Files
go-mc/level/chunk.go
2023-04-23 00:51:22 +08:00

462 lines
12 KiB
Go

package level
import (
"bytes"
"errors"
"fmt"
"io"
"math/bits"
"strconv"
"github.com/Tnze/go-mc/level/block"
"github.com/Tnze/go-mc/nbt"
pk "github.com/Tnze/go-mc/net/packet"
"github.com/Tnze/go-mc/save"
)
type ChunkPos [2]int32
func (c ChunkPos) WriteTo(w io.Writer) (n int64, err error) {
n, err = pk.Int(c[0]).WriteTo(w)
if err != nil {
return
}
n1, err := pk.Int(c[1]).WriteTo(w)
return n + n1, err
}
func (c *ChunkPos) ReadFrom(r io.Reader) (n int64, err error) {
var x, z pk.Int
if n, err = x.ReadFrom(r); err != nil {
return n, err
}
var n1 int64
if n1, err = z.ReadFrom(r); err != nil {
return n + n1, err
}
*c = ChunkPos{int32(x), int32(z)}
return n + n1, nil
}
type Chunk struct {
Sections []Section
HeightMaps HeightMaps
BlockEntity []BlockEntity
Status ChunkStatus
}
func EmptyChunk(secs int) *Chunk {
sections := make([]Section, secs)
for i := range sections {
sections[i] = Section{
BlockCount: 0,
States: NewStatesPaletteContainer(16*16*16, 0),
Biomes: NewBiomesPaletteContainer(4*4*4, 0),
}
}
return &Chunk{
Sections: sections,
HeightMaps: HeightMaps{
WorldSurfaceWG: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
WorldSurface: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
OceanFloorWG: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
OceanFloor: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
MotionBlocking: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
MotionBlockingNoLeaves: NewBitStorage(bits.Len(uint(secs)*16+1), 16*16, nil),
},
Status: StatusEmpty,
}
}
// ChunkFromSave convert save.Chunk to level.Chunk.
func ChunkFromSave(c *save.Chunk) (*Chunk, error) {
secs := len(c.Sections)
sections := make([]Section, secs)
for _, v := range c.Sections {
i := int32(v.Y) - c.YPos
if i < 0 || i >= int32(secs) {
return nil, fmt.Errorf("section Y value %d out of bounds", v.Y)
}
var err error
sections[i].States, err = readStatesPalette(v.BlockStates.Palette, v.BlockStates.Data)
if err != nil {
return nil, err
}
sections[i].BlockCount = countNoneAirBlocks(&sections[i])
sections[i].Biomes, err = readBiomesPalette(v.Biomes.Palette, v.Biomes.Data)
if err != nil {
return nil, err
}
sections[i].SkyLight = v.SkyLight
sections[i].BlockLight = v.BlockLight
}
blockEntities := make([]BlockEntity, len(c.BlockEntities))
for i, v := range c.BlockEntities {
var tmp struct {
ID string `nbt:"id"`
X int32 `nbt:"x"`
Y int32 `nbt:"y"`
Z int32 `nbt:"z"`
}
if err := v.Unmarshal(&tmp); err != nil {
return nil, err
}
blockEntities[i].Data = v
if x, z := int(tmp.X-c.XPos<<4), int(tmp.Z-c.ZPos<<4); !blockEntities[i].PackXZ(x, z) {
return nil, errors.New("Packing a XZ(" + strconv.Itoa(x) + ", " + strconv.Itoa(z) + ") out of bound")
}
blockEntities[i].Y = int16(tmp.Y)
blockEntities[i].Type = block.EntityTypes[tmp.ID]
}
bitsForHeight := bits.Len( /* chunk height in blocks */ uint(secs)*16 + 1)
return &Chunk{
Sections: sections,
HeightMaps: HeightMaps{
WorldSurface: NewBitStorage(bitsForHeight, 16*16, c.Heightmaps["WORLD_SURFACE_WG"]),
WorldSurfaceWG: NewBitStorage(bitsForHeight, 16*16, c.Heightmaps["WORLD_SURFACE"]),
OceanFloorWG: NewBitStorage(bitsForHeight, 16*16, c.Heightmaps["OCEAN_FLOOR_WG"]),
OceanFloor: NewBitStorage(bitsForHeight, 16*16, c.Heightmaps["OCEAN_FLOOR"]),
MotionBlocking: NewBitStorage(bitsForHeight, 16*16, c.Heightmaps["MOTION_BLOCKING"]),
MotionBlockingNoLeaves: NewBitStorage(bitsForHeight, 16*16, c.Heightmaps["MOTION_BLOCKING_NO_LEAVES"]),
},
BlockEntity: blockEntities,
Status: ChunkStatus(c.Status),
}, nil
}
func readStatesPalette(palette []save.BlockState, data []uint64) (paletteData *PaletteContainer[BlocksState], err error) {
statePalette := make([]BlocksState, len(palette))
for i, v := range palette {
b, ok := block.FromID[v.Name]
if !ok {
return nil, fmt.Errorf("unknown block id: %v", v.Name)
}
if v.Properties.Data != nil {
if err := v.Properties.Unmarshal(&b); err != nil {
return nil, fmt.Errorf("unmarshal block properties fail: %v", err)
}
}
s, ok := block.ToStateID[b]
if !ok {
return nil, fmt.Errorf("unknown block: %v", b)
}
statePalette[i] = s
}
paletteData = NewStatesPaletteContainerWithData(16*16*16, data, statePalette)
return
}
func readBiomesPalette(palette []save.BiomeState, data []uint64) (*PaletteContainer[BiomesState], error) {
biomesRawPalette := make([]BiomesState, len(palette))
for i, v := range palette {
err := biomesRawPalette[i].UnmarshalText([]byte(v))
if err != nil {
return nil, err
}
}
return NewBiomesPaletteContainerWithData(4*4*4, data, biomesRawPalette), nil
}
func countNoneAirBlocks(sec *Section) (blockCount int16) {
for i := 0; i < 16*16*16; i++ {
b := sec.GetBlock(i)
if !block.IsAir(b) {
blockCount++
}
}
return
}
// ChunkToSave convert level.Chunk to save.Chunk
func ChunkToSave(c *Chunk, dst *save.Chunk) (err error) {
secs := len(c.Sections)
sections := make([]save.Section, secs)
for i, v := range c.Sections {
s := &sections[i]
states := &s.BlockStates
biomes := &s.Biomes
s.Y = int8(int32(i) + dst.YPos)
states.Palette, states.Data, err = writeStatesPalette(v.States)
if err != nil {
return
}
biomes.Palette, biomes.Data, err = writeBiomesPalette(v.Biomes)
if err != nil {
return
}
s.SkyLight = v.SkyLight
s.BlockLight = v.BlockLight
}
dst.Sections = sections
dst.Heightmaps["WORLD_SURFACE_WG"] = c.HeightMaps.WorldSurfaceWG.Raw()
dst.Heightmaps["WORLD_SURFACE"] = c.HeightMaps.WorldSurface.Raw()
dst.Heightmaps["OCEAN_FLOOR_WG"] = c.HeightMaps.OceanFloorWG.Raw()
dst.Heightmaps["OCEAN_FLOOR"] = c.HeightMaps.OceanFloor.Raw()
dst.Heightmaps["MOTION_BLOCKING"] = c.HeightMaps.MotionBlocking.Raw()
dst.Heightmaps["MOTION_BLOCKING_NO_LEAVES"] = c.HeightMaps.MotionBlockingNoLeaves.Raw()
dst.Status = string(c.Status)
return
}
func writeStatesPalette(paletteData *PaletteContainer[BlocksState]) (palette []save.BlockState, data []uint64, err error) {
rawPalette := paletteData.palette.export()
palette = make([]save.BlockState, len(rawPalette))
var buffer bytes.Buffer
for i, v := range rawPalette {
b := block.StateList[v]
palette[i].Name = b.ID()
buffer.Reset()
err = nbt.NewEncoder(&buffer).Encode(b, "")
if err != nil {
return
}
_, err = nbt.NewDecoder(&buffer).Decode(&palette[i].Properties)
if err != nil {
return
}
}
data = make([]uint64, len(paletteData.data.Raw()))
copy(data, paletteData.data.Raw())
return
}
func writeBiomesPalette(paletteData *PaletteContainer[BiomesState]) (palette []save.BiomeState, data []uint64, err error) {
rawPalette := paletteData.palette.export()
palette = make([]save.BiomeState, len(rawPalette))
var biomeID []byte
for i, v := range rawPalette {
biomeID, err = v.MarshalText()
if err != nil {
return
}
palette[i] = save.BiomeState(biomeID)
}
data = make([]uint64, len(paletteData.data.Raw()))
copy(data, paletteData.data.Raw())
return
}
func (c *Chunk) WriteTo(w io.Writer) (int64, error) {
data, err := c.Data()
if err != nil {
return 0, err
}
light := lightData{
SkyLightMask: make(pk.BitSet, (16*16*16-1)>>6+1),
BlockLightMask: make(pk.BitSet, (16*16*16-1)>>6+1),
SkyLight: []pk.ByteArray{},
BlockLight: []pk.ByteArray{},
}
for i, v := range c.Sections {
if v.SkyLight != nil {
light.SkyLightMask.Set(i, true)
light.SkyLight = append(light.SkyLight, v.SkyLight)
}
if v.BlockLight != nil {
light.BlockLightMask.Set(i, true)
light.BlockLight = append(light.BlockLight, v.BlockLight)
}
}
return pk.Tuple{
// Heightmaps
pk.NBT(struct {
MotionBlocking []uint64 `nbt:"MOTION_BLOCKING"`
WorldSurface []uint64 `nbt:"WORLD_SURFACE"`
}{
MotionBlocking: c.HeightMaps.MotionBlocking.Raw(),
WorldSurface: c.HeightMaps.WorldSurface.Raw(),
}),
pk.ByteArray(data),
pk.Array(c.BlockEntity),
&light,
}.WriteTo(w)
}
func (c *Chunk) ReadFrom(r io.Reader) (int64, error) {
var (
heightmaps struct {
MotionBlocking []uint64 `nbt:"MOTION_BLOCKING"`
WorldSurface []uint64 `nbt:"WORLD_SURFACE"`
}
data pk.ByteArray
)
n, err := pk.Tuple{
pk.NBT(&heightmaps),
&data,
pk.Array(&c.BlockEntity),
&lightData{
SkyLightMask: make(pk.BitSet, (16*16*16-1)>>6+1),
BlockLightMask: make(pk.BitSet, (16*16*16-1)>>6+1),
SkyLight: []pk.ByteArray{},
BlockLight: []pk.ByteArray{},
},
}.ReadFrom(r)
if err != nil {
return n, err
}
bitsForHeight := bits.Len( /* chunk height in blocks */ uint(len(c.Sections))*16 + 1)
c.HeightMaps.MotionBlocking = NewBitStorage(bitsForHeight, 16*16, heightmaps.MotionBlocking)
c.HeightMaps.WorldSurface = NewBitStorage(bitsForHeight, 16*16, heightmaps.WorldSurface)
err = c.PutData(data)
return n, err
}
func (c *Chunk) Data() ([]byte, error) {
var buff bytes.Buffer
for i := range c.Sections {
_, err := c.Sections[i].WriteTo(&buff)
if err != nil {
return nil, err
}
}
return buff.Bytes(), nil
}
func (c *Chunk) PutData(data []byte) error {
r := bytes.NewReader(data)
for i := range c.Sections {
_, err := c.Sections[i].ReadFrom(r)
if err != nil {
return err
}
}
return nil
}
type HeightMaps struct {
WorldSurfaceWG *BitStorage // test = NOT_AIR
WorldSurface *BitStorage // test = NOT_AIR
OceanFloorWG *BitStorage // test = MATERIAL_MOTION_BLOCKING
OceanFloor *BitStorage // test = MATERIAL_MOTION_BLOCKING
MotionBlocking *BitStorage // test = BlocksMotion or isFluid
MotionBlockingNoLeaves *BitStorage // test = BlocksMotion or isFluid
}
type BlockEntity struct {
XZ int8
Y int16
Type block.EntityType
Data nbt.RawMessage
}
func (b BlockEntity) UnpackXZ() (X, Z int) {
return int((uint8(b.XZ) >> 4) & 0xF), int(uint8(b.XZ) & 0xF)
}
func (b *BlockEntity) PackXZ(X, Z int) bool {
if X > 0xF || Z > 0xF || X < 0 || Z < 0 {
return false
}
b.XZ = int8(X<<4 | Z)
return true
}
func (b BlockEntity) WriteTo(w io.Writer) (n int64, err error) {
return pk.Tuple{
pk.Byte(b.XZ),
pk.Short(b.Y),
pk.VarInt(b.Type),
pk.NBT(b.Data),
}.WriteTo(w)
}
func (b *BlockEntity) ReadFrom(r io.Reader) (n int64, err error) {
return pk.Tuple{
(*pk.Byte)(&b.XZ),
(*pk.Short)(&b.Y),
(*pk.VarInt)(&b.Type),
pk.NBT(&b.Data),
}.ReadFrom(r)
}
type Section struct {
BlockCount int16
States *PaletteContainer[BlocksState]
Biomes *PaletteContainer[BiomesState]
// Half a byte per light value.
// Could be nil if not exist
SkyLight []byte // len() == 2048
BlockLight []byte // len() == 2048
}
func (s *Section) GetBlock(i int) BlocksState {
return s.States.Get(i)
}
func (s *Section) SetBlock(i int, v BlocksState) {
if !block.IsAir(s.States.Get(i)) {
s.BlockCount--
}
if !block.IsAir(v) {
s.BlockCount++
}
s.States.Set(i, v)
}
func (s *Section) WriteTo(w io.Writer) (int64, error) {
return pk.Tuple{
pk.Short(s.BlockCount),
s.States,
s.Biomes,
}.WriteTo(w)
}
func (s *Section) ReadFrom(r io.Reader) (int64, error) {
return pk.Tuple{
(*pk.Short)(&s.BlockCount),
s.States,
s.Biomes,
}.ReadFrom(r)
}
type lightData struct {
SkyLightMask pk.BitSet
BlockLightMask pk.BitSet
SkyLight []pk.ByteArray
BlockLight []pk.ByteArray
}
func bitSetRev(set pk.BitSet) pk.BitSet {
rev := make(pk.BitSet, len(set))
for i := range rev {
rev[i] = ^set[i]
}
return rev
}
func (l *lightData) WriteTo(w io.Writer) (int64, error) {
return pk.Tuple{
pk.Boolean(true), // Trust Edges
l.SkyLightMask,
l.BlockLightMask,
bitSetRev(l.SkyLightMask),
bitSetRev(l.BlockLightMask),
pk.Array(l.SkyLight),
pk.Array(l.BlockLight),
}.WriteTo(w)
}
func (l *lightData) ReadFrom(r io.Reader) (int64, error) {
var TrustEdges pk.Boolean
var RevSkyLightMask, RevBlockLightMask pk.BitSet
return pk.Tuple{
&TrustEdges, // Trust Edges
&l.SkyLightMask,
&l.BlockLightMask,
&RevSkyLightMask,
&RevBlockLightMask,
pk.Array(&l.SkyLight),
pk.Array(&l.BlockLight),
}.ReadFrom(r)
}