Fix some warnings and typos
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@ -24,7 +24,7 @@ func (w *World) PlayerEntities() []entity.Entity {
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}
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// OnSpawnEntity should be called when a SpawnEntity packet
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// is recieved.
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// is received.
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func (w *World) OnSpawnEntity(pkt ptypes.SpawnEntity) error {
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w.entityLock.Lock()
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defer w.entityLock.Unlock()
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@ -53,7 +53,7 @@ func (w *World) OnSpawnEntity(pkt ptypes.SpawnEntity) error {
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}
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// OnSpawnLivingEntity should be called when a SpawnLivingEntity packet
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// is recieved.
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// is received.
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func (w *World) OnSpawnLivingEntity(pkt ptypes.SpawnLivingEntity) error {
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w.entityLock.Lock()
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defer w.entityLock.Unlock()
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@ -81,7 +81,7 @@ func (w *World) OnSpawnLivingEntity(pkt ptypes.SpawnLivingEntity) error {
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}
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// OnSpawnPlayer should be called when a SpawnPlayer packet
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// is recieved.
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// is received.
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func (w *World) OnSpawnPlayer(pkt ptypes.SpawnPlayer) error {
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w.entityLock.Lock()
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defer w.entityLock.Unlock()
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@ -100,7 +100,7 @@ func (w *World) OnSpawnPlayer(pkt ptypes.SpawnPlayer) error {
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}
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// OnEntityPosUpdate should be called when an EntityPosition packet
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// is recieved.
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// is received.
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func (w *World) OnEntityPosUpdate(pkt ptypes.EntityPosition) error {
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w.entityLock.Lock()
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defer w.entityLock.Unlock()
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@ -118,7 +118,7 @@ func (w *World) OnEntityPosUpdate(pkt ptypes.EntityPosition) error {
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}
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// OnEntityPosLookUpdate should be called when an EntityPositionLook packet
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// is recieved.
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// is received.
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func (w *World) OnEntityPosLookUpdate(pkt ptypes.EntityPositionLook) error {
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w.entityLock.Lock()
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defer w.entityLock.Unlock()
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@ -137,7 +137,7 @@ func (w *World) OnEntityPosLookUpdate(pkt ptypes.EntityPositionLook) error {
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}
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// OnEntityLookUpdate should be called when an EntityRotation packet
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// is recieved.
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// is received.
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func (w *World) OnEntityLookUpdate(pkt ptypes.EntityRotation) error {
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w.entityLock.Lock()
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defer w.entityLock.Unlock()
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@ -153,7 +153,7 @@ func (w *World) OnEntityLookUpdate(pkt ptypes.EntityRotation) error {
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}
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// OnEntityDestroy should be called when a DestroyEntities packet
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// is recieved.
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// is received.
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func (w *World) OnEntityDestroy(eIDs []pk.VarInt) error {
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w.entityLock.Lock()
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defer w.entityLock.Unlock()
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