Unify all components
This commit is contained in:
@ -1,15 +1,22 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"container/list"
|
||||
"context"
|
||||
"errors"
|
||||
"sync"
|
||||
|
||||
"github.com/google/uuid"
|
||||
|
||||
"github.com/Tnze/go-mc/chat"
|
||||
"github.com/Tnze/go-mc/data/packetid"
|
||||
pk "github.com/Tnze/go-mc/net/packet"
|
||||
)
|
||||
|
||||
// PlayerList is a player list based on linked-list.
|
||||
// This struct should not be copied after used.
|
||||
type PlayerList struct {
|
||||
maxPlayer int
|
||||
players *list.List
|
||||
players map[uuid.UUID]*Player
|
||||
// Only the linked-list is protected by this Mutex.
|
||||
// Because others field never change after created.
|
||||
playersLock sync.Mutex
|
||||
@ -19,27 +26,36 @@ type PlayerList struct {
|
||||
func NewPlayerList(maxPlayers int) *PlayerList {
|
||||
return &PlayerList{
|
||||
maxPlayer: maxPlayers,
|
||||
players: list.New(),
|
||||
players: make(map[uuid.UUID]*Player),
|
||||
}
|
||||
}
|
||||
|
||||
// TryInsert trying to insert player into PlayerList.
|
||||
// Return nil if the server is full (length of list larger than maxPlayers),
|
||||
// otherwise return a function which is used to remove the player from PlayerList
|
||||
func (p *PlayerList) TryInsert(player PlayerSample) (remove func()) {
|
||||
func (p *PlayerList) Run(context.Context) {}
|
||||
|
||||
func (p *PlayerList) AddPlayer(player *Player) {
|
||||
p.playersLock.Lock()
|
||||
defer p.playersLock.Unlock()
|
||||
|
||||
if p.players.Len() >= p.maxPlayer {
|
||||
return nil
|
||||
if len(p.players) >= p.maxPlayer {
|
||||
err := player.WritePacket(Packet757(pk.Marshal(
|
||||
packetid.ClientboundDisconnect,
|
||||
chat.TranslateMsg("multiplayer.disconnect.server_full"),
|
||||
)))
|
||||
if err != nil {
|
||||
player.PutErr(err)
|
||||
} else {
|
||||
player.PutErr(errors.New("playerlist: server full"))
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
elem := p.players.PushBack(player)
|
||||
return func() {
|
||||
p.playersLock.Lock()
|
||||
p.players.Remove(elem)
|
||||
p.playersLock.Unlock()
|
||||
}
|
||||
p.players[player.UUID] = player
|
||||
}
|
||||
|
||||
func (p *PlayerList) RemovePlayer(player *Player) {
|
||||
p.playersLock.Lock()
|
||||
defer p.playersLock.Unlock()
|
||||
delete(p.players, player.UUID)
|
||||
}
|
||||
|
||||
func (p *PlayerList) MaxPlayer() int {
|
||||
@ -49,22 +65,24 @@ func (p *PlayerList) MaxPlayer() int {
|
||||
func (p *PlayerList) OnlinePlayer() int {
|
||||
p.playersLock.Lock()
|
||||
defer p.playersLock.Unlock()
|
||||
return p.players.Len()
|
||||
return len(p.players)
|
||||
}
|
||||
|
||||
func (p *PlayerList) PlayerSamples() (sample []PlayerSample) {
|
||||
p.playersLock.Lock()
|
||||
defer p.playersLock.Unlock()
|
||||
// Up to 10 players can be returned
|
||||
length := p.players.Len()
|
||||
if length > 10 {
|
||||
length = 10
|
||||
}
|
||||
sample = make([]PlayerSample, length)
|
||||
v := p.players.Front()
|
||||
for i := 0; i < length; i++ {
|
||||
sample[i] = v.Value.(PlayerSample)
|
||||
v = v.Next()
|
||||
sample = make([]PlayerSample, len(p.players))
|
||||
var i int
|
||||
for _, v := range p.players {
|
||||
sample[i] = PlayerSample{
|
||||
Name: v.Name,
|
||||
ID: v.UUID,
|
||||
}
|
||||
i++
|
||||
if i >= len(p.players) {
|
||||
break
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
Reference in New Issue
Block a user