Files
go-mc/server/keepalive.go
2021-12-27 00:30:42 +08:00

191 lines
4.8 KiB
Go

package server
import (
"container/list"
"context"
"errors"
"github.com/google/uuid"
"time"
"github.com/Tnze/go-mc/data/packetid"
pk "github.com/Tnze/go-mc/net/packet"
)
// keepAliveInterval represents the interval when the server sends keep alive
const keepAliveInterval = time.Second * 15
// keepAliveWaitInterval represents how long does the player expired
const keepAliveWaitInterval = time.Second * 30
type KeepAlive struct {
join chan *Player
quit chan *Player
tick chan *Player
pingList *list.List
waitList *list.List
listIndex map[uuid.UUID]*list.Element
listTimer *time.Timer
waitTimer *time.Timer
// The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
// We don't do that here for security reason.
keepAliveID int64
updatePlayerDelay func(p *Player, delay time.Duration)
}
func NewKeepAlive() (k *KeepAlive) {
return &KeepAlive{
join: make(chan *Player),
quit: make(chan *Player),
tick: make(chan *Player),
pingList: list.New(),
waitList: list.New(),
listIndex: make(map[uuid.UUID]*list.Element),
listTimer: time.NewTimer(keepAliveInterval),
waitTimer: time.NewTimer(keepAliveWaitInterval),
keepAliveID: 0,
}
}
func (k *KeepAlive) AddPlayerDelayUpdateHandler(f func(p *Player, delay time.Duration)) *KeepAlive {
if k.updatePlayerDelay != nil {
panic("add player update handler twice")
}
k.updatePlayerDelay = f
return k
}
// Init implement Component for KeepAlive
func (k *KeepAlive) Init(g *Game) {
g.AddHandler(&PacketHandler{
ID: packetid.ServerboundKeepAlive,
F: func(player *Player, packet Packet757) error {
var KeepAliveID pk.Long
if err := pk.Packet(packet).Scan(&KeepAliveID); err != nil {
return err
}
k.tick <- player
return nil
},
})
}
// Run implement Component for KeepAlive
func (k *KeepAlive) Run(ctx context.Context) {
for {
select {
case <-ctx.Done():
return
case p := <-k.join:
k.pushPlayer(p)
case p := <-k.quit:
k.removePlayer(p)
case now := <-k.listTimer.C:
k.pingPlayer(now)
case <-k.waitTimer.C:
k.kickPlayer()
case p := <-k.tick:
k.tickPlayer(p)
}
}
}
// AddPlayer implement Component for KeepAlive
func (k *KeepAlive) AddPlayer(player *Player) { k.join <- player }
// RemovePlayer implement Component for KeepAlive
func (k *KeepAlive) RemovePlayer(p *Player) { k.quit <- p }
func (k KeepAlive) pushPlayer(p *Player) {
k.listIndex[p.UUID] = k.pingList.PushBack(
keepAliveItem{player: p, t: time.Now()},
)
}
func (k *KeepAlive) removePlayer(p *Player) {
elem := k.listIndex[p.UUID]
delete(k.listIndex, p.UUID)
if elem.Prev() == nil {
// At present, it is difficult to distinguish
// which linked list the player is in,
// so both timers will be reset
defer keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
defer keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
}
k.pingList.Remove(elem)
k.waitList.Remove(elem)
}
func (k *KeepAlive) pingPlayer(now time.Time) {
if elem := k.pingList.Front(); elem != nil {
p := k.pingList.Remove(elem).(keepAliveItem).player
// Send Clientbound KeepAlive packet.
err := p.WritePacket(Packet757(pk.Marshal(
packetid.ClientboundKeepAlive,
pk.Long(k.keepAliveID),
)))
if err != nil {
p.PutErr(err)
return
}
k.keepAliveID++
// Clientbound KeepAlive packet is sent, move the player to waiting list.
k.listIndex[p.UUID] = k.waitList.PushBack(
keepAliveItem{player: p, t: now},
)
}
// Wait for next earliest player
keepAliveSetTimer(k.pingList, k.listTimer, keepAliveInterval)
}
func (k *KeepAlive) tickPlayer(p *Player) {
elem, ok := k.listIndex[p.UUID]
if !ok {
p.PutErr(errors.New("keepalive: fail to tick player: " + p.UUID.String() + " not found"))
return
}
if elem.Prev() == nil {
if !k.waitTimer.Stop() {
<-k.waitTimer.C
}
defer keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
}
// update delay of player
t := k.waitList.Remove(elem).(keepAliveItem).t
now := time.Now()
if k.updatePlayerDelay != nil {
k.updatePlayerDelay(p, now.Sub(t))
}
// move the player to ping list
k.listIndex[p.UUID] = k.pingList.PushBack(
keepAliveItem{player: p, t: now},
)
}
func (k *KeepAlive) kickPlayer() {
if elem := k.waitList.Front(); elem != nil {
player := k.waitList.Remove(elem).(keepAliveItem).player
k.waitList.Remove(elem)
player.PutErr(errors.New("keepalive: client did not response"))
}
keepAliveSetTimer(k.waitList, k.waitTimer, keepAliveWaitInterval)
}
func keepAliveSetTimer(l *list.List, timer *time.Timer, interval time.Duration) {
if first := l.Front(); first != nil {
item := first.Value.(keepAliveItem)
interval -= time.Since(item.t)
if interval < 0 {
interval = 0
}
}
timer.Reset(interval)
return
}
type keepAliveItem struct {
player *Player
t time.Time
}