1.18 update for bot/server
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@ -20,6 +20,7 @@ type WorldInfo struct {
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HashedSeed int64 // First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
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MaxPlayers int32 // Was once used by the client to draw the player list, but now is ignored.
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ViewDistance int32 // Render distance (2-32).
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SimulationDistance int32 // The distance that the client will process specific things, such as entities.
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ReducedDebugInfo bool // If true, a Notchian client shows reduced information on the debug screen. For servers in development, this should almost always be false.
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EnableRespawnScreen bool // Set to false when the doImmediateRespawn gamerule is true.
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IsDebug bool // True if the world is a debug mode world; debug mode worlds cannot be modified and have predefined blocks.
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@ -54,6 +55,7 @@ func (p *Player) handleJoinGamePacket(packet pk.Packet) error {
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(*pk.Long)(&p.HashedSeed),
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(*pk.VarInt)(&p.MaxPlayers),
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(*pk.VarInt)(&p.ViewDistance),
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(*pk.VarInt)(&p.SimulationDistance),
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(*pk.Boolean)(&p.ReducedDebugInfo),
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(*pk.Boolean)(&p.EnableRespawnScreen),
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(*pk.Boolean)(&p.IsDebug),
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@ -150,6 +150,7 @@ func (m *MyServer) joinGame(conn *net.Conn) error {
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pk.Long(0), // Hashed Seed
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pk.VarInt(m.Settings.MaxPlayer), // Max Players
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pk.VarInt(15), // View Distance
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pk.VarInt(15), // Simulation Distance
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pk.Boolean(false), // Reduced Debug Info
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pk.Boolean(true), // Enable respawn screen
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pk.Boolean(false), // Is Debug
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@ -4,6 +4,7 @@ import (
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"encoding/json"
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"github.com/Tnze/go-mc/chat"
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"github.com/Tnze/go-mc/data/packetid"
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"github.com/Tnze/go-mc/net"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/google/uuid"
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@ -32,14 +33,14 @@ func (s *Server) acceptListPing(conn *net.Conn) {
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}
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switch p.ID {
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case 0x00: //List
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case packetid.ServerInfo: //List
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var resp []byte
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resp, err = s.listResp()
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if err != nil {
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break
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}
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err = conn.WritePacket(pk.Marshal(0x00, pk.String(resp)))
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case 0x01: //Ping
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case packetid.PingClientbound: //Ping
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err = conn.WritePacket(p)
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}
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if err != nil {
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