fix heightmaps sending error
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@ -110,7 +110,7 @@ func ChunkFromSave(c *save.Chunk) (*Chunk, error) {
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blockEntities[i].Type = block.EntityTypes[tmp.ID]
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blockEntities[i].Type = block.EntityTypes[tmp.ID]
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}
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}
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bitsForHeight := bits.Len( /* chunk height in blocks */ uint(secs) * 16)
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bitsForHeight := bits.Len( /* chunk height in blocks */ uint(secs)*16 + 1)
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return &Chunk{
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return &Chunk{
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Sections: sections,
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Sections: sections,
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HeightMaps: HeightMaps{
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HeightMaps: HeightMaps{
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@ -271,7 +271,7 @@ func (c *Chunk) WriteTo(w io.Writer) (int64, error) {
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WorldSurface []uint64 `nbt:"WORLD_SURFACE"`
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WorldSurface []uint64 `nbt:"WORLD_SURFACE"`
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}{
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}{
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MotionBlocking: c.HeightMaps.MotionBlocking.Raw(),
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MotionBlocking: c.HeightMaps.MotionBlocking.Raw(),
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WorldSurface: c.HeightMaps.MotionBlocking.Raw(),
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WorldSurface: c.HeightMaps.WorldSurface.Raw(),
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}),
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}),
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pk.ByteArray(data),
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pk.ByteArray(data),
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pk.Array(c.BlockEntity),
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pk.Array(c.BlockEntity),
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@ -303,6 +303,10 @@ func (c *Chunk) ReadFrom(r io.Reader) (int64, error) {
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return n, err
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return n, err
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}
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}
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bitsForHeight := bits.Len( /* chunk height in blocks */ uint(len(c.Sections))*16 + 1)
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c.HeightMaps.MotionBlocking = NewBitStorage(bitsForHeight, 16*16, heightmaps.MotionBlocking)
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c.HeightMaps.WorldSurface = NewBitStorage(bitsForHeight, 16*16, heightmaps.WorldSurface)
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err = c.PutData(data)
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err = c.PutData(data)
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return n, err
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return n, err
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}
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}
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