3.6 KiB
Go-MC
There's some library in Go support you to create your Minecraft client or server.
这是一些Golang库,用于帮助你编写自己的Minecraft客户端或服务器,
- Chat
- NBT
- Yggdrasil
- Realms Server
- RCON protocol
- Saves decoding /encoding
- Minecraft network protocol
- Simple MC robot lib
bot:
- Swing arm
- Get inventory
- Pick item
- Drop item
- Swap item in hands
- Use item
- Use entity
- Attack entity
- Use/Place block
- Mine block
- Custom packets
- Record entities
由于仍在开发中,部分API在未来版本中可能会变动
Some examples are at /cmd
folder.
有一些例子在cmd目录下
1.13.2
version is at gomcbot.
Getting start
After you install golang tools:
To get latest version: go get github.com/Tnze/go-mc@master
To get old versions (eg. 1.14.3): go get github.com/Tnze/go-mc@v1.14.3
First of all, you might have a try of the simple examples. It's a good start.
Run Examples
- Run
go run github.com/Tnze/go-mc/cmd/mcping localhost
to ping and list the localhost mc server. - Run
go run github.com/Tnze/go-mc/cmd/daze
to join local server at localhost:25565 as Steve on offline mode.
Basic Useage
One of the most useful functions of this lib is that it implements the network communication protocol of minecraft. It allows you to construct, send, receive, and parse network packets. All of them are encapsulated in go-mc/net
and go-mc/net/packet
.
import "github.com/Tnze/go-mc/net"
import pk "github.com/Tnze/go-mc/net/packet"
It's very easy to create a packet. For example, after any client connected the server, it sends a Handshake Packet. You can create this package with the following code:
p := pk.Marshal(
0x00, // Handshake packet ID
pk.VarInt(ProtocolVersion), // Protocol version
pk.String("localhost"), // Server's address
pk.UnsignedShort(25565), // Server's port
pk.Byte(1), // 1 for status ping, 2 for login
)
Then you can send it to server using conn.WritePacket(p)
. The conn
is a net.Conn
which is returned by net.Dial()
. And don't forget to handle the error.^_^
Receiving packet is quite easy too. To read a packet, call p.Scan()
like this:
var (
x, y, z pk.Double
yaw, pitch pk.Float
flags pk.Byte
TeleportID pk.VarInt
)
err := p.Scan(&x, &y, &z, &yaw, &pitch, &flags, &TeleportID)
if err != nil {
return err
}
As the net package implements the minecraft network protocol, there is no update between the versions at this level. So net package actually supports any version. It's just that the ID and content of the package are different between different versions.
Originally it's all right to write a bot with only go-mc/net
package. But considering that the process of handshake, login and encryption is not difficult but complicated, I have implemented it in go-mc/bot
package. You may use it directly or as a reference for your own implementation.
Now, go and have a look at the example!