New server framework, an example, and compressed packet fixed.
This commit is contained in:
159
examples/frameworkServer/main.go
Normal file
159
examples/frameworkServer/main.go
Normal file
@ -0,0 +1,159 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"container/list"
|
||||
_ "embed"
|
||||
"log"
|
||||
"sync"
|
||||
|
||||
"github.com/Tnze/go-mc/chat"
|
||||
"github.com/Tnze/go-mc/data/packetid"
|
||||
"github.com/Tnze/go-mc/nbt"
|
||||
"github.com/Tnze/go-mc/net"
|
||||
pk "github.com/Tnze/go-mc/net/packet"
|
||||
"github.com/Tnze/go-mc/server"
|
||||
"github.com/google/uuid"
|
||||
)
|
||||
|
||||
type MyServer struct {
|
||||
PlayerList *list.List
|
||||
PlayerListLock sync.Mutex
|
||||
server.MojangLoginHandler
|
||||
Settings struct {
|
||||
Name string
|
||||
MaxPlayer int
|
||||
MOTD chat.Message
|
||||
}
|
||||
}
|
||||
|
||||
func main() {
|
||||
var ms MyServer
|
||||
ms.PlayerList = list.New()
|
||||
ms.MojangLoginHandler.OnlineMode = true
|
||||
ms.MojangLoginHandler.Threshold = 256
|
||||
|
||||
ms.Settings.Name = "MyServer"
|
||||
ms.Settings.MaxPlayer = 20
|
||||
ms.Settings.MOTD = chat.Message{Text: "A Minecraft Server ", Extra: []chat.Message{{Text: "Powered by go-mc", Color: "yellow"}}}
|
||||
|
||||
s := server.Server{
|
||||
ListPingHandler: &ms,
|
||||
LoginHandler: &ms,
|
||||
GamePlay: &ms,
|
||||
}
|
||||
if err := s.Listen(":25565"); err != nil {
|
||||
log.Fatalf("Listen error: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
func (m *MyServer) Name() string {
|
||||
return m.Settings.Name
|
||||
}
|
||||
|
||||
func (m *MyServer) Protocol() int {
|
||||
return server.ProtocolVersion
|
||||
}
|
||||
|
||||
func (m *MyServer) MaxPlayer() int {
|
||||
return m.Settings.MaxPlayer
|
||||
}
|
||||
|
||||
func (m *MyServer) OnlinePlayer() int {
|
||||
m.PlayerListLock.Lock()
|
||||
defer m.PlayerListLock.Unlock()
|
||||
return m.PlayerList.Len()
|
||||
}
|
||||
|
||||
func (m *MyServer) PlayerSamples() (sample []server.PlayerSample) {
|
||||
m.PlayerListLock.Lock()
|
||||
defer m.PlayerListLock.Unlock()
|
||||
// get first 10 players
|
||||
sample = make([]server.PlayerSample, 0, 10)
|
||||
v := m.PlayerList.Front()
|
||||
for i := 0; i < 10; i++ {
|
||||
if v == nil {
|
||||
break
|
||||
}
|
||||
sample = append(sample, v.Value.(server.PlayerSample))
|
||||
v = v.Next()
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func (m *MyServer) Description() chat.Message {
|
||||
return m.Settings.MOTD
|
||||
}
|
||||
|
||||
func (m *MyServer) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net.Conn) {
|
||||
// Add player into PlayerList
|
||||
m.PlayerListLock.Lock()
|
||||
elem := m.PlayerList.PushBack(server.PlayerSample{
|
||||
Name: name,
|
||||
ID: id,
|
||||
})
|
||||
m.PlayerListLock.Unlock()
|
||||
defer func() {
|
||||
m.PlayerListLock.Lock()
|
||||
defer m.PlayerListLock.Unlock()
|
||||
// remove player in PlayerList
|
||||
m.PlayerList.Remove(elem)
|
||||
}()
|
||||
|
||||
if err := m.joinGame(conn); err != nil {
|
||||
log.Printf("Write packet fail: %v", err)
|
||||
return
|
||||
}
|
||||
if err := m.playerPositionAndLook(conn); err != nil {
|
||||
log.Printf("Write packet fail: %v", err)
|
||||
return
|
||||
}
|
||||
|
||||
var p pk.Packet
|
||||
for {
|
||||
err := conn.ReadPacket(&p)
|
||||
if err != nil {
|
||||
log.Printf("Read packet fail: %v", err)
|
||||
break
|
||||
}
|
||||
|
||||
log.Printf("Read packet: %#X", p.ID)
|
||||
}
|
||||
}
|
||||
|
||||
//go:embed DimensionCodec.snbt
|
||||
var dimensionCodecSNBT string
|
||||
|
||||
//go:embed Dimension.snbt
|
||||
var dimensionSNBT string
|
||||
|
||||
func (m *MyServer) joinGame(conn *net.Conn) error {
|
||||
return conn.WritePacket(pk.Marshal(packetid.Login,
|
||||
pk.Int(0), // EntityID
|
||||
pk.Boolean(false), // Is hardcore
|
||||
pk.UnsignedByte(1), // Gamemode
|
||||
pk.Byte(1), // Previous Gamemode
|
||||
pk.VarInt(1), // World Count
|
||||
pk.Ary{Len: 1, Ary: []pk.Identifier{"world"}}, // World Names
|
||||
pk.NBT(nbt.StringifiedMessage(dimensionCodecSNBT)), // Dimension codec
|
||||
pk.NBT(nbt.StringifiedMessage(dimensionSNBT)), // Dimension
|
||||
pk.Identifier("world"), // World Name
|
||||
pk.Long(0), // Hashed Seed
|
||||
pk.VarInt(m.Settings.MaxPlayer), // Max Players
|
||||
pk.VarInt(15), // View Distance
|
||||
pk.Boolean(false), // Reduced Debug Info
|
||||
pk.Boolean(true), // Enable respawn screen
|
||||
pk.Boolean(false), // Is Debug
|
||||
pk.Boolean(true), // Is Flat
|
||||
))
|
||||
}
|
||||
|
||||
func (m *MyServer) playerPositionAndLook(conn *net.Conn) error {
|
||||
return conn.WritePacket(pk.Marshal(packetid.PositionClientbound,
|
||||
// https://wiki.vg/index.php?title=Protocol&oldid=16067#Player_Position_And_Look_.28clientbound.29
|
||||
pk.Double(0), pk.Double(0), pk.Double(0), // XYZ
|
||||
pk.Float(0), pk.Float(0), // Yaw Pitch
|
||||
pk.Byte(0), // flag
|
||||
pk.VarInt(0), // TP ID
|
||||
pk.Boolean(false), // Dismount vehicle
|
||||
))
|
||||
}
|
Reference in New Issue
Block a user