rewrite chunk data decoder

This commit is contained in:
Tnze
2020-05-17 13:35:52 +08:00
parent ab9db15d0b
commit eba832b424
4 changed files with 89 additions and 159 deletions

View File

@ -8,89 +8,111 @@ import (
pk "github.com/Tnze/go-mc/net/packet"
)
//DecodeChunkColumn decode the chunk data structure
// DecodeChunkColumn decode the chunk data structure.
// If decoding went error, successful decoded data will be returned.
func DecodeChunkColumn(mask int32, data []byte) (*Chunk, error) {
var c Chunk
r := bytes.NewReader(data)
for sectionY := 0; sectionY < 16; sectionY++ {
if (mask & (1 << uint(sectionY))) == 0 { // Is the given bit set in the mask?
continue
// If the section's bit set in the mask
if (mask & (1 << uint(sectionY))) != 0 {
// read section
sec, err := readSection(r)
if err != nil {
return &c, fmt.Errorf("read section[%d] error: %w", sectionY, err)
}
var (
BlockCount pk.Short
BitsPerBlock pk.Byte
)
if err := BlockCount.Decode(r); err != nil {
return nil, err
}
if err := BitsPerBlock.Decode(r); err != nil {
return nil, err
}
//读调色板
var palette []uint
if BitsPerBlock < 9 {
var length pk.VarInt
if err := length.Decode(r); err != nil {
return nil, fmt.Errorf("read palette (id len) fail: %v", err)
}
palette = make([]uint, length)
for id := uint(0); id < uint(length); id++ {
var stateID pk.VarInt
if err := stateID.Decode(r); err != nil {
return nil, fmt.Errorf("read palette (id) fail: %v", err)
}
palette[id] = uint(stateID)
c.sections[sectionY] = sec
}
}
//Section数据
var DataArrayLength pk.VarInt
if err := DataArrayLength.Decode(r); err != nil {
return nil, fmt.Errorf("read DataArrayLength fail: %v", err)
}
DataArray := make([]int64, DataArrayLength)
for i := 0; i < int(DataArrayLength); i++ {
if err := (*pk.Long)(&DataArray[i]).Decode(r); err != nil {
return nil, fmt.Errorf("read DataArray fail: %v", err)
}
}
//用数据填充区块
fillSection(&c.sections[sectionY], perBits(byte(BitsPerBlock)), DataArray, palette)
}
return &c, nil
}
func perBits(BitsPerBlock byte) uint {
func perBits(BitsPerBlock byte) uint32 {
switch {
case BitsPerBlock <= 4:
return 4
case BitsPerBlock < 9:
return uint(BitsPerBlock)
return uint32(BitsPerBlock)
default:
return uint(data.BitsPerBlock) // DefaultBitsPerBlock
return uint32(data.BitsPerBlock) // DefaultBitsPerBlock
}
}
func fillSection(s *Section, bpb uint, DataArray []int64, palette []uint) {
mask := uint(1<<bpb - 1)
for n := 0; n < 16*16*16; n++ {
offset := uint(n * int(bpb))
data := uint(DataArray[offset/64])
data >>= offset % 64
if offset%64 > 64-bpb {
l := 64 - offset % 64
data |= uint(DataArray[offset/64+1] << l)
func readSection(data pk.DecodeReader) (s Section, err error) {
var BlockCount pk.Short
if err := BlockCount.Decode(data); err != nil {
return nil, fmt.Errorf("read block count error: %w", err)
}
data &= mask
var bpb pk.UnsignedByte
if err := bpb.Decode(data); err != nil {
return nil, fmt.Errorf("read bits per block error: %w", err)
}
// If bpb values greater than or equal to 9, use directSection.
// Otherwise use paletteSection.
var palettes []uint32
if bpb < 9 {
s.blocks[n%16][n/(16*16)][n%(16*16)/16].id = palette[data]
} else {
s.blocks[n%16][n/(16*16)][n%(16*16)/16].id = data
// read palettes
var length pk.VarInt
if err := length.Decode(data); err != nil {
return nil, fmt.Errorf("read palettes length error: %w", err)
}
palettes = make([]uint32, length)
for i := 0; i < int(length); i++ {
var v pk.VarInt
if err := v.Decode(data); err != nil {
return nil, fmt.Errorf("read palettes[%d] error: %w", i, err)
}
palettes[i] = uint32(v)
}
}
// read data array
var dataLen pk.VarInt
if err := dataLen.Decode(data); err != nil {
return nil, fmt.Errorf("read data array length error: %w", err)
}
dataArray := make([]int64, dataLen)
for i := 0; i < int(dataLen); i++ {
var v pk.Long
if err := v.Decode(data); err != nil {
return nil, fmt.Errorf("read dataArray[%d] error: %w", i, err)
}
dataArray[i] = int64(v)
}
sec := directSection{bpb: perBits(byte(bpb)), data: dataArray}
if bpb < 9 {
return &paletteSection{palette: palettes, directSection: sec}, nil
} else {
return &sec, nil
}
}
type directSection struct {
bpb uint32
data []int64
}
func (d *directSection) GetBlock(x, y, z int) (blockID uint32) {
// According to wiki.vg: Data Array is given for each block with increasing x coordinates,
// within rows of increasing z coordinates, within layers of increasing y coordinates.
// So offset equals to ( x*16^0 + z*16^1 + y*16^2 )*(bits per block).
offset := uint32(x+z*16+y*16*16) * d.bpb
block := uint32(d.data[offset/64])
block >>= offset % 64
if offset%64 > 64-d.bpb {
l := 64 - offset%64
block |= uint32(d.data[offset/64+1] << l)
}
return block & (1<<d.bpb - 1) // mask
}
type paletteSection struct {
palette []uint32
directSection
}
func (p *paletteSection) GetBlock(x, y, z int) (blockID uint32) {
v := p.directSection.GetBlock(x, y, z)
return p.palette[v]
}

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@ -1,78 +0,0 @@
package world
// import (
// "math"
// "time"
// )
// // SetPosition method move your character around.
// // Server will ignore this if changes too much.
// func (g *Client) SetPosition(x, y, z float64, onGround bool) {
// g.motion <- func() {
// g.player.X, g.player.Y, g.player.Z = x, y, z
// g.player.OnGround = onGround
// sendPlayerPositionPacket(g) //向服务器更新位置
// }
// }
// // LookAt method turn player's hand and make it look at a point.
// func (g *Client) LookAt(x, y, z float64) {
// x0, y0, z0 := g.player.X, g.player.Y, g.player.Z
// x, y, z = x-x0, y-y0, z-z0
// r := math.Sqrt(x*x + y*y + z*z)
// yaw := -math.Atan2(x, z) / math.Pi * 180
// for yaw < 0 {
// yaw = 360 + yaw
// }
// pitch := -math.Asin(y/r) / math.Pi * 180
// g.LookYawPitch(float32(yaw), float32(pitch))
// }
// // LookYawPitch set player's hand to the direct by yaw and pitch.
// // yaw can be [0, 360) and pitch can be (-180, 180).
// // if |pitch|>90 the player's hand will be very strange.
// func (g *Client) LookYawPitch(yaw, pitch float32) {
// g.motion <- func() {
// g.player.Yaw, g.player.Pitch = yaw, pitch
// sendPlayerLookPacket(g) //向服务器更新朝向
// }
// }
// // SwingHand sent when the player's arm swings.
// // if hand is true, swing the main hand
// func (g *Client) SwingHand(hand bool) {
// if hand {
// sendAnimationPacket(g, 0)
// } else {
// sendAnimationPacket(g, 1)
// }
// }
// // Dig a block in the position and wait for it's breaked
// func (g *Client) Dig(x, y, z int) error {
// b := g.GetBlock(x, y, z).id
// sendPlayerDiggingPacket(g, 0, x, y, z, Top) //start
// sendPlayerDiggingPacket(g, 2, x, y, z, Top) //end
// for {
// time.Sleep(time.Millisecond * 50)
// if g.GetBlock(x, y, z).id != b {
// break
// }
// g.SwingHand(true)
// }
// return nil
// }
// // UseItem use the item in hand.
// // if hand is true, swing the main hand
// func (g *Client) UseItem(hand bool) {
// if hand {
// sendUseItemPacket(g, 0)
// } else {
// sendUseItemPacket(g, 1)
// }
// }

View File

@ -10,19 +10,14 @@ type World struct {
Chunks map[ChunkLoc]*Chunk
}
//Chunk store a 256*16*16 clolumn blocks
//Chunk store a 256*16*16 column blocks
type Chunk struct {
sections [16]Section
}
//Section store a 16*16*16 cube blocks
type Section struct {
blocks [16][16][16]Block
}
//Block is the base of world
type Block struct {
id uint
type Section interface {
GetBlock(x, y, z int) (blockID uint32)
}
type ChunkLoc struct {

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@ -1,9 +0,0 @@
package world
// import "testing"
// func TestBlockString(t *testing.T) {
// for i := uint(0); i < 8598+1; i++ {
// t.Log(Block{id: i})
// }
// }