refactor package
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19
pkg/protocol/packet/game/client/block_destruction.go
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19
pkg/protocol/packet/game/client/block_destruction.go
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package client
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import (
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"github.com/Tnze/go-mc/data/packetid"
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"github.com/Tnze/go-mc/net/packet"
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)
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var _ ClientboundPacket = (*BlockDestruction)(nil)
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// codec:gen
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type BlockDestruction struct {
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ID int32 `mc:"VarInt"`
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Position packet.Position
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Progress uint8
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}
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func (BlockDestruction) ClientboundPacketID() packetid.ClientboundPacketID {
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return packetid.ClientboundBlockDestruction
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}
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