err } c.Data = level.EmptyChunk(36) temp, err = (c.Data).ReadFrom(r) n += temp if err != nil { return n, err } return n, err } func (c LevelChunkWithLight) WriteTo(w io.Writer) (n int64, err error) { var temp int64 temp, err = c.Pos.WriteTo(w) n += temp if err != nil { return n, err } temp, err = (*level.Chunk)(c.Data).WriteTo(w) n += temp if err != nil { return n, err } return n, err }