1.21.6 Clientbound PlayState Packets
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codec/packet/game/client/teleport_entity.go
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10
codec/packet/game/client/teleport_entity.go
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package client
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type SynchronizeVehiclePosition struct {
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EntityID int32 `mc:"VarInt"`
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X, Y, Z float64
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VelocityX, VelocityY, VelocityZ float64
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Yaw, Pitch float32
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Flags int32
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OnGround bool
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}
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