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go-mc/nbt/README.md
2021-02-28 13:06:42 +08:00

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# NBT [![Go Reference](https://pkg.go.dev/badge/github.com/Tnze/go-mc/nbt.svg)](https://pkg.go.dev/github.com/Tnze/go-mc/nbt)
This package implement the [Named Binary Tag](https://wiki.vg/NBT) format of Minecraft.
The API is very similar to the standard library `encoding/json`. If you (high probability) have used that, it is easy to use this.
# Basic Usage
> I don't know why `Marshal` looks like that, and **I will change it** to `func Marshal(v interface{}) ([]byte, error)`.
> **Use `Encoder` is recommended now.**
For the following NBT tag:
```
TAG_Compound("hello world") {
TAG_String("name"): "Bananrama"
}
```
To read and write would look like:
```go
package main
import "bytes"
import "github.com/Tnze/go-mc/nbt"
type Compound struct {
Name string `nbt:"name"` // The field must be started with the capital letter
}
func main() {
var out bytes.Buffer
banana := Compound{Name: "Bananrama"}
_ = nbt.Marshal(&out, banana)
var rama Compound
_ = nbt.Unmarshal(out.Bytes(), &rama)
}
```
# Struct field tags
There are two tags supported:
- nbt
- nbt_type
The `nbt` tag is used to change the name of the NBT Tag field, whereas the `nbt_type`
tag is used to enforce a certain NBT Tag type when it is ambiguous.
For example:
```go
type Compound struct {
LongArray []int64
LongList []int64 `nbt_type:"list"` // forces a long list instead of a long array
}
```