New server framework, an example, and compressed packet fixed.

This commit is contained in:
Tnze
2021-11-27 15:25:55 +08:00
parent b909621c58
commit ab63acbd7e
13 changed files with 2792 additions and 69 deletions

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@ -0,0 +1,17 @@
{
piglin_safe: 0b,
natural: 1b,
ambient_light: 0.0f,
infiniburn: "minecraft:infiniburn_overworld",
respawn_anchor_works: 0b,
has_skylight: 1b,
bed_works: 1b,
effects: "minecraft:overworld",
has_raids: 1b,
min_y: 0,
height: 256,
logical_height: 256,
coordinate_scale: 1.0d,
ultrawarm: 0b,
has_ceiling: 0b
}

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,159 @@
package main
import (
"container/list"
_ "embed"
"log"
"sync"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/data/packetid"
"github.com/Tnze/go-mc/nbt"
"github.com/Tnze/go-mc/net"
pk "github.com/Tnze/go-mc/net/packet"
"github.com/Tnze/go-mc/server"
"github.com/google/uuid"
)
type MyServer struct {
PlayerList *list.List
PlayerListLock sync.Mutex
server.MojangLoginHandler
Settings struct {
Name string
MaxPlayer int
MOTD chat.Message
}
}
func main() {
var ms MyServer
ms.PlayerList = list.New()
ms.MojangLoginHandler.OnlineMode = true
ms.MojangLoginHandler.Threshold = 256
ms.Settings.Name = "MyServer"
ms.Settings.MaxPlayer = 20
ms.Settings.MOTD = chat.Message{Text: "A Minecraft Server ", Extra: []chat.Message{{Text: "Powered by go-mc", Color: "yellow"}}}
s := server.Server{
ListPingHandler: &ms,
LoginHandler: &ms,
GamePlay: &ms,
}
if err := s.Listen(":25565"); err != nil {
log.Fatalf("Listen error: %v", err)
}
}
func (m *MyServer) Name() string {
return m.Settings.Name
}
func (m *MyServer) Protocol() int {
return server.ProtocolVersion
}
func (m *MyServer) MaxPlayer() int {
return m.Settings.MaxPlayer
}
func (m *MyServer) OnlinePlayer() int {
m.PlayerListLock.Lock()
defer m.PlayerListLock.Unlock()
return m.PlayerList.Len()
}
func (m *MyServer) PlayerSamples() (sample []server.PlayerSample) {
m.PlayerListLock.Lock()
defer m.PlayerListLock.Unlock()
// get first 10 players
sample = make([]server.PlayerSample, 0, 10)
v := m.PlayerList.Front()
for i := 0; i < 10; i++ {
if v == nil {
break
}
sample = append(sample, v.Value.(server.PlayerSample))
v = v.Next()
}
return
}
func (m *MyServer) Description() chat.Message {
return m.Settings.MOTD
}
func (m *MyServer) AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net.Conn) {
// Add player into PlayerList
m.PlayerListLock.Lock()
elem := m.PlayerList.PushBack(server.PlayerSample{
Name: name,
ID: id,
})
m.PlayerListLock.Unlock()
defer func() {
m.PlayerListLock.Lock()
defer m.PlayerListLock.Unlock()
// remove player in PlayerList
m.PlayerList.Remove(elem)
}()
if err := m.joinGame(conn); err != nil {
log.Printf("Write packet fail: %v", err)
return
}
if err := m.playerPositionAndLook(conn); err != nil {
log.Printf("Write packet fail: %v", err)
return
}
var p pk.Packet
for {
err := conn.ReadPacket(&p)
if err != nil {
log.Printf("Read packet fail: %v", err)
break
}
log.Printf("Read packet: %#X", p.ID)
}
}
//go:embed DimensionCodec.snbt
var dimensionCodecSNBT string
//go:embed Dimension.snbt
var dimensionSNBT string
func (m *MyServer) joinGame(conn *net.Conn) error {
return conn.WritePacket(pk.Marshal(packetid.Login,
pk.Int(0), // EntityID
pk.Boolean(false), // Is hardcore
pk.UnsignedByte(1), // Gamemode
pk.Byte(1), // Previous Gamemode
pk.VarInt(1), // World Count
pk.Ary{Len: 1, Ary: []pk.Identifier{"world"}}, // World Names
pk.NBT(nbt.StringifiedMessage(dimensionCodecSNBT)), // Dimension codec
pk.NBT(nbt.StringifiedMessage(dimensionSNBT)), // Dimension
pk.Identifier("world"), // World Name
pk.Long(0), // Hashed Seed
pk.VarInt(m.Settings.MaxPlayer), // Max Players
pk.VarInt(15), // View Distance
pk.Boolean(false), // Reduced Debug Info
pk.Boolean(true), // Enable respawn screen
pk.Boolean(false), // Is Debug
pk.Boolean(true), // Is Flat
))
}
func (m *MyServer) playerPositionAndLook(conn *net.Conn) error {
return conn.WritePacket(pk.Marshal(packetid.PositionClientbound,
// https://wiki.vg/index.php?title=Protocol&oldid=16067#Player_Position_And_Look_.28clientbound.29
pk.Double(0), pk.Double(0), pk.Double(0), // XYZ
pk.Float(0), pk.Float(0), // Yaw Pitch
pk.Byte(0), // flag
pk.VarInt(0), // TP ID
pk.Boolean(false), // Dismount vehicle
))
}

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@ -148,7 +148,7 @@ func handshake(conn net.Conn) (protocol, intention int32, err error) {
// loginSuccess send LoginSuccess packet to client
func loginSuccess(conn net.Conn, name string, uuid uuid.UUID) error {
return conn.WritePacket(pk.Marshal(0x02,
pk.UUID(uuid), //uuid as string with hyphens
pk.UUID(uuid),
pk.String(name),
))
}

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@ -2,7 +2,6 @@
package net
import (
"bufio"
"crypto/cipher"
"io"
"net"
@ -27,9 +26,10 @@ func ListenMC(addr string) (*Listener, error) {
func (l Listener) Accept() (Conn, error) {
conn, err := l.Listener.Accept()
return Conn{
Socket: conn,
Reader: bufio.NewReader(conn),
Writer: conn,
Socket: conn,
Reader: conn,
Writer: conn,
threshold: -1,
}, err
}
@ -46,9 +46,10 @@ type Conn struct {
func DialMC(addr string) (*Conn, error) {
conn, err := net.Dial("tcp", addr)
return &Conn{
Socket: conn,
Reader: conn,
Writer: conn,
Socket: conn,
Reader: conn,
Writer: conn,
threshold: -1,
}, err
}
@ -56,9 +57,10 @@ func DialMC(addr string) (*Conn, error) {
func DialMCTimeout(addr string, timeout time.Duration) (*Conn, error) {
conn, err := net.DialTimeout("tcp", addr, timeout)
return &Conn{
Socket: conn,
Reader: conn,
Writer: conn,
Socket: conn,
Reader: conn,
Writer: conn,
threshold: -1,
}, err
}
@ -66,13 +68,14 @@ func DialMCTimeout(addr string, timeout time.Duration) (*Conn, error) {
// Helps you modify the connection process (eg. using DialContext).
func WrapConn(conn net.Conn) *Conn {
return &Conn{
Socket: conn,
Reader: conn,
Writer: conn,
Socket: conn,
Reader: conn,
Writer: conn,
threshold: -1,
}
}
//Close close the connection
//Close the connection
func (c *Conn) Close() error { return c.Socket.Close() }
// ReadPacket read a Packet from Conn.
@ -80,7 +83,7 @@ func (c *Conn) ReadPacket(p *pk.Packet) error {
return p.UnPack(c.Reader, c.threshold)
}
//WritePacket write a Packet to Conn.
// WritePacket write a Packet to Conn.
func (c *Conn) WritePacket(p pk.Packet) error {
return p.Pack(c.Writer, c.threshold)
}
@ -99,8 +102,8 @@ func (c *Conn) SetCipher(ecoStream, decoStream cipher.Stream) {
}
// SetThreshold set threshold to Conn.
// The data packet with length longer then threshold
// will be compress when sending.
// The data packet with length equal or longer then threshold
// will be compressed when sending.
func (c *Conn) SetThreshold(t int) {
c.threshold = t
}

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@ -36,42 +36,75 @@ func (p Packet) Scan(fields ...FieldDecoder) error {
// Pack 打包一个数据包
func (p *Packet) Pack(w io.Writer, threshold int) error {
var content bytes.Buffer
if _, err := VarInt(p.ID).WriteTo(&content); err != nil {
panic(err)
}
if _, err := content.Write(p.Data); err != nil {
panic(err)
}
if threshold > 0 { //是否启用了压缩
rawLen := content.Len()
uncompressedLen := VarInt(rawLen)
if rawLen > threshold { //是否需要压缩
compress(&content)
} else {
uncompressedLen = 0
}
uncompressedLenLen, _ := uncompressedLen.WriteTo(io.Discard)
if _, err := VarInt(uncompressedLenLen + int64(rawLen)).WriteTo(w); err != nil {
return err
}
if _, err := uncompressedLen.WriteTo(w); err != nil {
return err
}
if _, err := content.WriteTo(w); err != nil {
return err
}
if threshold >= 0 {
return p.withCompression(w)
} else {
if _, err := VarInt(content.Len()).WriteTo(w); err != nil {
return err
}
if _, err := content.WriteTo(w); err != nil {
return err
}
return p.withoutCompression(w)
}
}
func (p *Packet) withoutCompression(w io.Writer) error {
var buf [5]byte
buffer := bytes.NewBuffer(buf[:0])
n, err := VarInt(p.ID).WriteTo(buffer)
if err != nil {
panic(err)
}
// Length
_, err = VarInt(int(n) + len(p.Data)).WriteTo(w)
if err != nil {
return err
}
// Packet ID
_, err = buffer.WriteTo(w)
if err != nil {
return err
}
// Data
_, err = w.Write(p.Data)
if err != nil {
return err
}
return nil
}
func (p *Packet) withCompression(w io.Writer) error {
var buff bytes.Buffer
zw := zlib.NewWriter(&buff)
n1, err := VarInt(p.ID).WriteTo(zw)
if err != nil {
return err
}
n2, err := zw.Write(p.Data)
if err != nil {
return err
}
err = zw.Close()
if err != nil {
return err
}
var dataLength bytes.Buffer
n3, err := VarInt(int(n1) + n2).WriteTo(&dataLength)
if err != nil {
return err
}
// Packet Length
_, err = VarInt(int(n3) + buff.Len()).WriteTo(w)
if err != nil {
return err
}
// Data Length
_, err = dataLength.WriteTo(w)
if err != nil {
return err
}
// PacketID + Data
_, err = buff.WriteTo(w)
if err != nil {
return err
}
return nil
}
@ -91,7 +124,7 @@ func (p *Packet) UnPack(r io.Reader, threshold int) error {
buffer := bytes.NewBuffer(buf)
//解压数据
if threshold > 0 {
if threshold >= 0 {
if err := unCompress(buffer); err != nil {
return err
}
@ -116,7 +149,9 @@ func unCompress(data *bytes.Buffer) error {
}
var uncompressedData []byte
if sizeUncompressed != 0 { // != 0 means compressed, let's decompress
if sizeUncompressed == 0 {
uncompressedData = data.Bytes()[1:]
} else { // != 0 means compressed, let's decompress
uncompressedData = make([]byte, sizeUncompressed)
r, err := zlib.NewReader(reader)
if err != nil {
@ -127,23 +162,7 @@ func unCompress(data *bytes.Buffer) error {
if err != nil {
return fmt.Errorf("decompress fail: %v", err)
}
} else {
uncompressedData = data.Bytes()[1:]
}
*data = *bytes.NewBuffer(uncompressedData)
return nil
}
// compress 压缩数据
func compress(data *bytes.Buffer) {
var b bytes.Buffer
w := zlib.NewWriter(&b)
if _, err := data.WriteTo(w); err != nil {
panic(err)
}
if err := w.Close(); err != nil {
panic(err)
}
*data = b
return
}

208
server/auth/auth.go Normal file
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@ -0,0 +1,208 @@
package auth
import (
"bytes"
"crypto/aes"
"crypto/rand"
"crypto/rsa"
"crypto/sha1"
"crypto/x509"
"encoding/base64"
"encoding/json"
"errors"
"fmt"
"github.com/Tnze/go-mc/data/packetid"
"io/ioutil"
"net/http"
"strings"
"github.com/Tnze/go-mc/net"
"github.com/Tnze/go-mc/net/CFB8"
pk "github.com/Tnze/go-mc/net/packet"
"github.com/google/uuid"
)
const verifyTokenLen = 16
//Encrypt a connection, with authentication
func Encrypt(conn *net.Conn, name string) (*Resp, error) {
//generate keys
key, err := rsa.GenerateKey(rand.Reader, 1024)
if err != nil {
return nil, err
}
publicKey, err := x509.MarshalPKIXPublicKey(&key.PublicKey)
if err != nil {
return nil, err
}
//encryption request
VT1, err := encryptionRequest(conn, publicKey)
if err != nil {
return nil, err
}
//encryption response
ESharedSecret, EVerifyToken, err := encryptionResponse(conn)
if err != nil {
return nil, err
}
//encryption the connection
SharedSecret, err := rsa.DecryptPKCS1v15(rand.Reader, key, ESharedSecret)
if err != nil {
return nil, err
}
VT2, err := rsa.DecryptPKCS1v15(rand.Reader, key, EVerifyToken)
if err != nil {
return nil, err
}
//confirm the verify token
if !bytes.Equal(VT1, VT2) {
return nil, errors.New("verify token not match")
}
block, err := aes.NewCipher(SharedSecret)
if err != nil {
return nil, errors.New("load aes encryption key fail")
}
conn.SetCipher( //启用加密
CFB8.NewCFB8Encrypt(block, SharedSecret),
CFB8.NewCFB8Decrypt(block, SharedSecret))
hash := authDigest("", SharedSecret, publicKey)
resp, err := authentication(name, hash) //auth
if err != nil {
return nil, errors.New("auth servers down")
}
return resp, nil
}
func encryptionRequest(conn *net.Conn, publicKey []byte) ([]byte, error) {
var verifyToken [verifyTokenLen]byte
_, err := rand.Read(verifyToken[:])
if err != nil {
return nil, err
}
err = conn.WritePacket(pk.Marshal(
packetid.EncryptionBeginClientbound,
pk.String(""),
pk.ByteArray(publicKey),
pk.ByteArray(verifyToken[:]),
))
return verifyToken[:], err
}
func encryptionResponse(conn *net.Conn) ([]byte, []byte, error) {
var p pk.Packet
err := conn.ReadPacket(&p)
if err != nil {
return nil, nil, err
}
if p.ID != packetid.EncryptionBeginServerbound {
return nil, nil, fmt.Errorf("0x%02X is not Encryption Response", p.ID)
}
var SharedSecret, VerifyToken pk.ByteArray
if err = p.Scan(&SharedSecret, &VerifyToken); err != nil {
return nil, nil, err
}
return SharedSecret, VerifyToken, nil
}
func authentication(name, hash string) (*Resp, error) {
resp, err := http.Get("https://sessionserver.mojang.com/session/minecraft/hasJoined?username=" + name + "&serverId=" + hash)
if err != nil {
return nil, err
}
defer resp.Body.Close()
body, err := ioutil.ReadAll(resp.Body)
if err != nil {
return nil, err
}
var Resp Resp
err = json.Unmarshal(body, &Resp)
return &Resp, err
}
// authDigest computes a special SHA-1 digest required for Minecraft web
// authentication on Premium servers (online-mode=true).
// Source: http://wiki.vg/Protocol_Encryption#Server
//
// Also many, many thanks to SirCmpwn and his wonderful gist (C#):
// https://gist.github.com/SirCmpwn/404223052379e82f91e6
func authDigest(serverID string, sharedSecret, publicKey []byte) string {
h := sha1.New()
h.Write([]byte(serverID))
h.Write(sharedSecret)
h.Write(publicKey)
hash := h.Sum(nil)
// Check for negative hashes
negative := (hash[0] & 0x80) == 0x80
if negative {
hash = twosComplement(hash)
}
// Trim away zeroes
res := strings.TrimLeft(fmt.Sprintf("%x", hash), "0")
if negative {
res = "-" + res
}
return res
}
// little endian
func twosComplement(p []byte) []byte {
carry := true
for i := len(p) - 1; i >= 0; i-- {
p[i] = byte(^p[i])
if carry {
carry = p[i] == 0xff
p[i]++
}
}
return p
}
//Resp is the response of authentication
type Resp struct {
Name string
ID uuid.UUID
Properties [1]struct {
Name, Value, Signature string
}
}
//Texture includes player's skin and cape
type Texture struct {
TimeStamp int64 `json:"timestamp"`
ID uuid.UUID `json:"profileId"`
Name string `json:"profileName"`
Textures struct {
SKIN, CAPE struct {
URL string `json:"url"`
}
} `json:"textures"`
}
//Texture unmarshal the base64 encoded texture of Resp
func (r *Resp) Texture() (t Texture, err error) {
var texture []byte
texture, err = base64.StdEncoding.DecodeString(r.Properties[0].Value)
if err != nil {
return
}
err = json.Unmarshal(texture, &t)
return
}

58
server/auth/auth_test.go Normal file
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@ -0,0 +1,58 @@
package auth
import (
"encoding/json"
"testing"
"github.com/google/uuid"
)
func TestResp(t *testing.T) {
var resp Resp
err := json.Unmarshal([]byte(`{"id":"853c80ef3c3749fdaa49938b674adae6","name":"jeb_","properties":[{"name":"textures","value":"eyJ0aW1lc3RhbXAiOjE1NTk1NDM5MzMwMjUsInByb2ZpbGVJZCI6Ijg1M2M4MGVmM2MzNzQ5ZmRhYTQ5OTM4YjY3NGFkYWU2IiwicHJvZmlsZU5hbWUiOiJqZWJfIiwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzdmZDliYTQyYTdjODFlZWVhMjJmMTUyNDI3MWFlODVhOGUwNDVjZTBhZjVhNmFlMTZjNjQwNmFlOTE3ZTY4YjUifSwiQ0FQRSI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzU3ODZmZTk5YmUzNzdkZmI2ODU4ODU5ZjkyNmM0ZGJjOTk1NzUxZTkxY2VlMzczNDY4YzVmYmY0ODY1ZTcxNTEifX19"}]}`), &resp)
if err != nil {
panic(err)
}
wantID := uuid.Must(uuid.Parse("853c80ef3c3749fdaa49938b674adae6"))
//check UUID
if resp.ID != wantID {
t.Errorf("uuid doesn't match: %v, want %s", resp.ID, wantID)
}
//check name
if resp.Name != "jeb_" {
t.Errorf("name doesn't match: %s, want %s", resp.Name, "jeb_")
}
//check texture
texture, err := resp.Texture()
if err != nil {
t.Fatal(err)
}
t.Log(texture.TimeStamp)
if texture.ID != wantID {
t.Errorf("uuid doesn't match: %v, want %s", texture.ID, wantID)
}
if texture.Name != "jeb_" {
t.Errorf("name doesn't match: %s, want %s", texture.Name, "jeb_")
}
const (
wantSKIN = "http://textures.minecraft.net/texture/7fd9ba42a7c81eeea22f1524271ae85a8e045ce0af5a6ae16c6406ae917e68b5"
wantCAPE = "http://textures.minecraft.net/texture/5786fe99be377dfb6858859f926c4dbc995751e91cee373468c5fbf4865e7151"
)
if texture.Textures.SKIN.URL != wantSKIN {
t.Errorf("skin url not match: %s, want %s",
texture.Textures.SKIN.URL,
wantSKIN)
}
if texture.Textures.CAPE.URL != wantCAPE {
t.Errorf("cape url not match: %s, want %s",
texture.Textures.CAPE.URL,
wantCAPE)
}
}

10
server/gameplay.go Normal file
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@ -0,0 +1,10 @@
package server
import (
"github.com/Tnze/go-mc/net"
"github.com/google/uuid"
)
type GamePlay interface {
AcceptPlayer(name string, id uuid.UUID, protocol int32, conn *net.Conn)
}

22
server/handshake.go Normal file
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@ -0,0 +1,22 @@
package server
import (
"github.com/Tnze/go-mc/net"
pk "github.com/Tnze/go-mc/net/packet"
)
func (s *Server) handshake(conn *net.Conn) (protocol int32, intention int32, err error) {
var (
Protocol, Intention pk.VarInt
ServerAddress pk.String // ignored
ServerPort pk.UnsignedShort // ignored
)
// receive handshake packet
var p pk.Packet
err = conn.ReadPacket(&p)
if err != nil {
return 0, 0, err
}
err = p.Scan(&Protocol, &ServerAddress, &ServerPort, &Intention)
return int32(Protocol), int32(Intention), err
}

80
server/login.go Normal file
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@ -0,0 +1,80 @@
package server
import (
"fmt"
"github.com/Tnze/go-mc/data/packetid"
"github.com/Tnze/go-mc/net"
pk "github.com/Tnze/go-mc/net/packet"
"github.com/Tnze/go-mc/offline"
"github.com/Tnze/go-mc/server/auth"
"github.com/google/uuid"
)
type LoginHandler interface {
AcceptLogin(conn *net.Conn, protocol int32) (name string, id uuid.UUID, err error)
}
type MojangLoginHandler struct {
OnlineMode bool
Threshold int
}
func (d *MojangLoginHandler) AcceptLogin(conn *net.Conn, protocol int32) (name string, id uuid.UUID, err error) {
//login start
var p pk.Packet
err = conn.ReadPacket(&p)
if err != nil {
return
}
if p.ID != packetid.LoginStart {
err = wrongPacketErr{expect: packetid.LoginStart, get: p.ID}
return
}
err = p.Scan((*pk.String)(&name)) //decode username as pk.String
if err != nil {
return
}
//auth
if d.OnlineMode {
var resp *auth.Resp
//Auth, Encrypt
resp, err = auth.Encrypt(conn, name)
if err != nil {
return
}
name = resp.Name
id = resp.ID
} else {
// offline-mode UUID
id = offline.NameToUUID(name)
}
//set compression
if d.Threshold >= 0 {
err = conn.WritePacket(pk.Marshal(
packetid.Compress, pk.VarInt(d.Threshold),
))
if err != nil {
return
}
conn.SetThreshold(d.Threshold)
}
// send login success
err = conn.WritePacket(pk.Marshal(packetid.Success,
pk.UUID(id),
pk.String(name),
))
return
}
type wrongPacketErr struct {
expect, get int32
}
func (w wrongPacketErr) Error() string {
return fmt.Sprintf("wrong packet id: expect %#02X, get %#02X", w.expect, w.get)
}

74
server/ping.go Normal file
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@ -0,0 +1,74 @@
package server
import (
"encoding/json"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/net"
pk "github.com/Tnze/go-mc/net/packet"
"github.com/google/uuid"
)
type ListPingHandler interface {
Name() string
Protocol() int
MaxPlayer() int
OnlinePlayer() int
PlayerSamples() []PlayerSample
Description() chat.Message
}
type PlayerSample struct {
Name string `json:"name"`
ID uuid.UUID `json:"id"`
}
func (s *Server) acceptListPing(conn *net.Conn) {
var p pk.Packet
for i := 0; i < 2; i++ { // Ping or List. Only allow check twice
err := conn.ReadPacket(&p)
if err != nil {
return
}
switch p.ID {
case 0x00: //List
var resp []byte
resp, err = s.listResp()
if err != nil {
break
}
err = conn.WritePacket(pk.Marshal(0x00, pk.String(resp)))
case 0x01: //Ping
err = conn.WritePacket(p)
}
if err != nil {
return
}
}
}
func (s *Server) listResp() ([]byte, error) {
var list struct {
Version struct {
Name string `json:"name"`
Protocol int `json:"protocol"`
} `json:"version"`
Players struct {
Max int `json:"max"`
Online int `json:"online"`
Sample []PlayerSample `json:"sample"`
} `json:"players"`
Description chat.Message `json:"description"`
FavIcon string `json:"favicon,omitempty"`
}
list.Version.Name = s.ListPingHandler.Name()
list.Version.Protocol = s.ListPingHandler.Protocol()
list.Players.Max = s.ListPingHandler.MaxPlayer()
list.Players.Online = s.ListPingHandler.OnlinePlayer()
list.Players.Sample = s.ListPingHandler.PlayerSamples()
list.Description = s.ListPingHandler.Description()
return json.Marshal(list)
}

45
server/server.go Normal file
View File

@ -0,0 +1,45 @@
package server
import "github.com/Tnze/go-mc/net"
const ProtocolVersion = 756
type Server struct {
ListPingHandler
LoginHandler
GamePlay
}
func (s *Server) Listen(addr string) error {
listener, err := net.ListenMC(addr)
if err != nil {
return err
}
for {
conn, err := listener.Accept()
if err != nil {
return err
}
go s.acceptConn(&conn)
}
}
func (s *Server) acceptConn(conn *net.Conn) {
defer conn.Close()
protocol, intention, err := s.handshake(conn)
if err != nil {
return
}
switch intention {
case 1: // list ping
s.acceptListPing(conn)
case 2: // login
name, id, err := s.AcceptLogin(conn, protocol)
if err != nil {
return
}
s.AcceptPlayer(name, id, protocol, conn)
}
}