Files
go-mc/bot/world/world.go
2020-05-17 13:35:52 +08:00

73 lines
1.2 KiB
Go

package world
import (
"github.com/Tnze/go-mc/bot/world/entity"
)
//World record all of the things in the world where player at
type World struct {
Entities map[int32]entity.Entity
Chunks map[ChunkLoc]*Chunk
}
//Chunk store a 256*16*16 column blocks
type Chunk struct {
sections [16]Section
}
//Section store a 16*16*16 cube blocks
type Section interface {
GetBlock(x, y, z int) (blockID uint32)
}
type ChunkLoc struct {
X, Z int
}
// //Entity 表示一个实体
// type Entity interface {
// EntityID() int32
// }
// //Face is a face of a block
// type Face byte
// // All six faces in a block
// const (
// Bottom Face = iota
// Top
// North
// South
// West
// East
// )
// // getBlock return the block in the position (x, y, z)
// func (w *world) getBlock(x, y, z int) Block {
// c := w.chunks[chunkLoc{x >> 4, z >> 4}]
// if c != nil {
// cx, cy, cz := x&15, y&15, z&15
// /*
// n = n&(16-1)
// is equal to
// n %= 16
// if n < 0 { n += 16 }
// */
// return c.sections[y/16].blocks[cx][cy][cz]
// }
// return Block{id: 0}
// }
// func (b Block) String() string {
// return blockNameByID[b.id]
// }
//LoadChunk load chunk at (x, z)
func (w *World) LoadChunk(x, z int, c *Chunk) {
w.Chunks[ChunkLoc{X: x, Z: z}] = c
}