read player data from .dat file
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@ -22,12 +22,14 @@ func TestPlayerData(t *testing.T) {
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t.Fatal(err)
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}
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want := PlayerData{
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Pos: [3]float64{-41.5, 65, -89.5},
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Motion: [3]float64{0, -0.0784000015258789, 0},
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}
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//want := PlayerData{
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// Pos: [3]float64{-41.5, 65, -89.5},
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// Motion: [3]float64{0, -0.0784000015258789, 0},
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// Rotation: [2]float32{0,0},
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//}
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if data != want {
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t.Errorf("player data parse error: get %v, want %v", data, want)
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}
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t.Logf("%+v", data)
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//if data != want {
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// t.Errorf("player data parse error: get %v, want %v", data, want)
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//}
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}
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