Fix some warnings and typos

This commit is contained in:
Tnze
2021-02-18 14:07:30 +08:00
parent 750f87e780
commit bc9cd93066
23 changed files with 102 additions and 86 deletions

View File

@ -2,7 +2,7 @@ package ptypes
import pk "github.com/Tnze/go-mc/net/packet"
// SpawnEntity is a clientbound packet used to spawn a non-mob entity.
// SpawnEntity is a client-bound packet used to spawn a non-mob entity.
type SpawnEntity struct {
ID pk.VarInt
UUID pk.UUID
@ -19,7 +19,7 @@ func (p *SpawnEntity) Decode(pkt pk.Packet) error {
&p.Data, &p.VelX, &p.VelY, &p.VelZ)
}
// SpawnPlayer is a clientbound packet used to describe a player entering
// SpawnPlayer is a client-bound packet used to describe a player entering
// visible range.
type SpawnPlayer struct {
ID pk.VarInt
@ -32,7 +32,7 @@ func (p *SpawnPlayer) Decode(pkt pk.Packet) error {
return pkt.Scan(&p.ID, &p.UUID, &p.X, &p.Y, &p.Z, &p.Yaw, &p.Pitch)
}
// SpawnLivingEntity is a clientbound packet used to spawn a mob.
// SpawnLivingEntity is a client-bound packet used to spawn a mob.
type SpawnLivingEntity struct {
ID pk.VarInt
UUID pk.UUID
@ -49,7 +49,7 @@ func (p *SpawnLivingEntity) Decode(pkt pk.Packet) error {
&p.HeadPitch, &p.VelX, &p.VelY, &p.VelZ)
}
// EntityAnimationClientbound updates the animationf state of an entity.
// EntityAnimationClientbound updates the animation state of an entity.
type EntityAnimationClientbound struct {
ID pk.VarInt
Animation pk.UnsignedByte