Files
go-mc/server/player/playerinfo.go

164 lines
4.4 KiB
Go

package player
//import (
// "context"
// "io"
// "time"
//
// "github.com/Tnze/go-mc/data/packetid"
// pk "github.com/Tnze/go-mc/net/packet"
// "github.com/Tnze/go-mc/server"
// "github.com/Tnze/go-mc/server/ecs"
//)
//
//type PlayerInfo struct {
// updateDelay chan playerDelayUpdate
// quit chan clientAndPlayer
//}
//type clientAndPlayer struct {
// *server.Client
// *server.Player
//}
//
//type playerInfoList struct {
// players ecs.MaskedStorage[server.Player]
// delays ecs.MaskedStorage[server.ClientDelay]
//}
//
//func (p playerInfoList) WriteTo(w io.Writer) (n int64, err error) {
// n, err = pk.VarInt(p.players.Len).WriteTo(w)
// if err != nil {
// return
// }
// var n1 int64
// p.players.And(p.delays.BitSetLike).Range(func(eid ecs.Index) {
// p := playerDelayUpdate{
// player: p.players.Get(eid),
// delay: p.delays.Get(eid).Delay,
// }
// n1, err = p.WriteTo(w)
// n += n1
// if err != nil {
// return
// }
// })
// return
//}
//
//type playerDelayUpdate struct {
// player *server.Player
// delay time.Duration
//}
//
//func (p playerDelayUpdate) WriteTo(w io.Writer) (n int64, err error) {
// return pk.Tuple{
// pk.UUID(p.player.UUID),
// pk.VarInt(p.delay.Milliseconds()),
// }.WriteTo(w)
//}
//
//const (
// actionAddPlayer = iota
// actionUpdateGamemode
// actionUpdateLatency
// actionUpdateDisplayName
// actionRemovePlayer
//)
//
//type DelaySource interface {
// AddPlayerDelayUpdateHandler(f func(c *server.Client, p *server.Player, delay time.Duration))
//}
//
//func NewPlayerInfo(delaySource DelaySource) *PlayerInfo {
// updateChan := make(chan playerDelayUpdate)
// p := &PlayerInfo{
// updateDelay: updateChan,
// quit: make(chan clientAndPlayer),
// }
// if delaySource != nil {
// delaySource.AddPlayerDelayUpdateHandler(func(client *server.Client, player *server.Player, delay time.Duration) {
// updateChan <- playerDelayUpdate{player: player, delay: delay}
// })
// }
// return p
//}
//
//type playerInfoSystemJoin struct{}
//
//func (p playerInfoSystemJoin) Update(w *ecs.World) {
// clients := ecs.GetComponent[server.Client](w)
// players := ecs.GetComponent[server.Player](w)
// delays := ecs.GetComponent[server.ClientDelay](w)
//}
//
//func (p *PlayerInfo) Init(g *server.Game) {
// var delayBuffer []playerDelayUpdate
// clients := ecs.GetComponent[server.Client](g.World)
// players := ecs.GetComponent[server.Player](g.World)
// delays := ecs.GetComponent[server.ClientDelay](g.World)
// g.Dispatcher.Add(ecs.FuncSystem(func(client *server.Client, player *server.Player, delay server.ClientDelay) {
// info := server.ClientDelay{Delay: 0}
// pack := server.Packet758(pk.Marshal(
// packetid.ClientboundPlayerInfo,
// pk.VarInt(actionAddPlayer),
// pk.VarInt(1),
//
// pk.UUID(player.UUID),
// pk.String(player.Name),
// pk.Array([]pk.FieldEncoder{}),
// pk.VarInt(profile.Gamemode),
// pk.VarInt(0),
// pk.Boolean(false),
// ))
// delays.Set(client.Index, info)
// clients.Range(func(eid ecs.Index) {
// clients.Get(eid).WritePacket(pack)
// })
// client.WritePacket(server.Packet758(pk.Marshal(
// packetid.ClientboundPlayerInfo,
// pk.VarInt(actionAddPlayer),
// playerInfoList{players: players, delays: delays},
// )))
// }), "PlayerInfoSystem:Join", nil)
// g.Dispatcher.Add(ecs.FuncSystem(func() {
// for {
// select {
// case cp := <-p.quit:
// pack := server.Packet758(pk.Marshal(
// packetid.ClientboundPlayerInfo,
// pk.VarInt(actionRemovePlayer),
// pk.VarInt(1),
// pk.UUID(cp.UUID),
// ))
// for _, p := range players.list {
// cp.WritePacket(pack)
// }
// case change := <-p.updateDelay:
// delayBuffer = append(delayBuffer, change)
// default:
// if len(delayBuffer) > 0 {
// pack := server.Packet758(pk.Marshal(
// packetid.ClientboundPlayerInfo,
// pk.VarInt(actionUpdateLatency),
// pk.Array(&delayBuffer),
// ))
// players.Range(func(eid ecs.Index) {
// players.Get(eid).(*server.Client).WritePacket(pack)
// })
// delayBuffer = delayBuffer[:0]
// }
// return
// }
// }
// }), "PlayerInfoSystem", nil)
//}
//
//func (p *PlayerInfo) Run(context.Context) {}
//func (p *PlayerInfo) ClientJoin(client *server.Client, player *server.Player) {}
//func (p *PlayerInfo) ClientLeft(client *server.Client, player *server.Player) {
// p.quit <- clientAndPlayer{
// Client: client,
// Player: player,
// }
//}