1.19 client can display the chunks from server now
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@ -36,7 +36,7 @@ type KeepAlive struct {
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updatePlayerDelay []func(p KeepAliveClient, delay time.Duration)
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}
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func NewKeepAlive[C KeepAliveClient]() (k *KeepAlive) {
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func NewKeepAlive() (k *KeepAlive) {
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return &KeepAlive{
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join: make(chan KeepAliveClient),
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quit: make(chan KeepAliveClient),
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