Bug fixes in /server
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@ -231,7 +231,7 @@ func (s *Section) WriteTo(w io.Writer) (int64, error) {
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func (s *Section) ReadFrom(r io.Reader) (int64, error) {
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func (s *Section) ReadFrom(r io.Reader) (int64, error) {
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return pk.Tuple{
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return pk.Tuple{
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pk.Short(s.blockCount),
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(*pk.Short)(&s.blockCount),
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s.States,
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s.States,
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s.Biomes,
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s.Biomes,
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}.ReadFrom(r)
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}.ReadFrom(r)
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@ -301,7 +301,7 @@ func (g *globalPalette) id(v state) (int, bool) {
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}
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}
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func (g *globalPalette) value(i int) state {
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func (g *globalPalette) value(i int) state {
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return g.value(i)
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return i
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}
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}
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func (g *globalPalette) ReadFrom(_ io.Reader) (int64, error) {
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func (g *globalPalette) ReadFrom(_ io.Reader) (int64, error) {
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@ -31,7 +31,6 @@ type KeepAlive struct {
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// We don't do that here for security reason.
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// We don't do that here for security reason.
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keepAliveID int64
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keepAliveID int64
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//onPlayerExpire func(p *Player)
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updatePlayerDelay func(p *Player, delay time.Duration)
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updatePlayerDelay func(p *Player, delay time.Duration)
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}
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}
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