add player package with key client-side player functionality, update protocol codecs, and refactor metadata definitions and slot usage
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@ -1,12 +1,45 @@
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package client
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import "github.com/Tnze/go-mc/level"
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import (
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"io"
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"github.com/Tnze/go-mc/level"
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)
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var _ ClientboundPacket = (*LevelChunkWithLight)(nil)
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//codec:gen
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type LevelChunkWithLight struct {
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X int32
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Z int32
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Data level.Chunk
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Pos level.ChunkPos
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Data *level.Chunk
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}
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func (c *LevelChunkWithLight) ReadFrom(r io.Reader) (n int64, err error) {
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temp, err := c.Pos.ReadFrom(r)
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if err != nil {
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return temp, err
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}
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c.Data = level.EmptyChunk(36)
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temp, err = (c.Data).ReadFrom(r)
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n += temp
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if err != nil {
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return n, err
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}
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return n, err
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}
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func (c LevelChunkWithLight) WriteTo(w io.Writer) (n int64, err error) {
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var temp int64
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temp, err = c.Pos.WriteTo(w)
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n += temp
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if err != nil {
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return n, err
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}
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temp, err = (*level.Chunk)(c.Data).WriteTo(w)
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n += temp
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if err != nil {
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return n, err
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}
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return n, err
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}
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