Unify all components
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@ -29,8 +29,13 @@ func main() {
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chunk00 := level.ChunkFromSave(readChunk00(), 256)
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defaultDimension.LoadChunk(level.ChunkPos{X: 0, Z: 0}, chunk00)
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game := server.NewGame(defaultDimension, playerList)
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game.Run(context.Background())
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game := server.NewGame(
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defaultDimension,
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playerList,
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server.NewKeepAlive(),
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server.NewGlobalChat(),
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)
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go game.Run(context.Background())
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s := server.Server{
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ListPingHandler: serverInfo,
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